diff --git a/website/content/features.md b/website/content/features.md index 0c08a3d63a..fbe4e3db11 100644 --- a/website/content/features.md +++ b/website/content/features.md @@ -73,7 +73,7 @@ Marrying vector and raster under one roof enables both art forms to complement e

— Pre-Alpha —

- + Editor systems; basic vector art tools
@@ -81,7 +81,7 @@ Marrying vector and raster under one roof enables both art forms to complement e

— Alpha 1 —

- + Better tools; node graph prototyping
@@ -89,7 +89,7 @@ Marrying vector and raster under one roof enables both art forms to complement e

— Alpha 2 —

- + Node graph integration in documents
@@ -97,319 +97,335 @@ Marrying vector and raster under one roof enables both art forms to complement e

— Alpha 3 —

- + Procedural vector editing and usability
-
+

— Alpha 4 —

- - Parametric animation + + Performance, animation, desktop RC1 +
+ +
+

— Alpha 5 —

- - Instancer nodes for looped generation + + More robust path boolean operations
- - Enhanced Pen, Path, and Shape tools -
-
- - List-based graphical data format -
-
- - Data panel for graphical introspection -
-
- - Layer clipping masks -
-
- - GPU acceleration infrastructure -
-
- - All-around performance optimizations -
-
- + Blend tool to morph between shapes
- - Dockable panels and tab reordering + + Richly-styled tooltips and UI polish
-
- +
+ Custom attributes for list data
+
+ + Vector mesh editing and rendering +
+
+ + Dockable panels and tab reordering +
+
+ + Offline caching and installable PWA +
+
+ + Embedded resource management +
+
+ + Item/list graph data flow ergonomics +
- + Stable document format
- - Desktop app release candidates + + Improved imaging model data format
- -
-

— Beta 1 —

+
+ + New and improved brush tool +
+
+ + Stylus drawing with pressure and tilt +
+
+ + Desktop app release candidates RC2-6
- - Desktop app release and 1.0 launch -
-
- - Context menus throughout the editor -
-
- - Simplified main properties panel -
-
- - Node version management -
-
- - Local fonts access -
-
- - Saving over local files (web version) -
-
- - Timeline panel for animation curves -
-
- - Nested documents as custom nodes -
-
- - Variables and color swatches -
-
- - Expanded imaging model data format -
-
- + Physical measurement units
- - GPU-accelerated raster rendering + + Context menus throughout the editor
- - Text-on-path tool support + + Local fonts access
- + Per-glyph text style controls
- - Robust vector mesh editing/rendering + + Text-on-path tool support
- + + Timeline panel for animation curves +
+
+ + Color palette panel +
+
+ + GPU-accelerated raster rendering +
+
+ Nondestructive shape builder tool
- + + Vector path editing UX polish +
+
+ + Simplified main properties panel +
+
+ Automatic image trace vectorization
- - Broader SVG support including filters + + Basic support for PDF export
- - Parametric art standalone export + + Desktop app release and 1.0 launch
-
- - New and improved brush tool -
-
- - Stylus and touch interaction -
-
- - MIDI and audio-reactive visualization -
- +
-

— Beta 2 —

+

— Beta 1 —

- - Command palette -
-
- - Onion skinning mode for animation -
-
- - Animatable deformation meshes/rigs -
-
- - Simulation domains -
-
- + Signed distance field rendering
- - Procedural PBR material generation + + Broader SVG support including filters
- - Code editor for custom nodes + + Selection tools and marquee masking
- - Asset libraries and node marketplace -
-
- - Automation/batch processing tools -
-
- - Multiple adjacent document panels -
-
- - Tear-out panels as separate windows -
-
- - Select mode (marquee masking) -
-
- + Raster adjustments, filters, and effects
- + Liquify and warp transforms
- + + Variables and live color swatches +
+
+ + Code editor for custom nodes +
+
+ + Node version management +
+
+ + Nested documents as custom nodes +
+
+ + Saving over local files (web version) +
+
+ + Advanced typesetting features +
+
+ + CMYK, spot color, and ICC profiles +
+
+ + HDR and WCG color handling +
+
+ + Parametric art standalone export +
+
+ + Command palette +
+ +
+

— Beta 2 —

+
+
+ + Document history management +
+
+ + Offline edit resolution with CRDTs +
+
+ + History brush and clone stamp tools +
+
+ + Onion skinning mode for animation +
+
+ + Animatable deformation meshes/rigs +
+
+ + Real-time interaction persistence +
+
+ + MIDI and audio-reactive visualization +
+
+ + Simulation domains +
+
+ + Procedural PBR material generation +
+
+ Raw photo processing
+
+ + Procedural styling of paint brushes +
+
+ + Asset libraries and node marketplace +
+
+ + Automation/batch processing tools +
+
+ + Multiple adjacent document panels +
+
+ + Tear-out panels as separate windows +
+
+ + Multiplayer collaborative editing +

— LTS Releases —

- - Advanced typesetting features -
-
- - PDF, EPS, AI, DXF, PSD, and TIFF -
-
- - CMYK, spot color, and ICC profiles -
-
- - HDR and WCG color handling -
-
- - Outliner panel (node graph tree view) -
-
- - Document history management -
-
- - Offline edit resolution with CRDTs -
-
- - History brush and clone stamp tools -
-
- + Internationalization and accessibility
- + + Import: PDF, EPS, AI, DXF, PSD, TIFF +
+
+ + Outliner panel (node graph tree view) +
+
+ Neural nodes/tools like Magic Wand
- - Procedural styling of paint brushes -
-
- + Infinite generative vector patterns
- + Geometric constraint system solver
- + Responsive design layout solver
- + Authoring animated SVGs, Lottie, etc.
- + + Tracking, keying, and rotoscoping tools +
+
+ Live video stream compositing
- + Tablet app and keyboard-free controls
- + Media collection manager/browser
- + Cloud document storage/device sync
- - Multiplayer collaborative editing -
-
- + Predictive graph rendering/caching
- + Multi-device distributed rendering
- + Hosted rendering accelerator service
- + …and that's all just the beginning…
@@ -424,7 +440,7 @@ Marrying vector and raster under one roof enables both art forms to complement e ## Roadmap spotlight: keyframe animation -Coming early 2026, Graphite will expand its animation toolset beyond parametrically-driven motion to include traditional keyframe animation. The Timeline panel pictured below will let animators drive parameters using keyframes and curves through a traditional dopesheet interface. +Coming late 2026, Graphite will expand its animation toolset beyond parametrically-driven motion to include traditional keyframe animation. The Timeline panel pictured below will let animators drive parameters using keyframes and curves through a traditional dopesheet interface. Node parameters can be set to a constant value in the Properties panel, exposed to the graph for procedural animation, or exposed to a channel in the upcoming Timeline panel for hand-authored keyframing.