Improve Frontend -> Backend user input system (#348)

Includes refactor that sends coordinates of the document viewports to the backend so input is sent relative to the application window
Closes #124
Fixes #291

* Improve Frontend -> Backend user input system

* Code review changes

* More code review changes

* Fix TS error
This commit is contained in:
Keavon Chambers
2021-08-14 05:38:35 -07:00
parent d82e328a73
commit eff511b00d
9 changed files with 269 additions and 129 deletions

View File

@@ -1,6 +1,6 @@
use crate::{
input::{
mouse::{MouseKeys, MouseState, ScrollDelta},
mouse::{EditorMouseState, MouseKeys, ScrollDelta, ViewportPosition},
InputPreprocessorMessage, ModifierKeys,
},
message_prelude::{Message, ToolMessage},
@@ -18,8 +18,8 @@ pub trait EditorTestUtils {
/// Select given tool and drag it from (x1, y1) to (x2, y2)
fn drag_tool(&mut self, typ: ToolType, x1: f64, y1: f64, x2: f64, y2: f64);
fn move_mouse(&mut self, x: f64, y: f64);
fn mousedown(&mut self, state: MouseState);
fn mouseup(&mut self, state: MouseState);
fn mousedown(&mut self, state: EditorMouseState);
fn mouseup(&mut self, state: EditorMouseState);
fn lmb_mousedown(&mut self, x: f64, y: f64);
fn input(&mut self, message: InputPreprocessorMessage);
fn select_tool(&mut self, typ: ToolType);
@@ -44,28 +44,30 @@ impl EditorTestUtils for Editor {
self.move_mouse(x1, y1);
self.lmb_mousedown(x1, y1);
self.move_mouse(x2, y2);
self.mouseup(MouseState {
position: (x2, y2).into(),
self.mouseup(EditorMouseState {
editor_position: (x2, y2).into(),
mouse_keys: MouseKeys::empty(),
scroll_delta: ScrollDelta::default(),
});
}
fn move_mouse(&mut self, x: f64, y: f64) {
self.input(InputPreprocessorMessage::MouseMove((x, y).into(), ModifierKeys::default()));
let mut editor_mouse_state = EditorMouseState::new();
editor_mouse_state.editor_position = ViewportPosition::new(x, y);
self.input(InputPreprocessorMessage::MouseMove(editor_mouse_state, ModifierKeys::default()));
}
fn mousedown(&mut self, state: MouseState) {
fn mousedown(&mut self, state: EditorMouseState) {
self.input(InputPreprocessorMessage::MouseDown(state, ModifierKeys::default()));
}
fn mouseup(&mut self, state: MouseState) {
fn mouseup(&mut self, state: EditorMouseState) {
self.handle_message(InputPreprocessorMessage::MouseUp(state, ModifierKeys::default())).unwrap()
}
fn lmb_mousedown(&mut self, x: f64, y: f64) {
self.mousedown(MouseState {
position: (x, y).into(),
self.mousedown(EditorMouseState {
editor_position: (x, y).into(),
mouse_keys: MouseKeys::LEFT,
scroll_delta: ScrollDelta::default(),
})