Retire the stroke paint order input into fill and stroke node order

The Stroke node no longer takes a paint order value: stroke-below is now
the Stroke node sitting upstream of the Fill node, and the editor's
paint order control rewires the two nodes through set_stroke_paint_order.
Documents with the retired input migrate to the nine-input shape, their
stored order replayed as that topology rewrite. The Stroke struct drops
its paint_order field; renderers read stroke_below from the resolved
appearance alone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Dennis Kobert
2026-09-09 22:44:18 +00:00
parent 46e0a4f2f5
commit f726e712bc
15 changed files with 164 additions and 89 deletions

View File

@@ -213,7 +213,7 @@ impl RenderExt for Stroke {
let stroke_join = (self.join != StrokeJoin::Miter).then_some(self.join);
let stroke_join_miter_limit = (self.join_miter_limit != 4.).then_some(self.join_miter_limit);
let stroke_align = (self.align != StrokeAlign::Center).then_some(self.align);
let paint_order = (self.paint_order != PaintOrder::StrokeAbove || render_params.override_paint_order).then_some(PaintOrder::StrokeBelow);
let paint_order = render_params.stroke_below.then_some(PaintOrder::StrokeBelow);
// Render the needed stroke attributes
let mut attributes = String::new();

View File

@@ -31,7 +31,7 @@ use graphic_types::vector_types::gradient::{GradientStops, GradientType};
use graphic_types::vector_types::markers::{GradientType as GradientTypeAttr, SpreadMethod};
use graphic_types::vector_types::subpath::Subpath;
use graphic_types::vector_types::vector::click_target::{ClickTarget, FreePoint};
use graphic_types::vector_types::vector::style::{PaintOrder, RenderMode, StrokeAlign, StrokeCap, StrokeJoin};
use graphic_types::vector_types::vector::style::{RenderMode, StrokeAlign, StrokeCap, StrokeJoin};
use graphic_types::{ATTR_FILL, Artboard, Graphic, Vector};
use kurbo::{Affine, BezPath, Cap, Join, Shape, StrokeOpts};
use num_traits::Zero;
@@ -302,7 +302,7 @@ pub struct RenderParams {
/// Are we generating a mask for alignment? Used to prevent unnecessary transforms in masks
pub alignment_parent_transform: Option<DAffine2>,
pub aligned_strokes: bool,
pub override_paint_order: bool,
pub stroke_below: bool,
/// Are we rendering for a pattern content
pub inside_pattern: bool,
pub artboard_background: Option<Color>,
@@ -1340,11 +1340,7 @@ fn render_vector_svg<S: LaneSource<Element = Vector>>(source: &S, inherited_appe
// The lane's paint: its own declared appearance, or the nearest ancestor's through the cascade
let appearance = Appearance::cascade(source.attr::<AppearanceMarker>(index), inherited_appearance);
let mut resolved = appearance.map(Appearance::fill_and_stroke).unwrap_or_default();
// The paint order rides the coverage list's row order
if let Some(stroke) = &mut resolved.stroke {
stroke.paint_order = if resolved.stroke_below { PaintOrder::StrokeBelow } else { PaintOrder::StrokeAbove };
}
let resolved = appearance.map(Appearance::fill_and_stroke).unwrap_or_default();
let element_stroke = resolved.stroke.as_ref();
// Only consider strokes with non-zero weight, since default strokes with zero weight would prevent assigning the correct stroke transform
@@ -1387,7 +1383,8 @@ fn render_vector_svg<S: LaneSource<Element = Vector>>(source: &S, inherited_appe
let can_use_paint_order = !(fill_graphic.is_none_or(|graphic| !graphic.covers_opaquely()) || mask_type == MaskType::Clip);
let needs_separate_alignment_fill = can_draw_aligned_stroke && !can_use_paint_order;
let wants_stroke_below = element_stroke.map(|s| s.paint_order) == Some(PaintOrder::StrokeBelow);
// The paint order rides the coverage list's row order
let wants_stroke_below = resolved.stroke_below;
let override_paint_order = can_draw_aligned_stroke && can_use_paint_order;
let use_face_fill = vector.use_face_fill();
@@ -1474,7 +1471,7 @@ fn render_vector_svg<S: LaneSource<Element = Vector>>(source: &S, inherited_appe
let mut render_params = render_params.clone();
render_params.aligned_strokes = can_draw_aligned_stroke;
render_params.override_paint_order = override_paint_order;
render_params.stroke_below = override_paint_order || wants_stroke_below;
let stroke_shape_attribute = element_stroke
.map(|stroke| {
@@ -1559,8 +1556,6 @@ fn render_vector_vello<S: LaneSource<Element = Vector>>(
render_params: &RenderParams,
) {
for index in 0..source.lane_count() {
use graphic_types::vector_types::vector;
let Some(element) = source.element(index) else { continue };
let item_transform: DAffine2 = source.attr::<Transform>(index);
let blend_mode_attr: BlendMode = source.attr::<BlendModeAttr>(index);
@@ -1570,15 +1565,7 @@ fn render_vector_vello<S: LaneSource<Element = Vector>>(
// The lane's paint: its own declared appearance, or the nearest ancestor's through the cascade
let appearance = Appearance::cascade(source.attr::<AppearanceMarker>(index), inherited_appearance);
let mut resolved = appearance.map(Appearance::fill_and_stroke).unwrap_or_default();
// The paint order rides the coverage list's row order
if let Some(stroke) = &mut resolved.stroke {
stroke.paint_order = if resolved.stroke_below {
vector::style::PaintOrder::StrokeBelow
} else {
vector::style::PaintOrder::StrokeAbove
};
}
let resolved = appearance.map(Appearance::fill_and_stroke).unwrap_or_default();
let has_real_stroke = resolved.stroke.as_ref().filter(|stroke| stroke.weight() > 0.);
let set_stroke_transform = has_real_stroke.map(|stroke| stroke.transform).filter(|transform| transform_is_invertible(*transform));
@@ -1641,7 +1628,8 @@ fn render_vector_vello<S: LaneSource<Element = Vector>>(
}
let use_layer = can_draw_aligned_stroke;
let wants_stroke_below = stroke.is_some_and(|s| s.paint_order == vector::style::PaintOrder::StrokeBelow);
// The paint order rides the coverage list's row order
let wants_stroke_below = resolved.stroke_below;
let do_fill_path = |scene: &mut Scene, context: &mut RenderContext, path: &kurbo::BezPath, fill_rule: peniko::Fill| {
let Some(fill_graphic) = fill_graphic_list else { return };
@@ -1827,7 +1815,7 @@ fn render_vector_vello<S: LaneSource<Element = Vector>>(
Stroke,
}
let order = match stroke.is_some_and(|stroke| !stroke.paint_order.is_default()) {
let order = match stroke.is_some() && wants_stroke_below {
true => [Op::Stroke, Op::Fill],
false => [Op::Fill, Op::Stroke], // Default
};