* Migrate legacy gradients via an isolated measurement pre-pass
Convert legacy bounding-box-relative Fill::Gradient values to absolute
space on document load by measuring each fill's evaluated geometry,
rather than walking each layer's primary flow. The pre-pass scans the
whole root network so fills on secondary branches (e.g. a Copy to Points
instance) and fills in hidden, disabled, or orphaned branches are all
found, redirecting the document export to each fill in turn to force its
branch to evaluate and reading its geometry back from the inspect result.
With every legacy gradient converted before any render, the legacy
bounding-box render path is removed: the ATTR_GRADIENT_LEGACY marker, the
renderer's legacy brush branch, and fill_to_graphic_list's bbox bake all
go away. Gradients nested inside subgraph node networks are out of scope
and warned about.
* Address review: harden gradient migration against stalls and document switches
- Advance the queue on dispatch early returns (missing export or channel
send error) so a failure can't leave the migration permanently stuck
with the document unable to render.
- Tag the migration with its DocumentId: cancel-and-restart when a
different document's migration is requested, and only apply a
measurement to the active document's in-progress migration, so
switching documents mid-migration can't stall or cross-apply.
* Remove nested network non-migration warning
* Cleanup
* Also add migrations for Fill node backup colors
* Apply migrations to the demo art
* Replace the 'Vec2 to Point' node with an 'As Vector' node and automatic conversion
* Accept a Vec2 as content for the Wrap Graphic node
* Rename the type-assertion nodes from 'To' to 'As'
* Fix the Transform node reversing a Vec2 input's direction
* Fix text migration bug
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents
* Migrate empty Vector/Raster/Graphic/Artboard placeholder values to TypeDefault on load
Documents written before the TypeDefault mechanism existed have empty Table<Vector>/<Raster>/<Graphic>/<Artboard> values baked into every unwired exposed input. Walk each migrated node's inputs and rewrite any such placeholder NodeInput::Value into the equivalent NodeInput::type_default, so re-saved documents shed the placeholder payloads. Marked with a TODO for eventual removal once enough documents have been re-saved.
* Re-save demo artwork
* Remove Graphic and Artboard placeholder containers from TaggedValue
* Remove Raster placeholder TaggedValue variant
* Simplify document migration
* Remove Vector placeholder TaggedValue variant
* Remove NodeIdTable from the TaggedValue
* Remove StringTable from the TaggedValue
* Remove F64Table in place of F64Array in TaggedValue
* Replace TaggedValue::Color(Table<Color>) with ::Color(Option<Color>)
* Replace TaggedValue::GradientTable(Table<GradientStops>) with ::Gradient(GradientStops)
* Replace TaggedValue::BrushStrokeTable(Table<BrushStroke>) with ::BrushStrokes(Vec<BrushStroke>)
* Make TaggedValue::DocumentNode runtime-only with TypeDefault placeholder
* Make TaggedValue::ContextFeatures runtime-only
* Remove Serialize/Deserialize from Table<T>
* Add a widget for TaggedValue::BrushStrokes to visualize strokes and samples
* Define a reusable list of TaggedValue::TypeDefault types for its generated methods
* Re-save demo artwork
* Make the Transform node use degrees not radians
* Migration script
* Migrate skew value input to store degrees
* Add comments
* Fix migrations to account for the old deprecated "Pivot" parameter
* Fix tooling interactions with degrees-based transforms
* Upgrade demo art
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Make manual_compositon non optional and rename to call_argument
* Fix clippy warnings
* Remove automatic composition compiler infrastructure
* Implement document migration
* Fix tests
* Fix compilation on web
* Fix doble number test
* Remove extra parens
* Cleanup
* Update demo artwork
* Remove last compose node mention
* Remove last mention of manual composition
* Rename VectorData to Vector
* Rename other VectorData* types to Vector*
* Move assorted data types out of vector_data.rs into misc.rs
* Rename vector_data.rs to vector_types.rs and remove the vector_types module folder
* Rename other references to "vector data"
* Remove label widgets for raster/vector/group to use "-" instead
* Rename RasterData to Raster
* Rename GraphicGroup to Group
* Fix migrations and rename graphic_element.rs -> graphic.rs
* Rename TaggedValue::ArtboardGroup -> TaggedValue::Artboard
* Instances -> Table
* instances.rs -> table.rs
* Rename occurrances of the word "instances"
* .instance -> .element
* Instance* -> TableRow*
* Rename Table and TableRow methods to not say "instance"
* Remove presumed unused serde defaults now that tables default to length 0 not 1
* Rename occurences of the word "instance"
* Un-alias the RasterDataTable<Storage>, VectorDataTable, GraphicGroupTable, ArtboardGroupTable typedefs
* Move artboard type and node code out of graphic_element.rs to a new artboard.rs
* Organize the TaggedValues
* Fix tests
* Fix prior regression with Image Value node not upgrading
* Fix unit usages
* Add node and parameter doc comments
* Fix the parameters panel for the 'Line' node when added from the graph
* Clean up nodes
* Fix tests
* Update the demo artwork
* Added Count point Radio button to property pannel
* Implemented on Count radio button functionality
* Fixed linting and Title case problem
* Fixing more linting problem
* Instance tables refactor part 8: Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector' (#2697)
Make repeater nodes use pivot not bbox and output instance type not group; rename 'Flatten Vector Elements' to 'Flatten Path' and add 'Flatten Vector'
* Refactor the 'Bounding Box' node to use Kurbo instead of Bezier-rs (#2662)
* use kurbo's default accuracy constant
* fix append_bezpath() method
* refactor bounding box node
* fix append bezpath implementation.
* comments
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add overlays for free-floating anchors on hovered/selected vector layers (#2630)
* Add selection overlay for free-floating anchors
* Add hover overlay for free-floating anchors
* Refactor outline_free_floating anchor
* Add single-anchor click targets on VectorData
* Modify ClickTarget to adapt for Subpath and PointGroup
* Fix Rust formatting
* Remove debug statements
* Add point groups support in VectorDataTable::add_upstream_click_targets
* Improve overlay for free floating anchors
* Remove datatype for nodes_to_shift
* Fix formatting in select_tool.rs
* Lints
* Code review
* Remove references to point_group
* Refactor ManipulatorGroup for FreePoint in ClickTargetGroup
* Rename ClickTargetGroup to ClickTargetType
* Refactor outline_free_floating_anchors into outline
* Adapt TransformCage to disable dragging and rotating on a single anchor layer
* Fix hover on single points
* Fix comments
* Lints
* Code review pass
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add anchor sliding along adjacent segments in the Path tool (#2682)
* Improved comments
* Add point sliding with approximate t value
* Add similarity calculation
* Numerical approach to fit the curve
* Reliable point sliding for cubic segments
* Fix formatting and clean comments
* Fix cubic with one handle logic
* Cancel on right click and escape
* Two parameter optimization
* Esc/ Right click cancellation
* Code review
* Fix dynamic hints
* Revert selected_points_counts and fix comments
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix Sample Points node to avoid duplicating endpoints instead of closing its sampled paths (#2714)
* Skip duplicate endpoint and close sampled paths in Sample Points node
Closes#2713
* Comment
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Implemented on Count radio button functionality
* Fixed linting and Title case problem
* The sample count can now work with adaptive spacing
* Readying for production
* Rename to 'Sample Polyline' and add migration
* Upgrade demo artwork
* Add monomorphization
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Priyanshu <indierusty@gmail.com>
Co-authored-by: seam0s <153828136+seam0s-dev@users.noreply.github.com>
Co-authored-by: Adesh Gupta <148623820+4adex@users.noreply.github.com>
Co-authored-by: Ezbaze <68749104+Ezbaze@users.noreply.github.com>
* write document upgrade code to transfrom Spline node into Path -> Spline from Points
* fix only connecting to single output
* shift position of newly inserted Path -> Spline from Points node
* refactor
* remove all old Spline node code
* rename Spline from Points node to Spline
* Code cleanup
* Update the demo art to natively use the new Spline node
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Gradient picker
* Fix up color picker layout CSS problems
* Begin hooking up SpectrumInput for gradient in the ColorPicker
* Working gradient picking on the frontend only
* Plumb FillColorChoice into the backend
* Hook everything else up, just with a weird bug remaining
* Fix some svelty reactivity issues
* Add and remove stops
* Cleanup
* Rename type
* Fill node document format upgrading
* Fix lint
* Polish the color picker UX and fix a bug
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>