-

+
+
Custom attributes for list data
+
+

+
Vector mesh editing and rendering
+
+
+

+
Dockable panels and tab reordering
+
+
+

+
Offline caching and installable PWA
+
+
+

+
Embedded resource management
+
+
+

+
Item/list graph data flow ergonomics
+
-

+
Stable document format
-
-
-
— Beta 1 —
+
+

+
New and improved brush tool
+
+
+

+
Stylus drawing with pressure and tilt
+
+
-

-
Desktop app release and 1.0 launch
-
-
-

-
Context menus throughout the editor
-
-
-

-
Simplified main properties panel
-
-
-

-
Node version management
-
-
-

-
Local fonts access
-
-
-

-
Saving over local files (web version)
-
-
-

-
Timeline panel for animation curves
-
-
-

-
Nested documents as custom nodes
-
-
-

-
Variables and color swatches
-
-
-

-
Expanded imaging model data format
-
-
-

+
Physical measurement units
-

-
GPU-accelerated raster rendering
+

+
Context menus throughout the editor
-

-
Text-on-path tool support
+

+
Local fonts access
-

+
Per-glyph text style controls
-

-
Robust vector mesh editing/rendering
+

+
Text-on-path tool support
-

+

+
Timeline panel for animation curves
+
+
+

+
Color palette panel
+
+
+

+
GPU-accelerated raster rendering
+
+
+
Nondestructive shape builder tool
-

+

+
Vector path editing UX polish
+
+
+

+
Simplified main properties panel
+
+
+
Automatic image trace vectorization
-

-
Broader SVG support including filters
+

+
Basic support for PDF export
-

-
Parametric art standalone export
+

+
Desktop app release and 1.0 launch
-
-

-
New and improved brush tool
-
-
-

-
Stylus and touch interaction
-
-
-

-
MIDI and audio-reactive visualization
-
-
+
-
— Beta 2 —
+ — Beta 1 —
-

-
Command palette
-
-
-

-
Onion skinning mode for animation
-
-
-

-
Animatable deformation meshes/rigs
-
-
-

-
Simulation domains
-
-
-

+
Signed distance field rendering
-

-
Procedural PBR material generation
+

+
Broader SVG support including filters
-

-
Code editor for custom nodes
+

+
Selection tools and marquee masking
-

-
Asset libraries and node marketplace
-
-
-

-
Automation/batch processing tools
-
-
-

-
Multiple adjacent document panels
-
-
-

-
Tear-out panels as separate windows
-
-
-

-
Select mode (marquee masking)
-
-
-

+
Raster adjustments, filters, and effects
-

+
Liquify and warp transforms
-

+

+
Variables and live color swatches
+
+
+

+
Code editor for custom nodes
+
+
+

+
Node version management
+
+
+

+
Nested documents as custom nodes
+
+
+

+
Saving over local files (web version)
+
+
+

+
Advanced typesetting features
+
+
+

+
CMYK, spot color, and ICC profiles
+
+
+

+
HDR and WCG color handling
+
+
+

+
Parametric art standalone export
+
+
+

+
Command palette
+
+
+
+
— Beta 2 —
+
+
+

+
Document history management
+
+
+

+
Offline edit resolution with CRDTs
+
+
+

+
History brush and clone stamp tools
+
+
+

+
Onion skinning mode for animation
+
+
+

+
Animatable deformation meshes/rigs
+
+
+

+
Real-time interaction persistence
+
+
+

+
MIDI and audio-reactive visualization
+
+
+

+
Simulation domains
+
+
+

+
Procedural PBR material generation
+
+
+
Raw photo processing
+
+

+
Procedural styling of paint brushes
+
+
+

+
Asset libraries and node marketplace
+
+
+

+
Automation/batch processing tools
+
+
+

+
Multiple adjacent document panels
+
+
+

+
Tear-out panels as separate windows
+
+
+

+
Multiplayer collaborative editing
+
— LTS Releases —
-

-
Advanced typesetting features
-
-
-

-
PDF, EPS, AI, DXF, PSD, and TIFF
-
-
-

-
CMYK, spot color, and ICC profiles
-
-
-

-
HDR and WCG color handling
-
-
-

-
Outliner panel (node graph tree view)
-
-
-

-
Document history management
-
-
-

-
Offline edit resolution with CRDTs
-
-
-

-
History brush and clone stamp tools
-
-
-

+
Internationalization and accessibility
-

+

+
Import: PDF, EPS, AI, DXF, PSD, TIFF
+
+
+

+
Outliner panel (node graph tree view)
+
+
+
Neural nodes/tools like Magic Wand
-

-
Procedural styling of paint brushes
-
-
-

+
Infinite generative vector patterns
-

+
Geometric constraint system solver
-

+
Responsive design layout solver
-

+
Authoring animated SVGs, Lottie, etc.
-

+

+
Tracking, keying, and rotoscoping tools
+
+
+
Live video stream compositing
-

+
Tablet app and keyboard-free controls
-

+
Media collection manager/browser
-

+
Cloud document storage/device sync
-

-
Multiplayer collaborative editing
-
-
-

+
Predictive graph rendering/caching
-

+
Multi-device distributed rendering
-

+
Hosted rendering accelerator service
-

+
…and that's all just the beginning…
@@ -424,7 +440,7 @@ Marrying vector and raster under one roof enables both art forms to complement e
## Roadmap spotlight: keyframe animation
-Coming early 2026, Graphite will expand its animation toolset beyond parametrically-driven motion to include traditional keyframe animation. The Timeline panel pictured below will let animators drive parameters using keyframes and curves through a traditional dopesheet interface.
+Coming late 2026, Graphite will expand its animation toolset beyond parametrically-driven motion to include traditional keyframe animation. The Timeline panel pictured below will let animators drive parameters using keyframes and curves through a traditional dopesheet interface.
Node parameters can be set to a constant value in the Properties panel, exposed to the graph for procedural animation, or exposed to a channel in the upcoming Timeline panel for hand-authored keyframing.