Commit Graph
52 Commits
Author SHA1 Message Date
Dennis KobertandKeavon Chambers beb1c6ae64 Upgrade to the Rust 2024 edition (#2367)
* Update to rust 2024 edition

* Fixes

* Clean up imports

* Cargo fmt again

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-12 17:29:12 -07:00
Keavon Chambers 1e62af88cd Remove trailing zeros in rendered SVG path output 2025-01-13 02:56:33 -08:00
James LindsayandKeavon Chambers dae6b2f239 New node: Bevel (#2067)
* Bevel node

* Fix clippy lints

* Prevent negative values

* Rename flipped() -> reversed()

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-10-25 19:25:41 -07:00
Dennis KobertandKeavon Chambers 8a1089938e Path Bool library code cleanup (#2000)
* Remove log statements

* Add feature gates to functions in path.rs

* Fix infinite parsing loop and add new test

* License tweaks

* Remove trailing zero in whole number floats

* Flatten visual-tests directory

* Code review

* Clean up printlines

* Add error handling to path parsing

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-23 12:16:31 +02:00
Dennis KobertandKeavon Chambers 3eb98c6d6d Add path-bool library (#1952)
* Add path-bool library

* Cleanup code

* Cargo format

* Integrate boolean ops into graphite

* Add test for editor crash

* Fix edge sort floating point instability

* Add unit test for red-dress failure

* Backport tests and aux functions

* Use curvature based sorting

* Convert linear cubic splines to line segments

* Deduplicate reversed path segments

* Fix epsilon for empty segments

* Remove parameter based intersection pruning

* Add support for reversed paths

* Add benchmark infrastructure

* Add intersection benchmark

* Add recursion bound

* Implement support for overlapping path segments

* Remove rouge prinln

* Fix sorting for bezier segments with one control point at the start of the segment

* Cleanup log statements

* Directly translate graphite paths to Path segments

* Round data before passing it to path_bool

* Fix flag_faces traversal order

* Add test for white dots in bottom right of painted dreams

* Make rounding configurable

* Update demo artwork to remove manual path modifications

* Convert from path segments to manipulator groups directly

* Remove dead code

* Fix clippy lints

* Replace functions in path segment with methods and add documentation

* Add more documentation

* Close subpaths

* Reorganize files and add README.md

* Add license information

* Code review

* Fix license info

* Adopt new node macro and fix demo artwork

* Close subpaths with Z

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-21 02:06:43 -07:00
Dennis KobertandKeavon Chambers 0dfddd529b Refactor document node type lookup function to fix performance degradation over time (#1878)
* Refactor document_node_types function

* Fix node introspection

* Implement diff based type updates

* Fix missing monitor nodes

* Improve docs and fix warings

* Fix wrongful removal of node paths

* Remove code examples for non pub methodsü

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-08-08 17:37:28 -07:00
James LindsayandKeavon Chambers fa1535d0bb Update dependencies and lock files (#1841)
* Bump lock files

* Fix glam mismatch version

* Add tokio feature

* Update all deps

* Fix gpu-compiler not able to reference the root workspace

* Bump a few more deps

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-22 02:56:29 -07:00
Dennis KobertandKeavon Chambers ab71d26d84 Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-22 01:56:29 -07:00
1652c713a6 Add nondestructive vector editing (#1676)
* Initial vector modify node

* Initial extraction of data from monitor nodes

* Migrate to point id

* Start converting to modify node

* Non destructive spline tool (tout le reste est cassé)

* Fix unconnected modify node

* Fix freehand tool

* Pen tool

* Migrate demo art

* Select points

* Fix the demo artwork

* Fix the X and Y inputs for path tool

* G1 continous toggle

* Delete points

* Fix test

* Insert point

* Improve robustness of handles

* Fix GRS shortcuts on path

* Dragging points

* Fix build

* Preserve opposing handle lengths

* Update demo art and snapping

* Fix polygon tool

* Double click end anchor

* Improve dragging

* Fix text shifting

* Select only connected verts

* Colinear alt

* Cleanup

* Fix imports

* Improve pen tool avoiding handle placement

* Improve disolve

* Remove pivot widget from Transform node properties

* Fix demo art

* Fix bugs

* Re-save demo artwork

* Code review

* Serialize hashmap as tuple vec to enable deserialize_inputs

* Fix migrate

* Add document upgrade function to editor_api.rs

* Finalize document upgrading

* Rename to the Path node

* Remove smoothing from Freehand tool

* Upgrade demo artwork

* Propertly disable raw-rs tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2024-07-05 13:42:40 -07:00
5a1c171fc3 Add Area and Centroid nodes (#1749)
* initial attempt for area node

* allow node preview for more types

* make AreaNode sync and add CentroidNode

* cargo fmt

* preview of DVec2

* make the nodes async again

* use segment domain instead of region domain

* modify the check for linearity

* create a limit for area in centroid calculation

* cargo fmt

* reverse unnecessary changes

* add threshold to area calculation too.

* handle zero area edge case

* add todo comment

* implement 1D centroid and use it as fallback

* formatting floats to skip last zero

* add Centroid Type radio button to Centroid Node

* rename docs to use area and perimeter centroid

* add web demos for perimeter centroid

* add tests for perimeter centroid

* add fallback to use average of points

* Fix for broken area

* missing fixes

* Code review and rename Perimeter Centroid to Length Centroid

* Use dummy footprint in Area and Centroid nodes

* add doc and todo to clarify when `is_linear` fails

* use epsilon instead of zero

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2024-05-22 13:11:11 -07:00
Elbert RonnieandKeavon Chambers 4587457bfa Fix primitive tool shapes appearing at document origin before dragging; fix Ctrl+0 recenter shifting (#1751)
* fix ghost shape when starting to draw

* fix indeterminate recenter

* fix typo infinate

* cargo fmt

* Code review and add to Line tool

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-05-22 09:31:26 +00:00
Elbert RonnieandKeavon Chambers beb88d280c Bezier-rs: Add calculations for area and centroid of subpaths (#1729)
* add code to calculate area and centroid of subpath

* change library to poly_it

* add a demo of area and centroid

* modify algorithm to consider negetive area as positive

* add code for manipulating polynomials in bezier-rs

* remove `poly_it` dependency and use custom Polynomial

* formatting floats to skip last zero

* add debug mechanism

* collect both intersection points instead of one

* fix test and cargo fmt

* apply minimum separation filtering in self_intersection and use better endpoint filtering algorithm

* remove debug mechanism and cargo fmt

* consider the subpath as closed for intersection calculation

* add documentation for polynomial.rs

* impl display for Polynomial

* make area always positive

* add missing docs

* fix test and cargo fmt

* Naming/formatting code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-04-29 19:19:12 -07:00
Keavon Chambers 0a9bd41be1 Code cleanup and refactoring to enhance consistency (#1695)
- Move message handler payload data into structs
- Organize the file structure used by `editor/src/messages/portfolio/document` `/node_graph` and `/graph_operation`
- Make derive attributes use `serde::Serialize, serde::Deserialize` consistently instead of `use serde::{Deserialize, Serialize};` imports
- Various other code cleanup and refactoring
2024-03-20 21:28:51 -07:00
0HyperCubeandKeavon Chambers 218e9675fd Attribute-based vector format refactor (#1624)
* Initial vector format structure

* Click targets

* Code review pass

* Remove subpaths from vector data

* Morph node & vector node tests

* Insignificant change

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-03-09 10:27:30 -08:00
Nikita-strandKeavon Chambers f25038067e Path tool: sliding point insertion (#1581)
* #1578 sliding point works(1st approx)

TODO:
* don't move too close to the side points
* double click works incorrect?
* do we need to jump from segment to segment?

* #1578 disallow move slide point too close to side points

* fix double click + ctrl insertion

* #1578 select insertion point (except `ctrl` case)

* #1578 far depends on line width & more accurate seg finding

* #1578 insert point on most top suitable selected layer

* #1581 draw insertion point by overlay  + `Esc` abort

* #1581 sharp stay unchanged on double click

* #1581 fix incorrect handle of scaling

* #1581 `square` selection point & too close in px(instead of magic)

* #1581 bug fix: insertion point on unselection

* #1581 use `color: Option` instead of `SelectionType`

* Some code review, still need to review shape_editor.rs

* #1581 insert sharp point on a straight segment

Also correct insertion on quadratic segments

`ManipulatorGroup::have_handle` have such form because `handle = Some(self.anchor)` often used instead of `handle = None`

* Final code review pass

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-05 08:45:25 +00:00
0HyperCubeandKeavon Chambers 5f72a6a8a1 Bezier-rs: Use nonzero winding order for Poisson-disk insideness test (#1590)
* Proper winding order for poisson dist

* More robust cubic solving

* Fix test expecting roots in a different order

* Manual sort impl

* Code review nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-04 06:05:26 +00:00
Keavon Chambers 6b6accfb91 Add Poisson-disk sampling node and Bezier-rs 0.4 release (#1586)
* Add Poisson-disk sampling node and Bezier-rs 0.4 release

* Additional optimizations

* More performance optimizations with help from 0Hypercube

* Add comments
2024-01-28 02:25:46 -08:00
0HyperCubeandKeavon Chambers 456ca170a4 Layer and grid snapping systems (#1521)
* Grid overlays

* Rectangle tool basic snapping

* Fix bezier demos

* Fix bézier crate tests

* Constrained snapping for circle & shape tool

* Line tool snapping

* Pen tool snapping

* Path tool snapping

* Snapping whilst dragging layers (not constrained)

* Constrained drag

* Resize snapping

* Normal and tangent

* Cleanup

* Grid snapping

* Grid snapping

* Fix imports

* Fix bug in artboard tool

* Fix hang on 0 size grid spacing

* Fix NaN when scaling

* Polishing

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-01-13 14:32:10 +00:00
0HyperCubeandKeavon Chambers 6a10bcc3fc Bezier-rs: add Tangents/Normals to Point functions (#1547)
* Add tangent/normal to point to bézier-rs

* Add license information and general cleanup

* Bump version

* Add iframe demos

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-01-07 06:33:06 -08:00
Keavon Chambers 93aa10a76f Sample Points node: fix major inefficiencies 2024-01-06 07:55:19 -08:00
Dennis Kobert e1cdb2242d Lay Groundwork for Rust-based SVG rasterization (#1422)
* Add functions for constructing a usvg tree

* Actually encode the image in the usvg tree

* Implement path translation

* Render document using resvg
2023-10-17 11:02:07 -07:00
5acb2cff06 New nodes: Resample Points, Spline from Points (#1226)
* Create node (no implementation)

* Resampling - WIP

* use bezier::from_linear_dvec2

* Use from anchors instead of Bezier

* Tidy up anchor collection & subpath creation

* Add Spline from Points node (not implemented)

* Add spline from points node implementation

* Update resampling

* Update minimum density 0.01 -> 1.0

* Add a way to create a custom vector network

* Add spline from points node to spline tool

* Fix crash when no points

* Add anchor method to subpath

* Exact start and end point

* Fix compile errors from rebase

* Fix spline tool

* Rename 'Density' to 'Spacing'

* Fix transforms

* Only close subpaths with >1 anchor

* Fix compile

* Fix compile error

* Fix from points with many subpaths

* Fix new_cubic_spline crash with one point

* Rename to resample as polyline

* Fix div zero

* Fix missing file

* Fix resample

* Rename to resample points

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-30 05:21:39 -07:00
dc4b16aead Curves image adjustment node (#1214)
* Create ValueMapperNode and use it for brightness/contrast

* move spline code into seperate module

* Add GenerateCurvesNode

* add a `LuminanceMut`-trait
* add `lerp` to `Channel`

* Add frontend code to handle the curves widget's inputs

* Rename spline module to curve

* Make messages in CurveInput pass

* Improve curves widget design and fix sizing issue

* Implement proper bezier handling

* Use bezier_rs's intersections function instead of own cubic root solver

* Debounce CurveInput events and change how debouncer works

the first event issued to the debouncer was unneccessarily delayed.
Instead now the debouncer fires it instantaneously but blocks events
that come in until a timeout was reached.

* Make curve editing more user friendly

* Change code to use project terminology

* sample -> manipulator group or manipulator
* marker -> handle

* Fix small documentation mistake in bezier-rs

* Add find_tvalues_for_x function to bezier-rs

also integrate the function into curves node

* Add tests for find_tvalues_for_x in bezier-rs

* Fix formatting

* Revert BrightnessContrastNode changes

* Frontend cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-08-13 01:07:11 -07:00
0HyperCube 80cc5bee73 Fix clippy lints (#1327)
* Fix clippy lints

* Update formatting

* Remove unsafe send impls

* New type for Rc<NodeContainer>
2023-07-19 16:38:23 +01:00
Dennis Kobert 1d6c4f13dd Bump version of dyn-any to address missues which could lead to ub (#1145)
* Make StaticType trait unsafe

* Mark StaticTypeSized and StaticTypeClone as unsafe as well

* Update dyn-any dependency

* Update manifest links
2023-04-17 23:35:04 +02:00
Keavon Chambers 3cf955e5bb Bezier-rs: Release version 0.2 2023-03-28 12:37:52 -07:00
Hannah LiandKeavon Chambers 97be83c404 Bezier-rs: Implement miter-limit (#1096)
* Implement miter-limit approximation

* Refactor to use Join enum and address other comments

* Rustdocs improvements

* Tweaks

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-27 22:58:35 -04:00
3733804d18 Bezier-rs: Add lookup table function for subpath and make it support euclidean parameterization (#1082)
* Add euclidean option for lut

* Add lut for subpath

* Fix rust formatting

* Fixed breakages caused by UI updates

* Code cleanup

* Make ProjectionOptions optional

---------

Co-authored-by: Rob Nadal <robnadal44@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-27 21:05:00 -04:00
d0ac86b713 Bezier-rs: Add curvature and rotate functions to subpath (#1081)
* Add rotate and curvature

* Fix comments

* Fix case where curve is linear

* Address comments

* Fixed breakages caused by UI updates

* Scootch rotation point to center in frame

* Code review

* Visualize t value point when segment is linear

---------

Co-authored-by: Rob Nadal <robnadal44@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-27 19:35:57 -04:00
Hannah Li c0576ab4e0 Bezier-rs: Add joins and caps to offsets and outlines (#1083)
* Intial work

* Improve miter and add round join

* Get arcs to go opposite direction

* Add cap and other refactors

* Rename joint to join, fix some bugs

* Fix single point issue

* Clean up

* Fix iframe sizes and update UI

* Address comments and handle single point outline

* Rename variables, fix branches in outline

* Address comments
2023-03-27 16:25:08 -04:00
Keavon Chambers d6ab417bcb Code review previous commit, and improve G/R/S hints 2023-03-26 11:49:25 -07:00
0HyperCubeandKeavon Chambers 959e790cdf Migrate vector data and tools to use nodes (#1065)
* Add rendering to vector nodes

* Add line, shape, rectange and freehand tool

* Fix transforms, strokes and fills

* Migrate spline tool

* Remove blank lines

* Fix test

* Fix fill in properties

* Select layers when filling

* Properties panel transform around pivot

* Fix select tool outlines

* Select tool modifies node graph pivot

* Add the pivot assist to the properties

* Improve setting non existant fill UX

* Cleanup hash function

* Path and pen tools

* Bug fixes

* Disable boolean ops

* Fix default handle smoothing on ellipses

* Fix test and warnings

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-26 08:03:51 +01:00
834cb1a227 Bezier-rs: Update interactive demo site UI/UX (#1085)
* wip - change demo iframe styling

* fix typo

* change tVariant select from radio buttons to dropdown

* Added iframe styling

* fix linting errors

* Integrated tvariant picker as input options

* Updated points in demos

* Lint

* Clean up CSS

---------

Co-authored-by: Thomas Cheng <contact.chengthomas@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-21 01:23:02 -04:00
ccb698ffa8 Bezier-rs: Subpath offset and bezier offset improvements (#1039)
* Added subpath offset

* Enhanced offset to produce smooth curves

* Lots of outline bugfixes

* Fixed failing unit tests

* Added subpath outline

* Refactor bezier offset and outline to return Subpaths

* Fix outline bug due to smooth joining and removed reduce optimization that causes jumping approximations

* Bugfix when subpath angle is acute but doesn't intersect

* Stylistic changes per review

* Stylistic changes per review and updated doc comments

---------

Co-authored-by: Hannah Li <hannahli2010@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-03 14:21:21 -05:00
0HyperCube 66ec85a3c9 Bézier-rs: Add utils to subpath (#1058)
* Add utils to bezier-rs subpath

* Apply code review changes

* Remove tan from constant

* Fix compile

* Fix tests
2023-03-02 16:48:09 +00:00
Rob Nadal 8bc290fde9 Bezier-rs: Add function to smoothly join bezier curves (#1037)
* Added bezier join

* Stylistic changes per review
2023-02-28 18:59:06 -05:00
Hannah LiandKeavon Chambers 8d3daeae78 Bezier-rs: Add trim for Subpath (#1006)
* Move compare.rs

* Update traits for Subpath and ManipulatorGroup

* Implement trim

* UI adjustments and more tests

* Add reverse, refactor code, rename variables

* Improve comments

* Comment nits

* Address comments

* Update trim behavior

* Update doc comment for trim

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-26 18:41:11 -05:00
Thomas Cheng f2d35f50de Bezier-rs: Add self_intersection to subpath (#1035)
* add self-intersection to subpath, rebased old work onto master

* fix interactive website after rebase

* fix rustdoc iframe placement

* remove double comment

* address comments

* revert evaluate change

* address comment + fix assert statement bug

* update function comments
2023-02-21 17:08:55 -05:00
Hannah Li 98f172414a Bezier-rs: Add iframes to rustdoc (#1036)
* Add iframes examples

* Move TValue selection to bottom

* Remove spaces

* Add background, adjust heights

* Minor lint fix
2023-02-17 19:09:36 -05:00
a64c856ec4 Bezier-rs: Updated Bezier function signatures to accept TValue (#967)
* Create helper for converting d to t values

* Add euclidean option for tangent and normal

* Modified bezier functions signatures to accept ComputeType

* Stylistic changes per review

* Added ComputeType documentation

* Renamed ComputeType to TValue

* Fixed comments

* Fixed failing unit tests

* Code review

* Fix comments in code review

* Renamed compute_type_to_parametric to t_value_to_parametric

---------

Co-authored-by: Linda Zheng <thelindazheng@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-13 12:31:51 -05:00
Keavon Chambers d990110f63 Apply lints and cleanup to Rust code 2023-01-29 03:01:57 -08:00
Rob Nadal ef99c91226 Bezier-rs: Added function to find intersections between a bezier and a rectangle (#897)
* added function to find intersections for a rectangle

* Added is_contained_within function
2022-12-21 14:44:11 -08:00
TrueDoctor 7d8f94462a Bundle Graphite using Tauri (#873)
* Setup tauri component for graphite editor

Integrate graphite into tauri app

Split interpreted-executor out of graph-craft

* Add gpu execution node

* General Cleanup
2022-12-07 12:49:34 +01:00
52cc770a1e Bezier-rs: Add parametric evaluate and line intersect to subpath (#852)
* add slider to subpath component + change evaluate to take an enum

Co-authored-by: Rob Nadal <RobNadal@users.noreply.github.com>

wip - add intersect to subpath, TODO fix bug

Co-authored-by: Rob Nadal <RobNadal@users.noreply.github.com>

add unit tests to subpath intersections

stress, testing

Co-authored-by: Hannah Li <hannahli2010@gmail.com>

* add parametric eval impl to subpath

* add line intersection to subpath

* Uncomment and #[ignore] disabled tests

* Reorder a few imports

* change subpath:eval slider to radio button

* fixed bug with solve_cubic, fixed unit tests, improved intersection accuracy

* fix failing test

Co-authored-by: Hannah Li <hannahli2010@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-12-11 00:41:02 -05:00
01a9724389 Bezier-rs: Add Euclidean parameterization to Bezier::evaluate (#828)
* Add enum to evaluate for differenciating compute type

* Add euclidean parameterization and update styling in the UI

Co-authored-by: Rob Nadal <robnadal44@gmail.com>

* Update usage of evaluate in graphite

* Add description

* Code review changes

* Update tests

* Improve ComputeType ergonomics

* Large code review/cleanup pass

Co-authored-by: Rob Nadal <robnadal44@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-18 20:37:52 -08:00
56060b8e5f Bezier-rs: Added curve outline functions (#789)
* Implement offset and reverse

Co-authored-by: Rob Nadal <robnadal44@gmail.com>

* Initial work on graduated outline

Co-authored-by: Rob Nadal <robnadal44@gmail.com>

* Handle linear case for graduated scale

* Added skewed outline, fixed graduated scale hourglass bug

* Removed test code

* Update comments

* Fix linting issue

* Improve comments

* Comment fixes

Co-authored-by: Hannah Li <hannahli2010@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-06 21:25:00 -08:00
Hannah LiandKeavon Chambers a695584d36 Bezier-rs: Add a pivot point to the 'rotate' function (#792)
* Add function to rotate around a point

* Update svg

* Improve rotation line-to-center styling

* Add second angle of lines

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-11-06 20:52:58 -08:00
Thomas Cheng dccff784c5 Convert reduce() and offset() Bezier-rs wasm demo functions to render as SVG (#783)
* convert reduce and offset wasm func to return svg

* address comments
2022-10-05 23:54:02 -04:00
55f6d13daf Bezier-rs: continue converting demos from canvas to SVG (#779)
* Convert constructor to use svg

* Convert the through_points functions to svg

* Convert length, lut, derivative, and tangent from canvas to svg

* Fixed bug when t1 == t2 in split

* Converted split and trim to use svg representation, and swapped slider options default to use quadratic options

* Convert normal and curvature to use svg representation in bezier-rs-demos

* Convert the project function to use svg representation in bezier-rs-demos

* Convert the local_extrema, bbox, and inflections to use svgs

* Add text offset constants

* Fix typo

Co-authored-by: Robert Nadal <Robnadal44@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-09-27 17:37:30 -07:00
Hannah Li f74b6ed111 Refactor bezier-rs' to_svg functionality (#758)
* Change Bezier to_svg to include handles and endpoints

* Move params into brackets of format macro, remove unused comment

* Use write macro instead of format

* Fix path for watched directory

* Refactor functions to remove ToSVGOptions
2022-09-01 23:13:39 -04:00