Desktop: Refactor window state to not require locking (#2928)

* Replace window state with channels and improve resize performance

* Move Cef Handler into the cef module

* Reuse textures

* Test cef scheduling

* Schedule self render if texture is outdated

* Address review comments
This commit is contained in:
Dennis Kobert
2025-07-24 17:51:55 +00:00
committed by GitHub
parent 9f4f3681c3
commit f184e4aab2
7 changed files with 165 additions and 247 deletions
+3 -8
View File
@@ -1,6 +1,6 @@
use cef::rc::{Rc, RcImpl};
use cef::sys::{_cef_render_handler_t, cef_base_ref_counted_t};
use cef::{Browser, ImplBrowser, ImplBrowserHost, ImplRenderHandler, PaintElementType, Rect, WrapRenderHandler};
use cef::{Browser, ImplRenderHandler, PaintElementType, Rect, WrapRenderHandler};
use crate::FrameBuffer;
use crate::cef::CefEventHandler;
@@ -32,7 +32,7 @@ impl<H: CefEventHandler> ImplRenderHandler for RenderHandlerImpl<H> {
fn on_paint(
&self,
browser: Option<&mut Browser>,
_browser: Option<&mut Browser>,
_type_: PaintElementType,
_dirty_rect_count: usize,
_dirty_rects: Option<&Rect>,
@@ -44,12 +44,7 @@ impl<H: CefEventHandler> ImplRenderHandler for RenderHandlerImpl<H> {
let buffer_slice = unsafe { std::slice::from_raw_parts(buffer, buffer_size) };
let frame_buffer = FrameBuffer::new(buffer_slice.to_vec(), width as usize, height as usize).expect("Failed to create frame buffer");
let draw_successful = self.event_handler.draw(frame_buffer);
if !draw_successful {
if let Some(browser) = browser {
browser.host().unwrap().was_resized();
}
}
self.event_handler.draw(frame_buffer)
}
fn get_raw(&self) -> *mut _cef_render_handler_t {