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Draw commands are now built by a GuiNode traversing its children
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@@ -18,10 +18,6 @@ layout(set=0, binding=0) uniform GuiNodeUniform {
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};
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layout(set=0, binding=1) uniform sampler2D t_texture;
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// layout(set=1, binding=0) uniform WindowUniform {
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// Dimensions_u32 window_dimensions;
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// };
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void main() {
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f_color = fill_color * texture(t_texture, v_uv / textureSize(t_texture, 0) * 100);
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}
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