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Shaders: add BufferStruct to support bool and enums (#3109)
* node-macro: modernize `node` macro * node-macro: add `CrateIdent` struct containing resolved crate paths * shaders: add trait `BufferStruct` and derive macro * shaders: `gamma_correction` and `channel_mixer` gpu nodes * shaders: `selective_color` gpu node * shaders: `brightness_contrast_classic` gpu node * shaders: append GPU to display name * node-macro: fixup doc links * shaders: consistently append " GPU" to all shader node names
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@@ -1,3 +1,4 @@
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use crate::crate_ident::CrateIdent;
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use crate::parsing::{NodeFnAttributes, ParsedNodeFn};
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use crate::shader_nodes::per_pixel_adjust::PerPixelAdjust;
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use proc_macro2::{Ident, TokenStream};
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@@ -50,11 +51,11 @@ impl Parse for ShaderNodeType {
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}
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pub trait ShaderCodegen {
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fn codegen(&self, parsed: &ParsedNodeFn) -> syn::Result<ShaderTokens>;
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fn codegen(&self, crate_ident: &CrateIdent, parsed: &ParsedNodeFn) -> syn::Result<ShaderTokens>;
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}
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impl ShaderCodegen for ShaderNodeType {
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fn codegen(&self, parsed: &ParsedNodeFn) -> syn::Result<ShaderTokens> {
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fn codegen(&self, crate_ident: &CrateIdent, parsed: &ParsedNodeFn) -> syn::Result<ShaderTokens> {
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match self {
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ShaderNodeType::None | ShaderNodeType::ShaderNode => (),
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_ => {
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@@ -66,7 +67,7 @@ impl ShaderCodegen for ShaderNodeType {
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match self {
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ShaderNodeType::None | ShaderNodeType::ShaderNode => Ok(ShaderTokens::default()),
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ShaderNodeType::PerPixelAdjust(x) => x.codegen(parsed),
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ShaderNodeType::PerPixelAdjust(x) => x.codegen(crate_ident, parsed),
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}
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}
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}
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