Rename 'Grayscale' node to 'Black & White'

This commit is contained in:
Keavon Chambers
2023-10-24 21:22:22 -07:00
parent 1bab2affdb
commit ee08938bb0
11 changed files with 20 additions and 24 deletions
@@ -686,9 +686,9 @@ fn static_nodes() -> Vec<DocumentNodeType> {
..Default::default()
},
DocumentNodeType {
name: "Grayscale",
name: "Black & White",
category: "Image Adjustments",
identifier: NodeImplementation::proto("graphene_core::raster::GrayscaleNode<_, _, _, _, _, _, _>"),
identifier: NodeImplementation::proto("graphene_core::raster::BlackAndWhiteNode<_, _, _, _, _, _, _>"),
inputs: vec![
DocumentInputType {
name: "Image",
@@ -732,7 +732,7 @@ fn static_nodes() -> Vec<DocumentNodeType> {
},
],
outputs: vec![DocumentOutputType::new("Image", FrontendGraphDataType::Raster)],
properties: node_properties::grayscale_properties,
properties: node_properties::black_and_white_properties,
..Default::default()
},
DocumentNodeType {
@@ -687,7 +687,7 @@ pub fn levels_properties(document_node: &DocumentNode, node_id: NodeId, _context
]
}
pub fn grayscale_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
pub fn black_and_white_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
const MIN: f64 = -200.;
const MAX: f64 = 300.;
// TODO: Add tint color (blended above using the "Color" blend mode)