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Port the color picker popover to a Rust-defined layout (#4102)
* Break out VisualColorPickersInput.svelte * Break out ColorComparisonInput.svelte and ColorPresetsInput.svelte * Add backend definitions and plumbing for the 4 new widgets * Port the ColorPicker.svelte layout and business logic to Rust * Port more ColorComparisonInput.svelte logic to Rust * Port more SpectrumInput.svelte logic to Rust * Port more frontend logic to Rust * Code review * Code review * Fix some CSS
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@@ -188,7 +188,7 @@ pub enum NodeInput {
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/// Input that is extracted from the parent scopes the node resides in. The string argument is the key.
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Scope(Cow<'static, str>),
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/// Input that is extracted from the parent scopes the node resides in. The string argument is the key.
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/// Input that is replaced at graph compilation with introspective metadata about this node's location.
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Reflection(DocumentNodeMetadata),
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/// A Rust source code string. Allows us to insert literal Rust code. Only used for GPU compilation.
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