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Integrate raw WGPU textures into Vello rendering pipeline (#1897)
* WIP * Introduce `Raster` enum and plumb texture injection to vello * Use correct texture formas for usage in vello * Add missing cache implementations * Update vello image override api * Use git version of vello * Fix type for upload texture node * Improve crash resiliance * Fix warnings * Remove unused node impls
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@@ -104,6 +104,7 @@ async fn execute_shader<I: Pod + Send + Sync, O: Pod + Send + Sync>(device: Arc<
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module: &cs_module,
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entry_point: entry_point.as_str(),
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compilation_options: Default::default(),
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cache: None,
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});
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// Instantiates the bind group, once again specifying the binding of buffers.
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