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https://github.com/GraphiteEditor/Graphite.git
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Improve Frontend -> Backend user input system (#348)
Includes refactor that sends coordinates of the document viewports to the backend so input is sent relative to the application window Closes #124 Fixes #291 * Improve Frontend -> Backend user input system * Code review changes * More code review changes * Fix TS error
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@@ -2,11 +2,11 @@ use crate::shims::Error;
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use crate::wrappers::{translate_key, translate_tool, Color};
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use crate::EDITOR_STATE;
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use editor::input::input_preprocessor::ModifierKeys;
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use editor::input::mouse::ScrollDelta;
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use editor::input::mouse::{EditorMouseState, ScrollDelta, ViewportBounds};
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use editor::message_prelude::*;
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use editor::misc::EditorError;
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use editor::tool::{tool_options::ToolOptions, tools, ToolType};
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use editor::{input::mouse::MouseState, LayerId};
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use editor::LayerId;
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use graphene::layers::BlendMode;
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use wasm_bindgen::prelude::*;
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@@ -104,47 +104,57 @@ pub fn close_all_documents_with_confirmation() -> Result<(), JsValue> {
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EDITOR_STATE.with(|editor| editor.borrow_mut().handle_message(DocumentsMessage::CloseAllDocumentsWithConfirmation).map_err(convert_error))
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}
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// TODO: Call event when the panels are resized
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/// Viewport resized
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/// Send new bounds when document panel viewports get resized or moved within the editor
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/// [left, top, right, bottom]...
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#[wasm_bindgen]
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pub fn viewport_resize(new_width: f64, new_height: f64) -> Result<(), JsValue> {
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let ev = InputPreprocessorMessage::ViewportResize((new_width, new_height).into());
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pub fn bounds_of_viewports(bounds_of_viewports: &[f64]) -> Result<(), JsValue> {
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let chunked: Vec<_> = bounds_of_viewports.chunks(4).map(ViewportBounds::from_slice).collect();
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let ev = InputPreprocessorMessage::BoundsOfViewports((chunked).into());
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EDITOR_STATE.with(|editor| editor.borrow_mut().handle_message(ev)).map_err(convert_error)
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}
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// TODO: When a mouse button is down that started in the viewport, this should trigger even when the mouse is outside the viewport (or even the browser window if the browser supports it)
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/// Mouse movement within the screenspace bounds of the viewport
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#[wasm_bindgen]
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pub fn on_mouse_move(x: f64, y: f64, modifiers: u8) -> Result<(), JsValue> {
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let mods = ModifierKeys::from_bits(modifiers).expect("invalid modifier keys");
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pub fn on_mouse_move(x: f64, y: f64, mouse_keys: u8, modifiers: u8) -> Result<(), JsValue> {
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let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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// TODO: Convert these screenspace viewport coordinates to canvas coordinates based on the current zoom and pan
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let ev = InputPreprocessorMessage::MouseMove((x, y).into(), mods);
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("invalid modifier keys");
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let ev = InputPreprocessorMessage::MouseMove(editor_mouse_state, modifier_keys);
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EDITOR_STATE.with(|editor| editor.borrow_mut().handle_message(ev)).map_err(convert_error)
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}
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/// Mouse scrolling within the screenspace bounds of the viewport
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#[wasm_bindgen]
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pub fn on_mouse_scroll(delta_x: i32, delta_y: i32, delta_z: i32, modifiers: u8) -> Result<(), JsValue> {
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// TODO: Convert these screenspace viewport coordinates to canvas coordinates based on the current zoom and pan
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let mods = ModifierKeys::from_bits(modifiers).expect("invalid modifier keys");
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let ev = InputPreprocessorMessage::MouseScroll(ScrollDelta::new(delta_x, delta_y, delta_z), mods);
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pub fn on_mouse_scroll(x: f64, y: f64, mouse_keys: u8, wheel_delta_x: i32, wheel_delta_y: i32, wheel_delta_z: i32, modifiers: u8) -> Result<(), JsValue> {
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let mut editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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editor_mouse_state.scroll_delta = ScrollDelta::new(wheel_delta_x, wheel_delta_y, wheel_delta_z);
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("invalid modifier keys");
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let ev = InputPreprocessorMessage::MouseScroll(editor_mouse_state, modifier_keys);
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EDITOR_STATE.with(|editor| editor.borrow_mut().handle_message(ev)).map_err(convert_error)
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}
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/// A mouse button depressed within screenspace the bounds of the viewport
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#[wasm_bindgen]
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pub fn on_mouse_down(x: f64, y: f64, mouse_keys: u8, modifiers: u8) -> Result<(), JsValue> {
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let mods = ModifierKeys::from_bits(modifiers).expect("invalid modifier keys");
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let ev = InputPreprocessorMessage::MouseDown(MouseState::from_u8_pos(mouse_keys, (x, y).into()), mods);
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let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("invalid modifier keys");
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let ev = InputPreprocessorMessage::MouseDown(editor_mouse_state, modifier_keys);
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EDITOR_STATE.with(|editor| editor.borrow_mut().handle_message(ev)).map_err(convert_error)
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}
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/// A mouse button released
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#[wasm_bindgen]
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pub fn on_mouse_up(x: f64, y: f64, mouse_keys: u8, modifiers: u8) -> Result<(), JsValue> {
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let mods = ModifierKeys::from_bits(modifiers).expect("invalid modifier keys");
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let ev = InputPreprocessorMessage::MouseUp(MouseState::from_u8_pos(mouse_keys, (x, y).into()), mods);
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let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("invalid modifier keys");
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let ev = InputPreprocessorMessage::MouseUp(editor_mouse_state, modifier_keys);
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EDITOR_STATE.with(|editor| editor.borrow_mut().handle_message(ev)).map_err(convert_error)
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}
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