Launch the Alpha 3 release series

This commit is contained in:
Keavon Chambers
2024-02-29 23:47:11 -08:00
parent 5cf0b8893a
commit f02dd5c0f6
4 changed files with 37 additions and 61 deletions
@@ -26,9 +26,9 @@ I am grateful to everyone who has placed their faith in my vision for Graphite s
<center><em>Happy Holidays from the Graphite team!<br />These procedural light strands are powered by the newly completed node graph features.<br /><a href="https://editor.graphite.rs/#demo/procedural-string-lights">Click here to explore this demo</a> — drag the wire layer's points with the Path tool.</em></center>
## The Alpha Milestone 2 release series
## The Alpha 2 release series
February marked the start of our second year developing Graphite under the alpha release banner. We took the opportunity to declare the start of a new release series, Alpha Milestone 2, for the year's focus on integrating the node graph. That goal was a success, and we anticipate the next release series, Alpha Milestone 3, will begin next month in February with a focus on procedural art workflows in line with our [roadmap](/features#roadmap).
February marked the start of our second year developing Graphite under the alpha release banner. We took the opportunity to declare the start of a new release series, Alpha 2, for the year's focus on integrating the node graph. That goal was a success, and we anticipate the next release series, Alpha 3, will begin next month in February with a focus on procedural art workflows in line with our [roadmap](/features#roadmap).
## GDC and meetups with the Rust graphics community
@@ -147,7 +147,7 @@ I followed this up over my Christmas holiday by hunting down and ripping out ove
## Looking ahead to 2024
The hard part is done. The unified document node graph, now that it's complete, paves the pathway towards new feature development for vector and raster editing. The Alpha Milestone 2 release series is nearly ready to become Alpha Milestone 3 with a focus towards procedural editing as the theme for the year ahead. And hopefully the road to the Beta release series, and then 1.0, is not too much further ahead.
The hard part is done. The unified document node graph, now that it's complete, paves the pathway towards new feature development for vector and raster editing. The Alpha 2 release series is nearly ready to become Alpha 3 with a focus towards procedural editing as the theme for the year ahead. And hopefully the road to the Beta release series, and then 1.0, is not too much further ahead.
First, I have some high-level goals for 2024: