Commit Graph

69 Commits

Author SHA1 Message Date
Timon
fa2167dd7f Desktop: Drag and drop file to open/import functionality (#3035)
* Desktop app add drop file functionality

* Add x11 libs to flake

* Restructure extension matching to remove nesting

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Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-08-11 11:48:10 +00:00
Timon
96a1b12a05 Desktop: Unify save file handling and add file dialog for export (#3008)
* Prepare save file unification

* Desktop add save file dialog
2025-08-06 16:07:53 +00:00
Timon
5f2432cacf Desktop: Open links in default browser and prevent popups (#3006)
* Deny all browser popups

* Open links with default browser

* Fix review comments
2025-08-06 15:28:10 +00:00
Timon
0462d0ea2f Desktop: Linux improve desktop integration (#3003)
* Move consts to extra module

* Add desktop icons

* Add xdg desktop file

* Improve window attributes

* Make icon background white
2025-08-06 15:05:38 +00:00
Timon
1742e6000a Desktop: Add some missing key codes (#3011)
Add some missing key codes
2025-08-06 15:33:13 +02:00
Dennis Kobert
8b4adf4330 Desktop: Fix Vello rendering colors with doubly-applied gamma by converting to linear in the shader (#2998)
* Fix gamma issue by applying tone mapping in the shader

Vello renders it's values to an RgbaUnorm texture
but if we try to use this in the main rendering
pipeline which renders to an Srgb surface gamma
mapping is applied twice.

* Add comment explaining why we do this to the shader

* Rename variables
2025-08-05 10:08:14 +00:00
Timon
7cb42b9523 Desktop: Add native file dialogs (#2939)
* Add native open file dialog

* Add native save file dialog

* Fix integer underflow in defer message handler

* Update nix flake

* Cleanup

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Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-08-04 13:58:33 +00:00
Timon
853c26cbc1 Desktop: Viewport bounds from viewport container (#2989)
* Remove build script because it created more issues that it solved

* Get viewport bounds from viewport container
2025-08-04 11:14:34 +00:00
Timon
34a8b9b6f1 Desktop: Render overlays with vello (#2965)
* Render overlays with vello

* Fix nix flake comments

* Rendering refactor with better names and code location

* Remove unnecessary overlay renders

* Post rebase fix
2025-08-02 14:27:24 +00:00
Dennis Kobert
08ec1d08f6 Desktop: Execute editor and node graph natively (#2955)
* Desktop: Execute editor and node graph natively

* Remove decouple execution feature

* Disable feature gate for native communication functions

* Avoid ininite message loop on an infinite canvas

* Add any lint exception

* Build evaluation loop

* Fix texture passing message

* Cleanup

* More cleanup

---------

Co-authored-by: Timon Schelling <me@timon.zip>
2025-07-31 10:26:36 +00:00
Timon
6119dea58c Desktop add viewport texture (#2953)
* Allow rendering viewport texture beneath ui texture

* Add viewport scale

* Update desktop/src/render/fullscreen_texture.wgsl

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Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-28 17:10:27 +00:00
Timon
83d39fb320 Desktop: Cleaner CEF bidirectional message implementation (#2950)
* Rename CEF implementations to match the process they are called in

* Rename CEF implementations to match the process they are called in

* Implement ipc abstraction

* Call js function `receiveNativeMessage` for all SendToJS ipc messages

* Allow js to call `sendNativeMessage` for sending messages to the browser process

Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>

* Fix missing safety consideration

---------

Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-28 13:04:15 +00:00
Timon
7bdf1670b5 Desktop: Have CEF use Wayland if available (#2945)
tell cef to use wayland if available

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-28 10:30:36 +00:00
Timon
91156d295c Desktop: Handle another instance is already running (#2938)
Handle another instance is already running
2025-07-25 21:38:54 +00:00
Dennis Kobert
a52ee70e4c Desktop: Directly upload frame buffer (#2930)
* Upload frame buffer directly to gpu texture

* Disable cef GPU acceleration to prevent crashes

* Cleanup code

* Address review comments

---------

Co-authored-by: Timon Schelling <me@timon.zip>
2025-07-25 14:04:46 +02:00
Adam Gerhant
735d58a647 Desktop: Remove unnecessary dependencies in the desktop crate (#2934)
* remove unnecessary dependencies

* Add start-desktop
2025-07-25 01:20:27 -07:00
Dennis Kobert
f184e4aab2 Desktop: Refactor window state to not require locking (#2928)
* Replace window state with channels and improve resize performance

* Move Cef Handler into the cef module

* Reuse textures

* Test cef scheduling

* Schedule self render if texture is outdated

* Address review comments
2025-07-24 17:51:55 +00:00
Timon
9f4f3681c3 Desktop set cef data and cache directory (#2927) 2025-07-24 16:56:57 +00:00
Timon
30abc92900 Implement basic desktop app with chromium embeded framework (#2874)
* Remove tauri based desktop app

* Allow bzip-1.0.6 license

* Implement basic cef based desktop app

* Cleanup build setup

* Use wait until and execute cef loop more frequently

* Remove custom do browser work event

* Move WinitApp into its own module

* Cleanup event handling

* Cleanup + Scheudule cef message loop work

* Fix cpu overheating on idle: https://xkcd.com/1172/

* Use tracing crate for logging instead of println

* Rebase to main

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-23 20:27:55 +02:00