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Update links from graphite.rs to graphite.art
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@@ -23,15 +23,15 @@ The **File menu** lists actions related to file handling:
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| **New…** | <p>Opens the **New Document** dialog for creating a blank canvas in a new editor tab.</p><p><img src="https://static.graphite.rs/content/learn/interface/menu-bar/dialog-new-document.avif" onerror="this.onerror = null; this.src = this.src.replace('.avif', '.png')" alt="The 'New Document' dialog" /></p><p><ul><li><strong>Name</strong> determines the initial filename of the new document.</li><li><strong>Infinite Canvas</strong>, if set, skips adding an artboard and thereby starts with a boundless white canvas extending in all directions.</li><li><strong>Dimensions</strong> sets the width and height, in pixels, of the initial artboard. Ignored if *Infinite Canvas* is ticked.</li></ul></p> |
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| **New…** | <p>Opens the **New Document** dialog for creating a blank canvas in a new editor tab.</p><p><img src="https://static.graphite.art/content/learn/interface/menu-bar/dialog-new-document.avif" onerror="this.onerror = null; this.src = this.src.replace('.avif', '.png')" alt="The 'New Document' dialog" /></p><p><ul><li><strong>Name</strong> determines the initial filename of the new document.</li><li><strong>Infinite Canvas</strong>, if set, skips adding an artboard and thereby starts with a boundless white canvas extending in all directions.</li><li><strong>Dimensions</strong> sets the width and height, in pixels, of the initial artboard. Ignored if *Infinite Canvas* is ticked.</li></ul></p> |
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| **Open…** | <p>Opens the operating system file picker dialog for selecting a `.graphite` file from disk to be opened in a new editor tab.</p> |
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| **Open Demo Artwork…** | <p>Opens the **Demo Artwork** dialog for loading a choice of premade sample artwork files provided for you to explore. Click the button below each image to open it.</p><p><img src="https://static.graphite.rs/content/learn/interface/menu-bar/dialog-demo-artwork__3.avif" onerror="this.onerror = null; this.src = this.src.replace('.avif', '.png')" alt="The 'Demo Artwork' dialog" /></p> |
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| **Open Demo Artwork…** | <p>Opens the **Demo Artwork** dialog for loading a choice of premade sample artwork files provided for you to explore. Click the button below each image to open it.</p><p><img src="https://static.graphite.art/content/learn/interface/menu-bar/dialog-demo-artwork__3.avif" onerror="this.onerror = null; this.src = this.src.replace('.avif', '.png')" alt="The 'Demo Artwork' dialog" /></p> |
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| **Close** | <p>Closes the active document. If it has unsaved changes (denoted by the `*` after the file name), you will be asked to save or discard the changes.</p> |
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| **Close All** | <p>Closes all open documents. To avoid accidentally losing unsaved work, you will be asked to confirm that you want to proceed which will discard the unsaved changes in all open documents.</p> |
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| **Save** | <p>Saves the active document by writing the `.graphite` file to disk. An operating system file download dialog may appear asking where to place it. That dialog will provide an opportunity to save over a previous version of the file, if you wish, by picking the identical name instead of saving another instance with a number after it.</p> |
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| **Import…** | <p>Opens the operating system file picker dialog for selecting an image file from disk to be placed as a new bitmap image layer or SVG content into the active document.</p> |
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| **Export…** | <p>Opens the **Export** dialog for saving the artwork as a *File Type* of *PNG*, *JPG*, or *SVG*. *Scale Factor* multiplies the content's document scale, so a value of 2 would export 300x400 content as 600x800 pixels. *Bounds* picks what area to render: *All Artwork* uses the bounding box of all layers, *Selection* uses the bounding box of the currently selected layers, and an *Artboard: \[Name\]* uses the bounds of that artboard. *Transparency* exports PNG or SVG files with transparency instead of the artboard background color.<br /><br /><img src="https://static.graphite.rs/content/learn/interface/menu-bar/dialog-export.avif" onerror="this.onerror = null; this.src = this.src.replace('.avif', '.png')" alt="The 'Export' dialog" /></p> |
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| **Preferences…** | <p>Opens the **Editor Preferences** dialog for configuring Graphite's settings.<br /><br /><img src="https://static.graphite.rs/content/learn/interface/menu-bar/dialog-editor-preferences__2.avif" onerror="this.onerror = null; this.src = this.src.replace('.avif', '.png')" alt="The 'Editor Preferences' dialog" /></p> |
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| **Export…** | <p>Opens the **Export** dialog for saving the artwork as a *File Type* of *PNG*, *JPG*, or *SVG*. *Scale Factor* multiplies the content's document scale, so a value of 2 would export 300x400 content as 600x800 pixels. *Bounds* picks what area to render: *All Artwork* uses the bounding box of all layers, *Selection* uses the bounding box of the currently selected layers, and an *Artboard: \[Name\]* uses the bounds of that artboard. *Transparency* exports PNG or SVG files with transparency instead of the artboard background color.<br /><br /><img src="https://static.graphite.art/content/learn/interface/menu-bar/dialog-export.avif" onerror="this.onerror = null; this.src = this.src.replace('.avif', '.png')" alt="The 'Export' dialog" /></p> |
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| **Preferences…** | <p>Opens the **Editor Preferences** dialog for configuring Graphite's settings.<br /><br /><img src="https://static.graphite.art/content/learn/interface/menu-bar/dialog-editor-preferences__2.avif" onerror="this.onerror = null; this.src = this.src.replace('.avif', '.png')" alt="The 'Editor Preferences' dialog" /></p> |
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### Edit
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