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Add some additional image effect nodes (#869)
* Move the Subpath type to graphene-std * Add the transform subpath node * Delete selected nodes * Inserting node list on right click * Add several bitmap manipulator nodes * Convert add node to use f64 * Add posterize node * Rename names randomly * Fix naming * Exposure node * Fix typo * Adjust exposure node range * Comment out vector nodes * Adjust exposure range again * Posterise as ints * Rename input * Use >= in the to hsl function
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@@ -40,27 +40,18 @@
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--color-f-white-rgb: 255, 255, 255;
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--color-data-general: #c5c5c5;
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--color-data-general-rgb: 197, 197, 197;
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--color-data-general-dim: #767676;
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--color-data-general-dim-rgb: 118, 118, 118;
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--color-data-vector: #65bbe5;
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--color-data-vector-rgb: 101, 187, 229;
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--color-data-vector-dim: #4b778c;
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--color-data-vector-dim-rgb: 75, 119, 140;
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--color-data-raster: #e4bb72;
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--color-data-raster-rgb: 228, 187, 114;
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--color-data-raster-dim: #8b7752;
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--color-data-raster-dim-rgb: 139, 119, 82;
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--color-data-mask: #8d85c7;
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--color-data-mask-rgb: 141, 133, 199;
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--color-data-number: #d6536e;
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--color-data-number-rgb: 214, 83, 110;
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--color-data-number-dim: #803242;
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--color-data-number-dim-rgb: 128, 50, 66;
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--color-data-vec2: #cc00ff;
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--color-data-vec2-dim: #71008d;
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--color-data-color: #70a898;
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--color-data-color-rgb: 112, 168, 152;
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--color-data-color-dim: #43645b;
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--color-data-color-dim-rgb: 67, 100, 91;
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--color-none: white;
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--color-none-repeat: no-repeat;
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