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Add caching infrastructure for the GPU brush nodes (#4468)
Add the per-brush texture cache value type
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@@ -1059,7 +1059,7 @@ mod test {
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// If this assert fails: These NodeIds seem to be changing when you modify TaggedValue, just update them.
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assert_eq!(
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ids,
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vec![NodeId(12331852515109999872), NodeId(5084548161767585362), NodeId(14635346976242256925), NodeId(16015195863711239715)]
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vec![NodeId(9617677014563055585), NodeId(3306304180790283913), NodeId(4482673701109291121), NodeId(1535890178157254933)]
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);
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}
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