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Instance tables refactor part 2: move the transform and alpha_blending fields up a level (#2249)
* Fix domain data structure field plural naming * Rename method one_item to one_instance Rename method one_item to one_instance * Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T> Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T> * Add transform and alpha_blending fields to Instances<T> * Finish the refactor (Brush tool is broken though) * Add test for brush node * Fix brush node * Fix default empty images being 1x1 instead of 0x0 as they should be * Fix tests * Fix path transform * Add correct upgrading to move the transform/blending up a level --------- Co-authored-by: hypercube <0hypercube@gmail.com>
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hypercube
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4ff2bdb04f
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@@ -6,7 +6,7 @@ use crate::messages::prelude::*;
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use bezier_rs::Subpath;
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use graph_craft::document::{value::TaggedValue, NodeId, NodeInput};
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use graphene_core::raster::image::ImageFrame;
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use graphene_core::raster::image::ImageFrameTable;
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use graphene_core::raster::BlendMode;
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use graphene_core::text::{Font, TypesettingConfig};
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use graphene_core::vector::style::Gradient;
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@@ -207,7 +207,7 @@ pub fn new_vector_layer(subpaths: Vec<Subpath<PointId>>, id: NodeId, parent: Lay
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}
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/// Create a new bitmap layer.
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pub fn new_image_layer(image_frame: ImageFrame<Color>, id: NodeId, parent: LayerNodeIdentifier, responses: &mut VecDeque<Message>) -> LayerNodeIdentifier {
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pub fn new_image_layer(image_frame: ImageFrameTable<Color>, id: NodeId, parent: LayerNodeIdentifier, responses: &mut VecDeque<Message>) -> LayerNodeIdentifier {
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let insert_index = 0;
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responses.add(GraphOperationMessage::NewBitmapLayer {
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id,
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