Draw commands are now built by a GuiNode traversing its children

This commit is contained in:
Keavon Chambers
2020-05-23 22:44:35 -07:00
parent 6e0883e9b6
commit e72ab7b000
5 changed files with 16 additions and 43 deletions
-4
View File
@@ -18,10 +18,6 @@ layout(set=0, binding=0) uniform GuiNodeUniform {
};
layout(set=0, binding=1) uniform sampler2D t_texture;
// layout(set=1, binding=0) uniform WindowUniform {
// Dimensions_u32 window_dimensions;
// };
void main() {
f_color = fill_color * texture(t_texture, v_uv / textureSize(t_texture, 0) * 100);
}