Migrate text layers to nodes (#1155)

* Initial work towards text to node

* Add the text generate node

* Implement live edit

* Fix merge error

* Cleanup text tool

* Implement text

* Fix transforms

* Fix broken image frame

* Double click to edit text

* Fix rendering text on load

* Moving whilst editing

* Better text properties

* Prevent changing vector when there is a Text node

* Push node api

* Use node fn macro

* Stable ids

* Image module as a seperate file

* Explain check for "Input Frame" node

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0HyperCube
2023-04-27 03:07:43 +01:00
committed by Keavon Chambers
parent 271f9d5158
commit ef93f8442a
44 changed files with 1082 additions and 1143 deletions

View File

@@ -0,0 +1,21 @@
mod font_cache;
mod to_path;
use crate::EditorApi;
pub use font_cache::*;
use node_macro::node_fn;
pub use to_path::*;
use crate::Node;
pub struct TextGenerator<Text, FontName, Size> {
text: Text,
font_name: FontName,
font_size: Size,
}
#[node_fn(TextGenerator)]
fn generate_text<'a: 'input>(editor: EditorApi<'a>, text: String, font_name: Font, font_size: f64) -> crate::vector::VectorData {
let buzz_face = editor.font_cache.and_then(|cache| cache.get(&font_name)).map(|data| load_face(data));
crate::vector::VectorData::from_subpaths(to_path(&text, buzz_face, font_size, None))
}