* Replace the 'Vec2 to Point' node with an 'As Vector' node and automatic conversion
* Accept a Vec2 as content for the Wrap Graphic node
* Rename the type-assertion nodes from 'To' to 'As'
* Fix the Transform node reversing a Vec2 input's direction
* Fix text migration bug
* Add conversion from Fill to Table<Graphic>
* Refactor Vector vello renderer for Gradient / Color
* Refactor Vector SVG renderer for Gradient / Color
* Fix conflicts
* Add basic clipping-based fill for SVG rendering
* Use Cow to avoid cloning graphic list for fill
* Cleanup for Cow usage
* format code
* Use `<pattern>` instead of `<clipPath>` for clip
This simplifies the future implementation of clipping-based rendering
for strokes, as the stroke does not support the use of a clip path but
rather paint sources from a paint server.
* Move svg pattern rendering function to RenderExt
* Fix comment
* Fix empty fill list rendering as default black
Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>
* Move opaque check function to Graphic impl
* Add color converter and debug node to use graphic
* WIP: Use List<Graphic> to render Color & Gradient
* Use `Arc<List<Vector>>` for vector_data metadata
This exposes List's attributes to message handlers, enabling them to
access the necessary attribute data such as ATTR_STROKE_PAINT_GRAPHIC
as `Fill` and `Stroke` will not have paint information in the future.
* Recurse opacity checks on nested `Graphic`
Also extracts `fill_graphic_list_at` /
`stroke_paint_graphic_list_at` to share the row-attribute
lookup across the existing call sites.
* Fix fill and stroke visibility check degradation
* Fix clipping based stroke paint positioning
* Refactor vello renderer for stroke to use graphic
* Reduce `Fill` / `Stroke.color` to `List<Graphic>` allocations
* Revert "Use `Arc<List<Vector>>` for vector_data metadata"
This reverts commit 4285243a5d
* Expose paint row attributes as dedicated metadata for vectors
Add `fill_attributes` / `stroke_paint_attributes` to `DocumentMetadata`
so the `ExpandFillStrokeOnSelectedLayers` handler can read row paint
visibility without exposing entire `List<Vector>`.
* Fix transparency check to consider fill opacity
* Fix consistency of gradient placement for SVG stroke
* Rename `stroke_paint_..` to `stroke_..`
* Remove debug nodes
* Allow to use any graphic type without casting
* Rename `fill_graphic` / `stroke_graphic` to `fill` / `stroke`
* Fix SVG pattern placement when stroke transform differs from item transform
* Fix click target fill check for empty list in graphic
* Fix blank fill/stroke attribute masking legacy style
* Fix SVG's paint order trick for vector/raster fills
* Add zero-division guard for pattern wraparound prevention
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Macro support
* Preprocessor support
* Allow Cow str as scope name
* Use Passthrough node to work around compiler auto wrapping the producer node and invalidating the node id
* Stable NodeIds
* Less hacky but with bad performace
* Remove Cow from RegistryValueSource::Scope
* Connect scope injections to the inner network export
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Good start
* Impl
* allow responses.add(async { Message::NoOp });
* Fix
* Cache font blob in text node
* Refactor font handling to use Font struct direcly
* Fix fmt
* Embedd Font Resources by default
* Review
* Review
* Cache font info based on ResourceHash
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents
* Add TaggedValue::TypeDefault to avoid baking placeholder Tables into saved documents
* Migrate empty Vector/Raster/Graphic/Artboard placeholder values to TypeDefault on load
Documents written before the TypeDefault mechanism existed have empty Table<Vector>/<Raster>/<Graphic>/<Artboard> values baked into every unwired exposed input. Walk each migrated node's inputs and rewrite any such placeholder NodeInput::Value into the equivalent NodeInput::type_default, so re-saved documents shed the placeholder payloads. Marked with a TODO for eventual removal once enough documents have been re-saved.
* Re-save demo artwork
* Remove Graphic and Artboard placeholder containers from TaggedValue
* Remove Raster placeholder TaggedValue variant
* Simplify document migration
* Remove Vector placeholder TaggedValue variant
* Remove NodeIdTable from the TaggedValue
* Remove StringTable from the TaggedValue
* Remove F64Table in place of F64Array in TaggedValue
* Replace TaggedValue::Color(Table<Color>) with ::Color(Option<Color>)
* Replace TaggedValue::GradientTable(Table<GradientStops>) with ::Gradient(GradientStops)
* Replace TaggedValue::BrushStrokeTable(Table<BrushStroke>) with ::BrushStrokes(Vec<BrushStroke>)
* Make TaggedValue::DocumentNode runtime-only with TypeDefault placeholder
* Make TaggedValue::ContextFeatures runtime-only
* Remove Serialize/Deserialize from Table<T>
* Add a widget for TaggedValue::BrushStrokes to visualize strokes and samples
* Define a reusable list of TaggedValue::TypeDefault types for its generated methods
* Re-save demo artwork
* Rename the 'Identity' node to 'Passthrough' internally
* Rename the 'Memoize' node to 'Cache' internally
* Let skip_impl proto nodes auto-generate as document node definitions
* Remove the wrapper 'Passthrough' node from document_node_definitions.rs
* Remove the wrapper 'Cache' node from document_node_definitions.rs
* Remove the wrapper 'Monitor' node from document_node_definitions.rs
* Remove the wrapper 'Noise Pattern' node from document_node_definitions.rs
* Remove the wrapper 'Brush' node from document_node_definitions.rs
* Remove the wrapper 'Transform' node from document_node_definitions.rs
* Code review improvements
* Rename Cache node back to Memoize
* More code review
* Compensate for upstream row-0 transform absorption in viewport-space 'TransformSet'
* Add 'editor:text_frame' row attribute so the Text tool's drag cage tracks multi-row text
* "Separate Glyph Elements" -> "Separate Glyphs"
* Improve artboard migration robustness from older documents
* Code review
* Make the tools visualize the text frame based on attribute not upstream node
* Stop pushing duplicate layer entries when re-clicking an already-selected layer
* Make Text node generate per-glyph bounding box click targets
* Show source-geometry outlines and aggregate all rows for layer click targets
* Strip 'editor:click_target' override on Path node so direct edits restore precise hit testing
* Fix inverting a zero-determinate transform
* Separate 'Clip' into its own node out from the removed 'Blending' node
* Code review
* Rename to Clipping Mask
* Update Opacity node in demo art that use it
* Use DIsplay not Debug for printing blend modes
* Use 'Transform', 'Gradient Type', and 'Spread Method' nodes for table gradients
* Add gradient widget to the tool's control bar and update where the two swap buttons go
* Fix gradient rendering
* Format
* Code review
* Replace the Artboard struct with a Table<Table<Graphic>> shape
* Remove the never-functional, seemingly unneeded migrate_type_descriptor_names due to typo
* Allow negative artboard sizes
* Rename "editor:layer" to "editor:layer_path" and centralize it in a const
* Centralize "editor:merged_layers" in a const
* Centralize all other attributes in consts
* Rename consts with ATTR_ prefix
* Format
* Improve the Data panel with more type-specific detail pages
* Add network_path to SetDisplayName so renames target any network depth
* Track nested layers via full editor:layer paths and rename parent_layer to path_of_subgraph
* Polish the data panel NodeId leaf page with an editable name field
* Make lock and visibility toggles work for layers in nested subgraphs
* Fix formatting
* Fix connected_to_output running in the wrong network for nested-layer toggles
* Move Vec<String> to Table<String>
* Remove old VecDVec2
* Move Vec<u8> to Table<u8>
* Move Vec<f64> to Table<f64>
* Move [f64; 4] to Table<f64>
* Move Vec<NodeId> to Table<NodeId>
* Tidy up the TaggedValue variants
* Move Vec<BrushStroke> to Table<BrushStroke>
* Add missing type implementations
* Fix tests
---------
* Fix click target propagation with the Rasterize node
* Add the 'Write Attribute' node
* Remove tag_layer in favor of the new Write Attribute node, prune redundant attribute writes
* Replace the Vector<Upstream> type argument with the "editor:merged_layers" attribute
* Feature-gate serde derives behind cfg_attr in all runtime node graph type crates
* Refactor Table to move its hard-coded fields into an attributes field
* Encapsulate TableRow/TableRowRef/TableRowMut attribute fields behind accessor methods
* Remove TaggedValue::GraphicUnused
* Refactor Table<T> to use dynamic attributes instead fixed names
* Fix code review soundness concerns
* Add todo work
* Replace row-oriented Table<T> API with column-oriented access
* Fix attribute propagation bugs
---------