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Integrate raw WGPU textures into Vello rendering pipeline (#1897)
* WIP * Introduce `Raster` enum and plumb texture injection to vello * Use correct texture formas for usage in vello * Add missing cache implementations * Update vello image override api * Use git version of vello * Fix type for upload texture node * Improve crash resiliance * Fix warnings * Remove unused node impls
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@@ -38,6 +38,7 @@ impl Context {
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#[cfg(feature = "passthrough")]
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required_features: wgpu::Features::SPIRV_SHADER_PASSTHROUGH,
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required_limits,
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memory_hints: Default::default(),
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},
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None,
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)
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