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Fix Imaginate by porting its JS roundtrip code to graph-based async execution in Rust (#1250)
* Create asynchronous rust imaginate node * Make a first imaginate request via rust * Implement parsing of imaginate API result image * Stop refresh timer from affecting imaginate progress requests * Add cargo-about clarification for rustls-webpki * Delete imaginate.ts and all uses of its functions * Add imaginate img2img feature * Fix imaginate random seed button * Fix imaginate ui inferring non-custom resolutions * Fix the imaginate progress indicator * Remove ImaginatePreferences from being compiled into node graph * Regenerate imaginate only when hitting button * Add ability to terminate imaginate requests * Add imaginate server check feature * Do not compile wasm_bindgen bindings in graphite_editor for tests * Address some review suggestions - move wasm futures dependency in editor to the future-executor crate - guard wasm-bindgen in editor behind a `wasm` feature flag - dont make seed number input a slider - remove poll_server_check from process_message function beginning - guard wasm related code behind `cfg(target_arch = "wasm32")` instead of `cfg(test)` - Call the imaginate idle states "Ready" and "Done" instead of "Nothing to do" - Call the imaginate uploading state "Uploading Image" instead of "Uploading Input Image" - Remove the EvalSyncNode * Fix imaginate host name being restored between graphite instances also change the progress status texts a bit. --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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committed by
Keavon Chambers
co-authored by
Keavon Chambers
parent
a1c70c4d90
commit
f76b850b9c
@@ -9,7 +9,6 @@ use crate::messages::tool::utility_types::HintData;
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use document_legacy::LayerId;
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use graph_craft::document::NodeId;
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use graph_craft::imaginate_input::*;
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use graphene_core::raster::color::Color;
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use graphene_core::text::Font;
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@@ -75,40 +74,6 @@ pub enum FrontendMessage {
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#[serde(rename = "isDefault")]
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is_default: bool,
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},
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TriggerImaginateCheckServerStatus {
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hostname: String,
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},
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TriggerImaginateGenerate {
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parameters: Box<ImaginateGenerationParameters>,
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#[serde(rename = "baseImage")]
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base_image: Option<Box<ImaginateBaseImage>>,
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#[serde(rename = "maskImage")]
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mask_image: Option<Box<ImaginateMaskImage>>,
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#[serde(rename = "maskPaintMode")]
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mask_paint_mode: ImaginateMaskPaintMode,
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#[serde(rename = "maskBlurPx")]
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mask_blur_px: u32,
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#[serde(rename = "maskFillContent")]
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imaginate_mask_starting_fill: ImaginateMaskStartingFill,
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hostname: String,
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#[serde(rename = "refreshFrequency")]
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refresh_frequency: f64,
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#[serde(rename = "documentId")]
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document_id: u64,
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#[serde(rename = "layerPath")]
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layer_path: Vec<LayerId>,
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#[serde(rename = "nodePath")]
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node_path: Vec<NodeId>,
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},
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TriggerImaginateTerminate {
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#[serde(rename = "documentId")]
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document_id: u64,
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#[serde(rename = "layerPath")]
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layer_path: Vec<LayerId>,
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#[serde(rename = "nodePath")]
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node_path: Vec<NodeId>,
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hostname: String,
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},
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TriggerImport,
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TriggerIndexedDbRemoveDocument {
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#[serde(rename = "documentId")]
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