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Add some additional image effect nodes (#869)
* Move the Subpath type to graphene-std * Add the transform subpath node * Delete selected nodes * Inserting node list on right click * Add several bitmap manipulator nodes * Convert add node to use f64 * Add posterize node * Rename names randomly * Fix naming * Exposure node * Fix typo * Adjust exposure node range * Comment out vector nodes * Adjust exposure range again * Posterise as ints * Rename input * Use >= in the to hsl function
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@@ -27,6 +27,10 @@ pub fn default_mapping() -> Mapping {
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),
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// NORMAL PRIORITY:
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//
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// NodeGraphMessage
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entry!(KeyDown(Delete); action_dispatch=NodeGraphMessage::DeleteSelectedNodes),
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entry!(KeyDown(Backspace); action_dispatch=NodeGraphMessage::DeleteSelectedNodes),
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//
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// TransformLayerMessage
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entry!(KeyDown(Enter); action_dispatch=TransformLayerMessage::ApplyTransformOperation),
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entry!(KeyDown(Lmb); action_dispatch=TransformLayerMessage::ApplyTransformOperation),
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