Add some additional image effect nodes (#869)

* Move the Subpath type to graphene-std

* Add the transform subpath node

* Delete selected nodes

* Inserting node list on right click

* Add several bitmap manipulator nodes

* Convert add node to use f64

* Add posterize node

* Rename names randomly

* Fix naming

* Exposure node

* Fix typo

* Adjust exposure node range

* Comment out vector nodes

* Adjust exposure range again

* Posterise as ints

* Rename input

* Use >= in the to hsl function
This commit is contained in:
0HyperCube
2022-12-03 22:29:45 +00:00
committed by GitHub
parent 0fb12bf39b
commit f9d772070b
50 changed files with 1310 additions and 481 deletions

View File

@@ -58,6 +58,7 @@ impl DocumentNode {
}
fn resolve_proto_node(mut self) -> ProtoNode {
assert_ne!(self.inputs.len(), 0, "Resolving document node {:#?} with no inputs", self);
let first = self.inputs.remove(0);
if let DocumentNodeImplementation::Unresolved(fqn) = self.implementation {
let (input, mut args) = match first {
@@ -102,6 +103,9 @@ pub enum NodeInput {
}
impl NodeInput {
pub const fn value(tagged_value: value::TaggedValue, exposed: bool) -> Self {
Self::Value { tagged_value, exposed }
}
fn map_ids(&mut self, f: impl Fn(NodeId) -> NodeId) {
if let NodeInput::Node(id) = self {
*self = NodeInput::Node(f(*id))