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Add some additional image effect nodes (#869)
* Move the Subpath type to graphene-std * Add the transform subpath node * Delete selected nodes * Inserting node list on right click * Add several bitmap manipulator nodes * Convert add node to use f64 * Add posterize node * Rename names randomly * Fix naming * Exposure node * Fix typo * Adjust exposure node range * Comment out vector nodes * Adjust exposure range again * Posterise as ints * Rename input * Use >= in the to hsl function
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6
node-graph/gstd/src/vector/mod.rs
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6
node-graph/gstd/src/vector/mod.rs
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pub mod consts;
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pub mod generator_nodes;
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pub mod id_vec;
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pub mod manipulator_group;
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pub mod manipulator_point;
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pub mod subpath;
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