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Improve texture caching by allowing weak refs and more formats (#4447)
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@@ -287,7 +287,7 @@ impl PerPixelAdjustCodegen<'_> {
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let entry_point_name = &self.entry_point_name;
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let body = quote! {
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{
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#executor.shader_runtime().run_per_pixel_adjust(&::wgpu_executor::shader_runtime::per_pixel_adjust_runtime::Shaders {
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#executor.run_per_pixel_adjust(&::wgpu_executor::shader_runtime::per_pixel_adjust_runtime::Shaders {
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wgsl_shader: crate::WGSL_SHADER,
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fragment_shader_name: super::#entry_point_name,
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has_uniform: #has_uniform,
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