mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
Start adapting nodes to new version
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@@ -38,120 +38,17 @@ fn upload_to_texture(device: &wgpu::Device, queue: &wgpu::Queue, image: &Raster<
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)
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}
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/// Converts a Raster<GPU> texture to Raster<CPU> by downloading the underlying texture data.
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///
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/// Assumptions:
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/// - 2D texture, mip level 0
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/// - 4 bytes-per-pixel RGBA8
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/// - Texture has COPY_SRC usage
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struct RasterGpuToRasterCpuConverter {
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buffer: wgpu::Buffer,
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width: u32,
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height: u32,
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unpadded_bytes_per_row: u32,
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padded_bytes_per_row: u32,
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_source: raster_types::Texture,
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}
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impl RasterGpuToRasterCpuConverter {
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fn new(device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, data_gpu: Raster<GPU>) -> Self {
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let texture = data_gpu.data();
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let width = texture.width();
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let height = texture.height();
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let bytes_per_pixel = 4; // RGBA8
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let unpadded_bytes_per_row = width * bytes_per_pixel;
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
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let padded_bytes_per_row = unpadded_bytes_per_row.div_ceil(align) * align;
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let buffer_size = padded_bytes_per_row as u64 * height as u64;
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let buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("texture_download_buffer"),
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size: buffer_size,
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usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
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mapped_at_creation: false,
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});
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encoder.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &buffer,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(padded_bytes_per_row),
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rows_per_image: Some(height),
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},
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},
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Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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);
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Self {
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buffer,
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width,
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height,
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unpadded_bytes_per_row,
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padded_bytes_per_row,
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// Keep source texture alive
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_source: data_gpu.texture.clone(),
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}
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}
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async fn convert(self, device: &wgpu::Device) -> Result<Raster<CPU>, wgpu::BufferAsyncError> {
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let buffer_slice = self.buffer.slice(..);
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let (sender, receiver) = futures::channel::oneshot::channel();
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buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
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let _ = sender.send(result);
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});
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let _ = device.poll(wgpu::wgt::PollType::wait_indefinitely());
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receiver.await.expect("Failed to receive map result")?;
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let view = buffer_slice.get_mapped_range();
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let row_stride = self.padded_bytes_per_row as usize;
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let row_bytes = self.unpadded_bytes_per_row as usize;
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let mut cpu_data: Vec<Color> = Vec::with_capacity((self.width * self.height) as usize);
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for row in 0..self.height as usize {
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let start = row * row_stride;
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let row_slice = &view[start..start + row_bytes];
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for px in row_slice.chunks_exact(4) {
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// `Image<Color>` pixels are stored linear-light with associated (premultiplied) alpha
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let srgba = SRGBA8::new(px[0], px[1], px[2], px[3]);
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cpu_data.push(Color::from(srgba).apply_opacity(px[3] as f32 / 255.));
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}
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}
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drop(view);
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self.buffer.unmap();
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let cpu_image = Image {
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data: cpu_data,
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width: self.width,
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height: self.height,
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base64_string: None,
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};
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Ok(Raster::new_cpu(cpu_image))
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}
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}
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/// Passthrough conversion for GPU `List`s - no conversion needed
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impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<GPU>> {
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async fn convert(self, _: Footprint, _converter: &'i WgpuExecutor) -> List<Raster<GPU>> {
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fn convert(self, _: Footprint, _converter: &'i WgpuExecutor) -> List<Raster<GPU>> {
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self
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}
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}
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/// Converts a `List<Raster<CPU>>` to `List<Raster<GPU>>` by uploading each image to a texture
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impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
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async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> List<Raster<GPU>> {
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fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> List<Raster<GPU>> {
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let device = &executor.context().device;
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let queue = executor.context().queue.lock();
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let list = self
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@@ -171,7 +68,7 @@ impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
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/// Converts single CPU raster to GPU by uploading to texture
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impl<'i> Convert<Raster<GPU>, &'i WgpuExecutor> for Raster<CPU> {
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async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Raster<GPU> {
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fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Raster<GPU> {
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let device = &executor.context().device;
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let queue = executor.context().queue.lock();
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let texture = upload_to_texture(device, &queue, &self);
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@@ -183,79 +80,7 @@ impl<'i> Convert<Raster<GPU>, &'i WgpuExecutor> for Raster<CPU> {
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/// Passthrough conversion for CPU `List`s - no conversion needed
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impl<'i> Convert<List<Raster<CPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
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async fn convert(self, _: Footprint, _converter: &'i WgpuExecutor) -> List<Raster<CPU>> {
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fn convert(self, _: Footprint, _converter: &'i WgpuExecutor) -> List<Raster<CPU>> {
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self
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}
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}
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/// Converts a `List<Raster<GPU>>` to `List<Raster<CPU>>` by downloading texture data in one go then asynchronously maps all buffers and processes the results.
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impl<'i> Convert<List<Raster<CPU>>, &'i WgpuExecutor> for List<Raster<GPU>> {
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async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> List<Raster<CPU>> {
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let device = &executor.context().device;
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let queue = &executor.context().queue;
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let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("batch_texture_download_encoder"),
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});
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let mut converters = Vec::new();
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let mut rows_meta = Vec::new();
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for row in self {
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let (element, attributes) = row.into_parts();
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converters.push(RasterGpuToRasterCpuConverter::new(device, &mut encoder, element));
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rows_meta.push(Item::from_parts((), attributes));
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}
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queue.submit([encoder.finish()]);
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let mut map_futures = Vec::new();
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for converter in converters {
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map_futures.push(converter.convert(device));
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}
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let map_results = futures::future::try_join_all(map_futures)
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.await
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.map_err(|_| "Failed to receive map result")
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.expect("Buffer mapping communication failed");
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map_results
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.into_iter()
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.zip(rows_meta)
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.map(|(element, row)| {
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let (_, attributes) = row.into_parts();
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Item::from_parts(element, attributes)
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})
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.collect()
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}
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}
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/// Converts single GPU raster to CPU by downloading texture data
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impl<'i> Convert<Raster<CPU>, &'i WgpuExecutor> for Raster<GPU> {
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async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Raster<CPU> {
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let device = &executor.context().device;
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let queue = &executor.context().queue;
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let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("single_texture_download_encoder"),
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});
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let converter = RasterGpuToRasterCpuConverter::new(device, &mut encoder, self);
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queue.submit([encoder.finish()]);
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converter.convert(device).await.expect("Failed to download texture data")
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}
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}
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/// Uploads an raster texture from the CPU to the GPU. This is now deprecated and the Convert node should be used in the future.
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///
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/// Accepts either individual raster data or a `List` of raster elements and converts it to the GPU format using the WgpuExecutor's device and queue.
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#[node_macro::node(category(""))]
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pub async fn upload_texture<'a: 'n, T: Convert<List<Raster<GPU>>, &'a WgpuExecutor>>(
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_: impl Ctx,
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#[implementations(List<Raster<CPU>>, List<Raster<GPU>>)] input: T,
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executor: &'a WgpuExecutor,
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) -> List<Raster<GPU>> {
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input.convert(Footprint::DEFAULT, executor).await
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}
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