Fix Imaginate by porting its JS roundtrip code to graph-based async execution in Rust (#1250)

* Create asynchronous rust imaginate node

* Make a first imaginate request via rust

* Implement parsing of imaginate API result image

* Stop refresh timer from affecting imaginate progress requests

* Add cargo-about clarification for rustls-webpki

* Delete imaginate.ts and all uses of its functions

* Add imaginate img2img feature

* Fix imaginate random seed button

* Fix imaginate ui inferring non-custom resolutions

* Fix the imaginate progress indicator

* Remove ImaginatePreferences from being compiled into node graph

* Regenerate imaginate only when hitting button

* Add ability to terminate imaginate requests

* Add imaginate server check feature

* Do not compile wasm_bindgen bindings in graphite_editor for tests

* Address some review suggestions

- move wasm futures dependency in editor to the future-executor crate
- guard wasm-bindgen in editor behind a `wasm` feature flag
- dont make seed number input a slider
- remove poll_server_check from process_message function beginning
- guard wasm related code behind `cfg(target_arch = "wasm32")` instead
  of `cfg(test)`
- Call the imaginate idle states "Ready" and "Done" instead of "Nothing
  to do"
- Call the imaginate uploading state "Uploading Image" instead of
  "Uploading Input Image"
- Remove the EvalSyncNode

* Fix imaginate host name being restored between graphite instances

also change the progress status texts a bit.

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
nat-rix
2023-06-09 09:03:15 +02:00
committed by Keavon Chambers
co-authored by Keavon Chambers
parent a1c70c4d90
commit f76b850b9c
35 changed files with 1500 additions and 1326 deletions
@@ -9,7 +9,6 @@ use crate::messages::tool::utility_types::HintData;
use document_legacy::LayerId;
use graph_craft::document::NodeId;
use graph_craft::imaginate_input::*;
use graphene_core::raster::color::Color;
use graphene_core::text::Font;
@@ -75,40 +74,6 @@ pub enum FrontendMessage {
#[serde(rename = "isDefault")]
is_default: bool,
},
TriggerImaginateCheckServerStatus {
hostname: String,
},
TriggerImaginateGenerate {
parameters: Box<ImaginateGenerationParameters>,
#[serde(rename = "baseImage")]
base_image: Option<Box<ImaginateBaseImage>>,
#[serde(rename = "maskImage")]
mask_image: Option<Box<ImaginateMaskImage>>,
#[serde(rename = "maskPaintMode")]
mask_paint_mode: ImaginateMaskPaintMode,
#[serde(rename = "maskBlurPx")]
mask_blur_px: u32,
#[serde(rename = "maskFillContent")]
imaginate_mask_starting_fill: ImaginateMaskStartingFill,
hostname: String,
#[serde(rename = "refreshFrequency")]
refresh_frequency: f64,
#[serde(rename = "documentId")]
document_id: u64,
#[serde(rename = "layerPath")]
layer_path: Vec<LayerId>,
#[serde(rename = "nodePath")]
node_path: Vec<NodeId>,
},
TriggerImaginateTerminate {
#[serde(rename = "documentId")]
document_id: u64,
#[serde(rename = "layerPath")]
layer_path: Vec<LayerId>,
#[serde(rename = "nodePath")]
node_path: Vec<NodeId>,
hostname: String,
},
TriggerImport,
TriggerIndexedDbRemoveDocument {
#[serde(rename = "documentId")]