* Prevent panic if env GRAPHITE_GIT_COMMIT_HASH is less than 8 chars long
* Improve release info build script
* Nits
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Set auto save state to false on document rename
* Update open document list on transaction commit and aboard
* Use current network to compute hash
Was using the last element in undo
Before artworks where not auto saved when the had no undo history
* Refactor persistence
* Prototyping desktop wrapper api
* Separate into multiple modules
* Some fixup
* Reimplement most functionality with editor api
* Fix texture life time crashes
* Fix scale
* Implement editor wrapper message queue
* Improve performance
* Handle native messages directly without submitting to event loop
* Fix overlay latency
* Move editor message execution to executor allows no shared state in editor wrapper
* Small clean up
* Small cleanup
* Some renames
* Cleaning up desktop wrapper interface
* Fix formatting
* Fix naming
* Move node graph execution result handling to app
* Fix FrontendMessage RenderOverlays usage
* Reimplement file drop and clean up file import and open messages
* Remove dbg
* Post merge fix
* Review changes
* Make file name and document name identical
* Add save as action
* Fix test errors
* Add missing save as action
* Desktop fix drop file open document file message
* Address review comments
* Replace file save suffix with file extension
* Add comment specifying that the upload function takes a html input accept string
* Fix remove file extension in web
* Use let
* Don't show save as menu entry in web
* Don't add SaveDocumentAs in web
* Remove file extension on all open document file calls
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Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Tell the GPU that the UI texture is in sRGB format so that it is converted to linear before sampling
* Do blending in srgb
* Revert "Tell the GPU that the UI texture is in sRGB format so that it is converted to linear before sampling"
* Remove unnecessary srgb linear conversions
* Blend overlays and viewport in linear and return early when ui is fully transparent
* Make viewport element transparent when hole punch is enabled
Instead of removing the viewport element completely we make it transparent
Allows the text tool to work
* Fix formatting
* Render overlays with vello
* Fix nix flake comments
* Rendering refactor with better names and code location
* Remove unnecessary overlay renders
* Post rebase fix
* Rename CEF implementations to match the process they are called in
* Rename CEF implementations to match the process they are called in
* Implement ipc abstraction
* Call js function `receiveNativeMessage` for all SendToJS ipc messages
* Allow js to call `sendNativeMessage` for sending messages to the browser process
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Fix missing safety consideration
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Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Remove tauri based desktop app
* Allow bzip-1.0.6 license
* Implement basic cef based desktop app
* Cleanup build setup
* Use wait until and execute cef loop more frequently
* Remove custom do browser work event
* Move WinitApp into its own module
* Cleanup event handling
* Cleanup + Scheudule cef message loop work
* Fix cpu overheating on idle: https://xkcd.com/1172/
* Use tracing crate for logging instead of println
* Rebase to main
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Co-authored-by: Dennis Kobert <dennis@kobert.dev>
frontend/vite.config.ts formatThirdPartyLicenses needs cargo-about to be in path.
This adds cargo-about as a build dependency for both nix shells.
Co-authored-by: Keavon Chambers <keavon@keavon.com>