mirror of
https://github.com/GraphiteEditor/Graphite.git
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Desktop: Refactor window state to not require locking (#2928)
* Replace window state with channels and improve resize performance * Move Cef Handler into the cef module * Reuse textures * Test cef scheduling * Schedule self render if texture is outdated * Address review comments
This commit is contained in:
+63
-71
@@ -1,41 +1,53 @@
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use crate::CustomEvent;
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use crate::WindowState;
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use crate::WindowStateHandle;
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use crate::FrameBuffer;
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use crate::WindowSize;
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use crate::render::GraphicsState;
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use std::sync::Arc;
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use std::sync::mpsc::Sender;
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use std::time::Duration;
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use std::time::Instant;
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use winit::application::ApplicationHandler;
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use winit::dpi::PhysicalSize;
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use winit::event::StartCause;
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use winit::event::WindowEvent;
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use winit::event_loop::ActiveEventLoop;
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use winit::event_loop::ControlFlow;
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use winit::event_loop::EventLoopProxy;
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use winit::window::Window;
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use winit::window::WindowId;
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use crate::cef;
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pub(crate) struct WinitApp {
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pub(crate) window_state: WindowStateHandle,
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pub(crate) cef_context: cef::Context<cef::Initialized>,
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pub(crate) window: Option<Arc<Window>>,
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cef_schedule: Option<Instant>,
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ui_frame_buffer: Option<FrameBuffer>,
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window_size_sender: Sender<WindowSize>,
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_viewport_frame_buffer: Option<FrameBuffer>,
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graphics_state: Option<GraphicsState>,
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event_loop_proxy: EventLoopProxy<CustomEvent>,
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}
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impl WinitApp {
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pub(crate) fn new(window_state: WindowStateHandle, cef_context: cef::Context<cef::Initialized>) -> Self {
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pub(crate) fn new(cef_context: cef::Context<cef::Initialized>, window_size_sender: Sender<WindowSize>, event_loop_proxy: EventLoopProxy<CustomEvent>) -> Self {
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Self {
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window_state,
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cef_context,
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window: None,
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cef_schedule: Some(Instant::now()),
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_viewport_frame_buffer: None,
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ui_frame_buffer: None,
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graphics_state: None,
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window_size_sender,
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event_loop_proxy,
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}
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}
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}
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impl ApplicationHandler<CustomEvent> for WinitApp {
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
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let timeout = Instant::now() + Duration::from_millis(10);
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// Set a timeout in case we miss any cef schedule requests
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let timeout = Instant::now() + Duration::from_millis(100);
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let wait_until = timeout.min(self.cef_schedule.unwrap_or(timeout));
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event_loop.set_control_flow(ControlFlow::WaitUntil(wait_until));
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}
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@@ -50,37 +62,42 @@ impl ApplicationHandler<CustomEvent> for WinitApp {
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}
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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self.window_state
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.with(|s| {
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if let WindowState { width: Some(w), height: Some(h), .. } = s {
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let window = Arc::new(
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event_loop
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.create_window(
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Window::default_attributes()
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.with_title("CEF Offscreen Rendering")
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.with_inner_size(winit::dpi::LogicalSize::new(*w as u32, *h as u32)),
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)
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.unwrap(),
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);
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let graphics_state = pollster::block_on(GraphicsState::new(window.clone()));
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let window = Arc::new(
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event_loop
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.create_window(
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Window::default_attributes()
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.with_title("CEF Offscreen Rendering")
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.with_inner_size(winit::dpi::LogicalSize::new(1200, 800)),
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)
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.unwrap(),
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);
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let graphics_state = pollster::block_on(GraphicsState::new(window.clone()));
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self.window = Some(window.clone());
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s.graphics_state = Some(graphics_state);
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self.window = Some(window);
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self.graphics_state = Some(graphics_state);
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tracing::info!("Winit window created and ready");
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}
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})
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.unwrap();
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tracing::info!("Winit window created and ready");
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}
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fn user_event(&mut self, _: &ActiveEventLoop, event: CustomEvent) {
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match event {
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CustomEvent::UiUpdate => {
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CustomEvent::UiUpdate(frame_buffer) => {
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if let Some(graphics_state) = self.graphics_state.as_mut() {
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graphics_state.update_texture(&frame_buffer);
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}
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self.ui_frame_buffer = Some(frame_buffer);
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if let Some(window) = &self.window {
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window.request_redraw();
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}
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}
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CustomEvent::ScheduleBrowserWork(instant) => {
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if let Some(graphics_state) = self.graphics_state.as_mut()
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&& let Some(frame_buffer) = &self.ui_frame_buffer
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&& graphics_state.ui_texture_outdated(frame_buffer)
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{
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self.cef_context.work();
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let _ = self.event_loop_proxy.send_event(CustomEvent::ScheduleBrowserWork(Instant::now() + Duration::from_millis(1)));
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}
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self.cef_schedule = Some(instant);
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}
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}
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@@ -94,58 +111,33 @@ impl ApplicationHandler<CustomEvent> for WinitApp {
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tracing::info!("The close button was pressed; stopping");
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event_loop.exit();
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}
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WindowEvent::Resized(physical_size) => {
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self.window_state
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.with(|s| {
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let width = physical_size.width as usize;
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let height = physical_size.height as usize;
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s.width = Some(width);
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s.height = Some(height);
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if let Some(graphics_state) = &mut s.graphics_state {
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graphics_state.resize(width, height);
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}
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})
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.unwrap();
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WindowEvent::Resized(PhysicalSize { width, height }) => {
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let _ = self.window_size_sender.send(WindowSize::new(width as usize, height as usize));
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if let Some(ref mut graphics_state) = self.graphics_state {
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graphics_state.resize(width, height);
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}
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self.cef_context.notify_of_resize();
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}
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WindowEvent::RedrawRequested => {
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self.cef_context.work();
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let Some(ref mut graphics_state) = self.graphics_state else { return };
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// Only rerender once we have a new ui texture to display
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self.window_state
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.with(|s| {
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if let WindowState {
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width: Some(width),
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height: Some(height),
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graphics_state: Some(graphics_state),
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ui_frame_buffer: ui_fb,
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..
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} = s
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{
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if let Some(fb) = &*ui_fb {
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graphics_state.update_texture(fb);
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if fb.width() != *width && fb.height() != *height {
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graphics_state.resize(*width, *height);
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}
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} else if let Some(window) = &self.window {
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window.request_redraw();
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}
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match graphics_state.render() {
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Ok(_) => {}
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Err(wgpu::SurfaceError::Lost) => {
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graphics_state.resize(*width, *height);
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}
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Err(wgpu::SurfaceError::OutOfMemory) => {
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event_loop.exit();
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}
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Err(e) => tracing::error!("{:?}", e),
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}
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}
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})
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.unwrap();
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match graphics_state.render() {
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Ok(_) => {}
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Err(wgpu::SurfaceError::Lost) => {
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tracing::warn!("lost surface");
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}
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Err(wgpu::SurfaceError::OutOfMemory) => {
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event_loop.exit();
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}
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Err(e) => tracing::error!("{:?}", e),
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}
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}
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_ => {}
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}
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// Notify cef of possible input events
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self.cef_context.work();
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}
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}
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