Add caching infrastructure for the GPU brush nodes (#4468)

Add the per-brush texture cache value type
This commit is contained in:
Timon
2026-08-27 15:19:01 +00:00
committed by GitHub
parent 10256dd22c
commit fd31f2d89b
4 changed files with 264 additions and 4 deletions
+1 -1
View File
@@ -1059,7 +1059,7 @@ mod test {
// If this assert fails: These NodeIds seem to be changing when you modify TaggedValue, just update them.
assert_eq!(
ids,
vec![NodeId(12331852515109999872), NodeId(5084548161767585362), NodeId(14635346976242256925), NodeId(16015195863711239715)]
vec![NodeId(9617677014563055585), NodeId(3306304180790283913), NodeId(4482673701109291121), NodeId(1535890178157254933)]
);
}