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Improve type handling for ints/floats with the #[hard/soft_min/max(...)] node macro parameter attributes (#4041)
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@@ -23,8 +23,6 @@ pub mod types {
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pub type Progression = f64;
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/// Signed integer that's actually a float because we don't handle type conversions very well yet
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pub type SignedInteger = f64;
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/// Unsigned integer
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pub type IntegerCount = u32;
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/// Unsigned integer to be used for random seeds
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pub type SeedValue = u32;
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/// DVec2 with px unit
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