Replace the IntoPaint trait with direct Graphic-typed node inputs (#4442)

* Let the Fill and Stroke paint inputs take Item<Graphic>, replacing the IntoPaint trait

* Rename the FIll node's "fill" input to "paint"

* Let the graphic-consuming nodes take List<Graphic> directly, relying on the embedding adapters

* Remove outdated todo comments

* Re-save the demo art
This commit is contained in:
Keavon Chambers
2026-08-17 03:10:02 -07:00
committed by GitHub
parent d63362718f
commit ef6d430f97
27 changed files with 176 additions and 280 deletions

View File

@@ -376,7 +376,8 @@ fn position_value_raises_into_the_into_group_reducer() {
assert_eq!(anchors.len(), 1, "The single position should group as one anchor point");
}
// The 'Colors to Gradient' node turns an entire `List<Color>` wire into one gradient with those colors as its stops
// The 'Colors to Gradient' node turns an entire color wire into one gradient with those colors as its stops,
// reaching its `List<Graphic>` connector through the embedding adapter
#[test]
fn color_list_wraps_through_the_colors_to_gradient_node() {
let color_node = ProtoNode::value(ConstructionArgs::Value(TaggedValue::Color(graphene_std::Color::WHITE).into()), vec![NodeId(0)]);
@@ -384,20 +385,23 @@ fn color_list_wraps_through_the_colors_to_gradient_node() {
let mut raise_node = ProtoNode::value(ConstructionArgs::Nodes(vec![NodeId(0)]), vec![NodeId(1)]);
raise_node.identifier = ProtoNodeIdentifier::new("graphene_core::ops::ItemToListNode<Color>");
let mut colors_to_gradient_node = ProtoNode::value(ConstructionArgs::Nodes(vec![NodeId(1)]), vec![NodeId(2)]);
let mut graphic_adapter = ProtoNode::value(ConstructionArgs::Nodes(vec![NodeId(1)]), vec![NodeId(2)]);
graphic_adapter.identifier = ProtoNodeIdentifier::new("input_adapter<Graphic>");
let mut colors_to_gradient_node = ProtoNode::value(ConstructionArgs::Nodes(vec![NodeId(2)]), vec![NodeId(3)]);
colors_to_gradient_node.identifier = ProtoNodeIdentifier::new("graphic_nodes::graphic::ColorsToGradientNode");
let network = ProtoNetwork {
inputs: vec![],
output: NodeId(2),
nodes: vec![(NodeId(0), color_node), (NodeId(1), raise_node), (NodeId(2), colors_to_gradient_node)],
output: NodeId(3),
nodes: vec![(NodeId(0), color_node), (NodeId(1), raise_node), (NodeId(2), graphic_adapter), (NodeId(3), colors_to_gradient_node)],
};
let mut typing_context = TypingContext::new(&crate::node_registry::NODE_REGISTRY);
typing_context.update(&network).expect("A List<Color> wire should resolve the node's List<Color> implementation");
typing_context.update(&network).expect("A List<Color> wire should embed into the node's List<Graphic> connector");
let tree = futures::executor::block_on(BorrowTree::new(network, &typing_context)).expect("The node constructor should instantiate");
let context: Context = None;
let result: Option<Item<graphene_std::vector::Gradient>> = futures::executor::block_on(tree.eval(NodeId(2), context));
let result: Option<Item<graphene_std::vector::Gradient>> = futures::executor::block_on(tree.eval(NodeId(3), context));
let gradient = result.expect("The color list should arrive wrapped as a gradient");
assert_eq!(gradient.element().len(), 1, "The single color should become the gradient's one stop");
}