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Integrate Stable Diffusion with the Imaginate layer (#784)
* Add AI Artist layer * WIP add a button to download the rendered folder under an AI Artist layer * Successfully download the correct image * Break out image downloading JS into helper function * Change file download from using data URLs to blob URLs * WIP rasterize to blob * Remove dimensions from AI Artist layer * Successfully draw rasterized image on layer after calculation * Working txt2img generation based on user prompt * Add img2img and the main parameters * Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64 * Fix test * Rasterize with artboard background color * Allow aspect ratio stretch of AI Artist images * Add automatic resolution choosing * Add a terminate button, and make the lifecycle more robust * Add negative prompt * Add range bounds for parameter inputs * Add seed * Add tiling and restore faces * Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution * Fix background color of infinite canvas rasterization * Escape prompt text sent in the JSON * Revoke blob URLs when cleared/replaced to reduce memory leak * Fix welcome screen logo color * Add PreferencesMessageHandler * Add persistent storage of preferences * Fix crash introduced in previous commit when moving mouse on page load * Add tooltips to the AI Artist layer properties * Integrate AI Artist tool into the raster section of the tool shelf * Add a refresh button to the connection status * Fix crash when generating and switching to a different document tab * Add persistent image storage to AI Artist layers and fix duplication bugs * Add a generate with random seed button * Simplify and standardize message names * Majorly improve robustness of networking code * Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed) * Clean up messages and function calls by changing arguments into structs * Update API to more recent server commit * Add support for picking the sampling method * Add machinery for filtering selected layers with type * Replace placeholder button icons * Improve the random icon by tilting the dice * Use selected_layers() instead of repeating that code * Fix borrow error * Change message flow in progress towards fixing #797 * Allow loading image on non-active document (fixes #797) * Reduce code duplication with rasterization * Add AI Artist tool and layer icons, and remove ugly node layer icon style * Rename "AI Artist" codename to "Imaginate" feature name Co-authored-by: otdavies <oliver@psyfer.io> Co-authored-by: 0hypercube <0hypercube@gmail.com>
This commit is contained in:
co-authored by
otdavies
0hypercube
parent
562217015d
commit
fe1a03fac7
@@ -41,30 +41,29 @@ pub enum BlendMode {
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impl fmt::Display for BlendMode {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let text = match self {
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BlendMode::Normal => "Normal".to_string(),
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match self {
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BlendMode::Normal => write!(f, "Normal"),
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BlendMode::Multiply => "Multiply".to_string(),
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BlendMode::Darken => "Darken".to_string(),
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BlendMode::ColorBurn => "Color Burn".to_string(),
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BlendMode::Multiply => write!(f, "Multiply"),
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BlendMode::Darken => write!(f, "Darken"),
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BlendMode::ColorBurn => write!(f, "Color Burn"),
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BlendMode::Screen => "Screen".to_string(),
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BlendMode::Lighten => "Lighten".to_string(),
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BlendMode::ColorDodge => "Color Dodge".to_string(),
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BlendMode::Screen => write!(f, "Screen"),
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BlendMode::Lighten => write!(f, "Lighten"),
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BlendMode::ColorDodge => write!(f, "Color Dodge"),
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BlendMode::Overlay => "Overlay".to_string(),
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BlendMode::SoftLight => "Soft Light".to_string(),
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BlendMode::HardLight => "Hard Light".to_string(),
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BlendMode::Overlay => write!(f, "Overlay"),
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BlendMode::SoftLight => write!(f, "Soft Light"),
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BlendMode::HardLight => write!(f, "Hard Light"),
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BlendMode::Difference => "Difference".to_string(),
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BlendMode::Exclusion => "Exclusion".to_string(),
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BlendMode::Difference => write!(f, "Difference"),
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BlendMode::Exclusion => write!(f, "Exclusion"),
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BlendMode::Hue => "Hue".to_string(),
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BlendMode::Saturation => "Saturation".to_string(),
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BlendMode::Color => "Color".to_string(),
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BlendMode::Luminosity => "Luminosity".to_string(),
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};
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write!(f, "{}", text)
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BlendMode::Hue => write!(f, "Hue"),
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BlendMode::Saturation => write!(f, "Saturation"),
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BlendMode::Color => write!(f, "Color"),
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BlendMode::Luminosity => write!(f, "Luminosity"),
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}
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}
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}
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