Improve floating menu hover transfer behavior (#829)

This commit is contained in:
Keavon Chambers
2022-10-26 02:39:08 -07:00
parent ae7affda74
commit e4dc368ecc
7 changed files with 88 additions and 20 deletions
+82 -13
View File
@@ -359,22 +359,25 @@ export default defineComponent({
}
},
pointerMoveHandler(e: PointerEvent) {
// This element and the element being hovered over
const self = this.$el as HTMLDivElement | undefined;
const target = e.target as HTMLElement | undefined;
const pointerOverFloatingMenuKeepOpen = target?.closest("[data-hover-menu-keep-open]") as HTMLElement | undefined;
const pointerOverFloatingMenuSpawner = target?.closest("[data-hover-menu-spawner]") as HTMLElement | undefined;
const floatingMenu: HTMLDivElement | undefined = this.$el;
const pointerOverOwnFloatingMenuSpawner = floatingMenu && pointerOverFloatingMenuSpawner?.parentElement?.contains(floatingMenu);
// Swap this open floating menu with the one created by the floating menu spawner being hovered over
if (pointerOverFloatingMenuSpawner && !pointerOverOwnFloatingMenuSpawner) {
this.$emit("update:open", false);
pointerOverFloatingMenuSpawner.click();
}
// Get the spawner element (that which is clicked to spawn this floating menu)
// Assumes the spawner is a sibling of this FloatingMenu component
const ownSpawner: HTMLElement | undefined = self?.parentElement?.querySelector(":scope > [data-floating-menu-spawner]") || undefined;
// Get the spawner element containing whatever element the user is hovering over now, if there is one
const targetSpawner: HTMLElement | undefined = target?.closest("[data-floating-menu-spawner]") || undefined;
// Close the floating menu if the pointer has strayed far enough from its bounds
if (this.isPointerEventOutsideFloatingMenu(e, POINTER_STRAY_DISTANCE) && !pointerOverOwnFloatingMenuSpawner && !pointerOverFloatingMenuKeepOpen) {
// TODO: Extend this rectangle bounds check to all `data-hover-menu-keep-open` element bounds up the DOM tree since currently
// submenus disappear with zero stray distance if the cursor is further than the stray distance from only the top-level menu
// Hover transfer
// Transfer from this open floating menu to a sibling floating menu if the pointer hovers to a valid neighboring floating menu spawner
this.hoverTransfer(self, ownSpawner, targetSpawner);
// Pointer stray
// Close the floating menu if the pointer has strayed far enough from its bounds (and it's not hovering over its own spawner)
if (ownSpawner !== targetSpawner && this.isPointerEventOutsideFloatingMenu(e, POINTER_STRAY_DISTANCE)) {
// TODO: Extend this rectangle bounds check to all submenu bounds up the DOM tree since currently submenus disappear
// TODO: with zero stray distance if the cursor is further than the stray distance from only the top-level menu
this.$emit("update:open", false);
}
@@ -385,6 +388,72 @@ export default defineComponent({
window.removeEventListener("pointerup", this.pointerUpHandler);
}
},
hoverTransfer(self: HTMLDivElement | undefined, ownSpawner: HTMLElement | undefined, targetSpawner: HTMLElement | undefined): void {
// Algorithm pseudo-code to detect and transfer to hover-transferrable floating menu spawners
// Accompanying diagram: <https://files.keavon.com/-/SpringgreenKnownXantus/capture.png>
//
// Check our own parent for descendant spawners
// Filter out ourself and our children
// Filter out all with a different distance than our own distance from the currently-being-checked parent
// How many left?
// None -> go up a level and repeat
// Some -> is one of them the target?
// Yes -> click it and terminate
// No -> do nothing and terminate
// Helper function that gets used below
const getDepthFromAncestor = (item: Element, ancestor: Element): number | undefined => {
let depth = 1;
let parent = item.parentElement || undefined;
while (parent) {
if (parent === ancestor) return depth;
parent = parent.parentElement || undefined;
depth += 1;
}
return undefined;
};
// A list of all the descendant spawners: the spawner for this floating menu plus any spawners belonging to widgets inside this floating menu
const ownDescendantMenuSpawners = Array.from(self?.parentElement?.querySelectorAll("[data-floating-menu-spawner]") || []);
// Start with the parent of the spawner for this floating menu and keep widening the search for any other valid spawners that are hover-transferrable
let currentAncestor = (targetSpawner && ownSpawner?.parentElement) || undefined;
while (currentAncestor) {
const ownSpawnerDepthFromCurrentAncestor = ownSpawner && getDepthFromAncestor(ownSpawner, currentAncestor);
const currentAncestor2 = currentAncestor; // This duplicate variable avoids an ESLint warning
// Get the list of descendant spawners and filter out invalid possibilities for spawners that are hover-transferrable
const listOfDescendantSpawners = Array.from(currentAncestor?.querySelectorAll("[data-floating-menu-spawner]") || []);
const filteredListOfDescendantSpawners = listOfDescendantSpawners.filter((item: Element): boolean => {
// Filter away ourself and our descendants
const notOurself = !ownDescendantMenuSpawners.includes(item);
// And filter away unequal depths from the current ancestor
const notUnequalDepths = notOurself && getDepthFromAncestor(item, currentAncestor2) === ownSpawnerDepthFromCurrentAncestor;
// And filter away elements that explicitly disable hover transfer
return notUnequalDepths && !(item as HTMLElement).getAttribute?.("data-floating-menu-spawner")?.includes("no-hover-transfer");
});
// If none were found, widen the search by a level and keep trying (or stop looping if the root was reached)
if (filteredListOfDescendantSpawners.length === 0) {
currentAncestor = currentAncestor?.parentElement || undefined;
}
// Stop after the first non-empty set was found
else {
const foundTarget = filteredListOfDescendantSpawners.find((item: Element): boolean => item === targetSpawner);
// If the currently hovered spawner is one of the found valid hover-transferrable spawners, swap to it by clicking on it
if (foundTarget) {
this.$emit("update:open", false);
(foundTarget as HTMLElement).click();
}
// In either case, we are done searching
break;
}
}
},
keyDownHandler(e: KeyboardEvent) {
if (this.escapeCloses && e.key.toLowerCase() === "escape") {
this.$emit("update:open", false);