* Restyle UserInputLabel and refactor its usages to have all input its data sent from Rust
* Replace the welcome screen quick buttons with ones sent by backend
* Add the ShortcutLabel widget to the backend
* Replace hints bar with a backend-controlled layout; show mouse icons in place of mouse labels
* Refactor the old menu bar plumbing to use standard TextButtons
* WIP: Fix Mac native menu bar
* WIP: fix desktop menu bar mac
* Refactor menu bar definitions to use the builder pattern
* WIP: fixup desktop
* cleanup
* fix linux
* Remove dead code that was failing to lint
---------
Co-authored-by: Timon Schelling <me@timon.zip>
* Replace the title attribute with custom FloatingMenu tooltips
* Separate tooltip labels and descriptions into two styled blocks
* Move keyboard shortcut tooltips to a separate section at the bottom
* Update shortcut key styling in tooltips and hints bar
* Fix .to_string()
* Add support for RMB/Escape canceling layer drag reordering in the Layers panel
* Disable hover effects on layers during drag; fix insertion line getting cut off at top of stack
* Make file name and document name identical
* Add save as action
* Fix test errors
* Add missing save as action
* Desktop fix drop file open document file message
* Address review comments
* Replace file save suffix with file extension
* Add comment specifying that the upload function takes a html input accept string
* Fix remove file extension in web
* Use let
* Don't show save as menu entry in web
* Don't add SaveDocumentAs in web
* Remove file extension on all open document file calls
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Make viewport element transparent when hole punch is enabled
Instead of removing the viewport element completely we make it transparent
Allows the text tool to work
* Fix formatting
* Rename VectorData to Vector
* Rename other VectorData* types to Vector*
* Move assorted data types out of vector_data.rs into misc.rs
* Rename vector_data.rs to vector_types.rs and remove the vector_types module folder
* Rename other references to "vector data"
* Remove label widgets for raster/vector/group to use "-" instead
* Rename RasterData to Raster
* Rename GraphicGroup to Group
* Fix migrations and rename graphic_element.rs -> graphic.rs
* Rename TaggedValue::ArtboardGroup -> TaggedValue::Artboard
* Add text alignment to Text node
* Lots of renames and improvements
* Add text alignment to the Text tool
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* replace rustybuzz with parley for text layout handling
change text input direction based on text direction
* Code review
* change default character spacing to 0
* add shear to text node
this also adds migration code for documents that don't have shear
* shear migration for text node
- add shear property
- set character spacing to 0
* use old max_width and max_height in text migration if available
* Final code review pass
* Add units to the parameters
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* refactor: opacity + blend_mode -> blend_style
* Add code for clipping
* Add alt-click masking
* Clip to all colors. Fill option
* Fix undo not working. Fix strokes not being white
* Allow clipped to be grouped or raster
* Switch to alpha mode in mask-type
* add plumbing to know if clipped in frontend and add fill slider
* Attempt at document upgrade code
* Fix fill slider
* Add clipped styling and Alt-click layer border
* Use mask attr judiciously by using clip when possible
* Fix breaking documents and upgrade code
* Fix fixes
* No-op toggle if last child of parent and don't show clip UI if last element
* Fix mouse styles by plumbing clippable to frontend
* Fix Clip detection by disallowed groups as clipPath according to SVG spec doesn't allow <g>
* Add opacity to clippers can_use_clip check
* Fix issue with clipping not working nicely with strokes by using masks
* Add vello code
* cleanup
* Add stroke alignment hacks to SVG renderer
* svg: Fix mask bounds in vector data
* vello: Implement mask hacks to support stroke alignment
* Move around alignment and doc upgrade code
* rename Line X -> X
* An attempt at fixing names not updating
* svg: add stroke order with svg
* vello: add stroke order with by calling one before the other explicitly
* fix merge
* fix svg renderer messing up transform det
* Code review; reorder and rename parameters (TODO: fix tools)
* Fixes to previous
* Formatting
* fix bug 3
* some moving around (not fixed)
* fix issue 1
* fix vello
* Final code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix abortion while dragging
* Create function for text bounding box
* Reorder arms of text tool FSM
* add transform cage to textbox pt.1
* add transform cage pt.2
* Fix minor issue after merge
* Get bounding box working in place without action keys
* Add max_height and disable pivot drag
* Cleanup code and write doco for new utility function
* Minor change due to merge
* Add bottom overlay
* Get modifier keys to work pt.1
* Code cleanup
* cleanup
* Fix transform
* Minor improvements
* Undo debug statement!
* Add comments and keep original layer transformation
* Alt from centre
* Fix merge conflict
* Minor code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: James Lindsay <78500760+0HyperCube@users.noreply.github.com>
* Remove color input outline; reduce antialiasing compositing artifacts in color widgets
* Rename ColorButton to ColorInput
* Add features and aborting to several other widgets
- Prevent Esc from closing parent floating menus when aborting
- Fix missing icon regression
- Gutter resizing abort
- Color picker aborts, Shift axis alignment, improve click/drag behavior for gradient spectrum
- Scrollbar abort, repeat when held, fix directional arrows when viewport is zoomed
- Number input abort, repeat when held
* Move ColorInput into the inputs folder
* Fix tiny logo
* Make progress in text tool
* Add line_width to gcore and gstd
* minor fix
* Dragging sets line_width correctly
* Get draw overlay to work
* Typo fix
* Make progress in text tool
* Add line_width to gcore and gstd
* minor fix
* Dragging sets line_width correctly
* Get draw overlay to work
* Typo fix
* Improve text bounding box
* Add toggle for editing line width
* Take absolute value of drag
* Fix optional properties
* Code review
* Attempt to add box height and abort with keys
* Attempt to add key modifiers and snap manager
* Use resize for improved dragging
* Refactor typesetting configuration into a struct
* Fix missing px unit in frontend
* Remove lines on rendered text
* Fix backwards compatibility
* Refactor lenient slection as an associate function in tool data
* Add dashed quad to text nodes
* Use correct names for max height and width
* Additional renames and reorder
* ReResolve conflict
* Code review and improvements
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* properties panel remains active when user edits text layer
* Keep text layers selected after editing
* Update editor/src/messages/portfolio/document/document_message_handler.rs
* Delete Empty Text Layer on Escape or Right Click
* Fix: delete empty text layer on right click
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add "Fade Artwork" slider and disable tools when graph is open
* Add navigation and layer/node management buttons to graph top bar
* Reduce code duplication
* Add node button
* Improve css a bit
* Add layer renaming to the Properties panel and move New Layer to that, plus add unpinning to properties sections
* Add tooltip
* Re-add layer itself in listing
* Final code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Gradient picker
* Fix up color picker layout CSS problems
* Begin hooking up SpectrumInput for gradient in the ColorPicker
* Working gradient picking on the frontend only
* Plumb FillColorChoice into the backend
* Hook everything else up, just with a weird bug remaining
* Fix some svelty reactivity issues
* Add and remove stops
* Cleanup
* Rename type
* Fill node document format upgrading
* Fix lint
* Polish the color picker UX and fix a bug
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>