Retire the Vector stroke field into the appearance coverage

Stroke parameters live only on the appearance's stroke coverage now.
Vector loses its stroke field, transform normalization, and concat
stroke adoption; solidify, morph, combine, and the recolor read the
coverage instead, with morph gaining the cover-paired appearance lerp.
The stroke-inclusive bounds take the stroke as a parameter, the plain
vector bounds ignore include_stroke, the editor's metadata channel
carries one resolved appearance snapshot per layer, and the data
panel's Vector table drops its stroke properties tab for a handles tab.
Legacy vector payloads parse their stroke solely to validate the shape.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Dennis Kobert
2026-09-10 00:37:10 +00:00
parent d278fd666d
commit ff074b2a1c
14 changed files with 168 additions and 355 deletions

View File

@@ -540,12 +540,9 @@ pub struct RenderMetadata {
pub text_frames: HashMap<NodeId, DAffine2>,
pub clip_targets: HashSet<NodeId>,
pub vector_data: HashMap<NodeId, Arc<Vector>>,
/// Per-layer fill paint snapshot from the resolved appearance, exposed so message handlers can read it.
/// Per-layer resolved appearance snapshot, exposed so message handlers can read the paint.
#[cfg_attr(feature = "serde", serde(skip))]
pub fill_attributes: HashMap<NodeId, Arc<List<Graphic<'static>>>>,
/// Per-layer stroke paint snapshot from the resolved appearance, exposed so message handlers can read it.
#[cfg_attr(feature = "serde", serde(skip))]
pub stroke_attributes: HashMap<NodeId, Arc<List<Graphic<'static>>>>,
pub appearance_attributes: HashMap<NodeId, Arc<Appearance>>,
pub backgrounds: Vec<Background>,
}
@@ -569,8 +566,7 @@ impl RenderMetadata {
text_frames,
clip_targets,
vector_data,
fill_attributes,
stroke_attributes,
appearance_attributes,
backgrounds,
} = self;
upstream_footprints.extend(other.upstream_footprints.iter());
@@ -581,8 +577,7 @@ impl RenderMetadata {
text_frames.extend(other.text_frames.iter());
clip_targets.extend(other.clip_targets.iter());
vector_data.extend(other.vector_data.iter().map(|(id, data)| (*id, data.clone())));
fill_attributes.extend(other.fill_attributes.iter().map(|(id, data)| (*id, data.clone())));
stroke_attributes.extend(other.stroke_attributes.iter().map(|(id, data)| (*id, data.clone())));
appearance_attributes.extend(other.appearance_attributes.iter().map(|(id, data)| (*id, data.clone())));
// TODO: Find a better non O(n^2) way to merge backgrounds
for background in &other.backgrounds {
@@ -1352,7 +1347,7 @@ fn render_vector_svg<S: LaneSource<Element = Vector>>(source: &S, inherited_appe
let element_transform = element_transform.unwrap_or(DAffine2::IDENTITY);
let layer_bounds = vector.bounding_box().unwrap_or_default();
let transformed_bounds = vector.bounding_box_with_transform(applied_stroke_transform).unwrap_or_default();
let stroke_layer_bounds = vector.stroke_inclusive_bounding_box_with_transform(DAffine2::IDENTITY).unwrap_or(layer_bounds);
let stroke_layer_bounds = vector.stroke_inclusive_bounding_box_with_transform(DAffine2::IDENTITY, element_stroke).unwrap_or(layer_bounds);
let bounds_matrix = DAffine2::from_scale_angle_translation(layer_bounds[1] - layer_bounds[0], 0., layer_bounds[0]);
let stroke_bounds_matrix = DAffine2::from_scale_angle_translation(stroke_layer_bounds[1] - stroke_layer_bounds[0], 0., stroke_layer_bounds[0]);
@@ -1404,8 +1399,7 @@ fn render_vector_svg<S: LaneSource<Element = Vector>>(source: &S, inherited_appe
let push_id = needs_separate_alignment_fill.then_some({
let id = format!("alignment-{}", generate_uuid());
let mut cloned_vector = vector.clone();
cloned_vector.stroke = None;
let cloned_vector = vector.clone();
// The mask must draw at full alpha so the SVG `<mask>`/`<clipPath>` fully zeroes the path interior.
// The wrapping SVG group (above) handles the user-set opacity.
@@ -1759,8 +1753,7 @@ fn render_vector_vello<S: LaneSource<Element = Vector>>(
}
_ => {
if use_layer {
let mut cloned_element = element.clone();
cloned_element.stroke = None;
let cloned_element = element.clone();
// The mask must draw at full alpha so `SrcOut` fully zeroes the path interior.
// The outer opacity/blend layer (above) handles the user-set opacity.
@@ -1894,11 +1887,8 @@ fn collect_vector_metadata<S: LaneSource<Element = Vector>>(
if let std::collections::hash_map::Entry::Vacant(e) = metadata.vector_data.entry(element_id) {
e.insert(Arc::new(element.clone()));
if let Some(fill_graphic) = resolved.fill_paint.and_then(paint_cell_rows) {
metadata.fill_attributes.insert(element_id, Arc::new(fill_graphic.clone()));
}
if let Some(stroke_graphic) = resolved.stroke_paint.and_then(paint_cell_rows) {
metadata.stroke_attributes.insert(element_id, Arc::new(stroke_graphic.clone()));
if let Some(appearance) = appearance {
metadata.appearance_attributes.insert(element_id, Arc::new(appearance.clone()));
}
}
@@ -3212,7 +3202,14 @@ mod group_walk_tests {
assert!(native.local_transforms.contains_key(&caller));
assert!(native.upstream_footprints.contains_key(&caller));
assert_eq!(native.vector_data.get(&caller).map(|vector| vector.as_ref()), Some(&vectors[0]));
assert!(native.fill_attributes.get(&caller).is_some_and(|fill| matches!(fill.element(0), Some(Graphic::Color(_)))));
assert!(
native
.appearance_attributes
.get(&caller)
.and_then(|appearance| appearance.first_paint_of(graphic_types::appearance::Cover::Fill))
.and_then(paint_cell_rows)
.is_some_and(|fill| matches!(fill.element(0), Some(Graphic::Color(_))))
);
}
#[test]