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Integrate raw WGPU textures into Vello rendering pipeline (#1897)
* WIP * Introduce `Raster` enum and plumb texture injection to vello * Use correct texture formas for usage in vello * Add missing cache implementations * Update vello image override api * Use git version of vello * Fix type for upload texture node * Improve crash resiliance * Fix warnings * Remove unused node impls
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@@ -14,7 +14,7 @@ passthrough = []
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gpu-executor = { path = "../gpu-executor" }
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# Workspace dependencies
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graphene-core = { workspace = true, features = ["std", "alloc", "gpu"] }
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graphene-core = { workspace = true, features = ["std", "alloc", "gpu", "wgpu"] }
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dyn-any = { workspace = true, features = ["log-bad-types", "rc", "glam"] }
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node-macro = { workspace = true }
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num-traits = { workspace = true }
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@@ -26,7 +26,6 @@ anyhow = { workspace = true }
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wgpu = { workspace = true, features = [
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"spirv",
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"strict_asserts",
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"api_log_info",
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] }
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spirv = { workspace = true }
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futures = { workspace = true }
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