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Desktop: Use multithreaded CEF event loop on Windows and Linux (#3076)
* Prototype multi threaded event loop * Fix input event dispatch * Remove dead code * Reenable do_message_loop_work for macos targets * Cleanup * Review cleanup * Remove outdated comment * Attempt to fix texture import errors --------- Co-authored-by: Timon Schelling <me@timon.zip>
This commit is contained in:
co-authored by
Timon Schelling
parent
0e467907e2
commit
e4dd3ce806
+4
-4
@@ -24,7 +24,7 @@ use winit::window::WindowId;
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use crate::cef;
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pub(crate) struct WinitApp {
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cef_context: cef::Context<cef::Initialized>,
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cef_context: Box<dyn cef::CefContext>,
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window: Option<Arc<Window>>,
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cef_schedule: Option<Instant>,
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window_size_sender: Sender<WindowSize>,
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@@ -38,7 +38,7 @@ pub(crate) struct WinitApp {
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}
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impl WinitApp {
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pub(crate) fn new(cef_context: cef::Context<cef::Initialized>, window_size_sender: Sender<WindowSize>, wgpu_context: WgpuContext, event_loop_proxy: EventLoopProxy<CustomEvent>) -> Self {
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pub(crate) fn new(cef_context: Box<dyn cef::CefContext>, window_size_sender: Sender<WindowSize>, wgpu_context: WgpuContext, event_loop_proxy: EventLoopProxy<CustomEvent>) -> Self {
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let rendering_loop_proxy = event_loop_proxy.clone();
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let (start_render_sender, start_render_receiver) = std::sync::mpsc::sync_channel(1);
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std::thread::spawn(move || {
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@@ -71,7 +71,7 @@ impl WinitApp {
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tracing::error!("Failed to serialize frontend messages");
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return;
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};
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self.cef_context.send_web_message(bytes.as_slice());
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self.cef_context.send_web_message(bytes);
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}
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DesktopFrontendMessage::OpenFileDialog { title, filters, context } => {
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let event_loop_proxy = self.event_loop_proxy.clone();
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@@ -254,7 +254,7 @@ impl ApplicationHandler<CustomEvent> for WinitApp {
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _window_id: WindowId, event: WindowEvent) {
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let Some(event) = self.cef_context.handle_window_event(event) else { return };
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self.cef_context.handle_window_event(&event);
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match event {
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WindowEvent::CloseRequested => {
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