* Click node using click targets based
* Display graph transform based on state stored in Rust, fix zoom and pan.
* Migrate node selection logic
* Move click targets and transform to NodeNetwork
* Keep click targets in sync with changes to node shape
* Click targets for import/export, add dragging
* Basic wire dragging
* complete wire dragging
* Add node selection box when dragging
* Fix zoom operations and dragging nodes
* Remove click targets from serialized data, fix EnterNestedNetwork
* WIP: Auto connect node when dragged on wire
* Finish auto connect node when dragged on wire
* Add context menus
* Improve layer width calculations and state
* Improve context menu state, various other improvements
* Close menu on escape
* Cleanup Graph.svelte
* Fix lock/hide tool tip shortcuts
* Clean up editor_api.rs, fix lock/hide layers
* Start transferring network and node metadata from NodeNetwork to the editor
* Transfer click targets to NodeGraphMessageHandler
* Fix infinite canvas
* Fix undo/redo, scrollbars, and fix warnings
* Unicode-3.0 license and code cleanup
* License fix
* formatting issue
* Enable DomRect
* Fix layer move crash
* Remove tests
* Ignore test
* formatting
* remove white dot
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
- Move message handler payload data into structs
- Organize the file structure used by `editor/src/messages/portfolio/document` `/node_graph` and `/graph_operation`
- Make derive attributes use `serde::Serialize, serde::Deserialize` consistently instead of `use serde::{Deserialize, Serialize};` imports
- Various other code cleanup and refactoring
* Port gradient tool overlays
* Fix tests
* Text tool
* Artboard tool and some of select tool
* Port select tool drawing box
* Pen and path tool
* Remove overlays document
* Show the overlay refactor as done on the website roadmap
* Select tool bounds in layer space (first layer)
* Code review and fixes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Allow generic node input for type inference
* Make imaginate resolution picking depend on the image resolution instead of the transform
* Remove dead code
* Fix console spam after crash
* Fix crash when disconnecting Imaginate node input
* Update Imaginate tool tooltip
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Sending Toggle Ruler message and setting visibility. Text and markers not working
* Added resize on mount for Ruler Input
* Set default for rulers_visible to pass test
* Ruler Visibility portfolio wide instead of document
* Sending Toggle Ruler message and setting visibility. Text and markers not working
* Ruler Visibility portfolio wide instead of document
* Cleanup
* Reorganize the View menu bar; add toggle rulers hotkey
* Remove non-working redundant bools, and make rulers set per-document
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix pen tool (except overlays)
* Thumbnail of only the layer and not the composite
* Fix occasional transform breakages
* Constrain size of thumbnail
* Insert new layers at the top
* Broken layer tree
* Fix crash when drawing
* Reduce calls to send graph
* Reduce calls to updating properties
* Store cached transforms upon the document
* Fix missing node UI updates
* Fix fill tool and clean up imports and indentation
* Error on overide existing layer
* Fix pen tool (partially)
* Fix some lints
* Create artboard nodes
* Update node when resizing artboard
* Render clipped artboards
* More stable feature
* Do not render old artboards
* Fix some issues with transforms
* Fix crash when drawing rectangle
* Format
* Allow renaming document from Properties panel
* Adjust artboard label styling
* Fix document graph refresh so artboards show up
* Make "Clear Artboards" coming soon
* Fix displaying an infinite canvas
* Show document name in node graph options bar
* info!() to debug!()
* Fix Properties panel not being cleared when all docs closed
* Remove dead code
* Remove debug logs added in this branch
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Create asynchronous rust imaginate node
* Make a first imaginate request via rust
* Implement parsing of imaginate API result image
* Stop refresh timer from affecting imaginate progress requests
* Add cargo-about clarification for rustls-webpki
* Delete imaginate.ts and all uses of its functions
* Add imaginate img2img feature
* Fix imaginate random seed button
* Fix imaginate ui inferring non-custom resolutions
* Fix the imaginate progress indicator
* Remove ImaginatePreferences from being compiled into node graph
* Regenerate imaginate only when hitting button
* Add ability to terminate imaginate requests
* Add imaginate server check feature
* Do not compile wasm_bindgen bindings in graphite_editor for tests
* Address some review suggestions
- move wasm futures dependency in editor to the future-executor crate
- guard wasm-bindgen in editor behind a `wasm` feature flag
- dont make seed number input a slider
- remove poll_server_check from process_message function beginning
- guard wasm related code behind `cfg(target_arch = "wasm32")` instead
of `cfg(test)`
- Call the imaginate idle states "Ready" and "Done" instead of "Nothing
to do"
- Call the imaginate uploading state "Uploading Image" instead of
"Uploading Input Image"
- Remove the EvalSyncNode
* Fix imaginate host name being restored between graphite instances
also change the progress status texts a bit.
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Thumbnails for the layer node
* Raster node graph frames
* Downscale to a random resolution
* Cleanup and bug fixes
* Generate paths before duplicating outputs
* Fix stable id test
* Code review changes
* Code review pass with minor changes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Implement download/copy ImageFrame layer output
* Add note about black transparency when copying
* Introspect node graph output type to conditionally disable the download button
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Initial work towards text to node
* Add the text generate node
* Implement live edit
* Fix merge error
* Cleanup text tool
* Implement text
* Fix transforms
* Fix broken image frame
* Double click to edit text
* Fix rendering text on load
* Moving whilst editing
* Better text properties
* Prevent changing vector when there is a Text node
* Push node api
* Use node fn macro
* Stable ids
* Image module as a seperate file
* Explain check for "Input Frame" node
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* add derive(specta::Type)
* use specta from git
* introduce Uuid type
* remove unnecessary specta::Type
* document export_types test
* upgrade Specta
The previous Specta branch had some hacks that were just for this project. They have all been converted into proper features so they can be merged into main.
* remove some unnecessary specta::Type uses
* add MessageDiscriminantDef explanation
* manually export types with specta
* rename 'specta.rs' to 'export_types.rs'
* rename 'export_types' to 'generate_ts_types'
---------
Co-authored-by: Oscar Beaumont <oscar@otbeaumont.me>
* Add UI diffs to rust
* Clean up some js
* Fix lints
* Fix test
* Remove one unnecessary keyword
* Rename to widget path
* Rename new_val to new_value
* Rename newVal to layoutGroup in createLayoutGroup
* Extract get_widget_path to a function
* Base skipping on the layout rather than the target
* Rename to ResendActiveWidget
* Switch info to trace
* Add a link to the documentation about Object.assign
* knitpick js changes
* Add more comments to diff functions
Co-authored-by: mfish33 <maxmfishernj@gmail.com>
* Setup tauri component for graphite editor
Integrate graphite into tauri app
Split interpreted-executor out of graph-craft
* Add gpu execution node
* General Cleanup
* Do not select layer immediatly on drag
* Add LayerReferenceInput MVP widget
* Properties Panel
* Fix dragging marker flicker
* Change mask shape to outline
* Add mask rendering
* Simplify select code
* Remove colours
* Fix inpaint/outpaint and rearrage widget UX
* Add mask blur and mask starting fill parameters
* Guard for the case when the layer is missing
* Add icon to LayerReferenceInput to finalize its UI
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Node graph API stub
* Rename and fix SetInputValue
* Get list of links from network
* Test populating node graph UI
* Node properties
* Fix viewport bounds
* Slightly change promise usage
* A tiny bit of cleanup I did while reading code
* Cleanup and work towards hooking up node links in Vue template
* Add the brighten colour node
* Run cargo fmt
* Add to and from hsla
* GrayscaleImage node with small perf improvement
* Fix gutter panel resizing
* Display node links from backend
* Add support for connecting node links
* Use existing message
* Fix formatting error
* Add a (currently crashing) brighten node
* Replace brighten node with proto node implementation
* Add support for connecting node links
* Update watch dirs
* Add hue shift node
* Add create_node function to editor api
* Basic insert node UI
* Fix broken names
* Add log
* Fix positioning
* Set connector index to 0
* Add properties for Heu shift / brighten
* Allow deselecting nodes
* Redesign Properties panel collapsible sections
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Limit saved undo history
* Do not commit path every mouse move event
* Reference count images in history system instead of cloning the image data
* Increase history storage step limit to 100
Co-authored-by: Keavon Chambers <keavon@keavon.com>