Commit Graph

160 Commits

Author SHA1 Message Date
Keavon Chambers
747dae3bb6 Improve auto-linking of layers dragged onto links 2023-12-07 16:17:25 -08:00
Keavon Chambers
60a9c27bf1 Add viewing/editing layer names, add Blend Mode node, and clean up Layer node (#1489) 2023-12-07 15:10:47 -08:00
Keavon Chambers
01499de8e7 Make the tool shelf adapt to multiple columns and improve panel scrollbars
Closes #176
2023-12-06 02:10:40 -08:00
Keavon Chambers
9c83d054cf Redesign the Layers panel 2023-12-06 01:52:02 -08:00
Bijay Shrestha
4fead6e7ec Add option to toggle ruler visibility (#1479)
* Sending Toggle Ruler message and setting visibility. Text and markers not working

* Added resize on mount for Ruler Input

* Set default for rulers_visible to pass test

* Ruler Visibility portfolio wide instead of document

* Sending Toggle Ruler message and setting visibility. Text and markers not working

* Ruler Visibility portfolio wide instead of document

* Cleanup

* Reorganize the View menu bar; add toggle rulers hotkey

* Remove non-working redundant bools, and make rulers set per-document

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-28 03:34:23 -08:00
0HyperCube
b2ca643e6e Fix transforms, Brush tool, and G/R/S (#1473)
* Transform fixes

* Fix the desert artwork

* Change artboard icon

* Better handling when transforming brush strokes

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-26 20:54:06 -08:00
0HyperCube
8a1cf3ad5d Migrate demo artwork and fix all failing CI tests (#1459)
* Initial work on fixing tests

* Fix formatting

* Remove dead code to satisfy rustc warnings

* Insert into an artboard

* Load updated artwork in editor

* Remove popup when importing image

* Fix up demo art

* Change transform app[lication method

* Reduce number of enums called BlendMode

* Finalize the demo artwork upgrade

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-19 23:06:21 -08:00
Keavon Chambers
719c96ecd8 Rename and reorganize several widgets (#1462)
* Rename SwatchPairInput -> WorkingColorsButton

* Remove unnecessary Svelte each-loop keys

* Rename (and migrate) MenuBarInput -> MenuListButton

* Rename PivotAssist -> PivotInput

* Rename PersistentScrollbar -> ScrollbarInput and CanvasRuler -> RulerInput

* Rename DIalogModal -> Dialog

* Rename WidgetRow -> WidgetSpan
2023-11-18 04:34:30 -08:00
Keavon Chambers
a6ca43bb2d Restore ESLint and Prettier auto-formatting and CI linting (#1457)
* Restore ESLint and Prettier autoformatting

* Fix formatting and lints in web files

* Hacky fix to eslint crash

* Fix remaining lints

* Add lint-fix script

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2023-11-16 13:12:47 -08:00
Keavon Chambers
09743dcdc4 Rename DocumentNodeType to DocumentNodeBlueprint for clarity 2023-11-05 01:24:53 -08:00
0HyperCube
2feef62f23 Fix the Eyedropper tool (#1440)
* Fix eyedropper

* Remove dead code

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-25 17:18:15 +01:00
0HyperCube
5827e989dc Migrate the Select tool to the document graph (#1433)
* function for accessing document metadata

* Better select tool

* Fix render

* Fix transforms

* Fix loading saved documents

* Populate graph UI when loading autosave

* Multiple transform nodes

* Fix deep select

* Graph tooltips

* Fix flip axis icon

* Show disabled widgets

* Stop select tool from selecting artboards

* Disable (not hide) the pivot widget; remove Deep/Shallow select for now

* Code review changes

* Fix pivot position with select tool

* Fix incorrectly selected layers when shift clicking

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-17 11:09:32 -07:00
Dennis Kobert
833f41bccb Insert pasted images as layers in document graph (#1418)
Changes:

Graph is evaluated on every viewport change
move all navigation logic into the viewport
reduce the number of js roundtrips
add canvas rendering
enable image pasting
various cleanups
Fix cache nodes being reset every evaluation
2023-10-17 11:02:07 -07:00
hypercube
40aab0332a Fix eyedropper tool 2023-10-17 11:02:06 -07:00
0HyperCube
e77782aadb Remove console spam (#1400)
* Remove console spam

* CSS Style

* Slight cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-27 16:12:32 -07:00
Keavon Chambers
0e97a256b7 Fix node colors; fix spacebar not closing graph 2023-08-20 23:32:27 -07:00
Keavon Chambers
185106132d Move node graph from panel to overlay on viewport 2023-08-19 01:21:37 -07:00
Keavon Chambers
5a7d230156 Improve the layers UI in the node graph 2023-08-18 14:26:59 -07:00
Keavon Chambers
f2b0abc164 Roll back node dragging smoothing for now due to wire visual bugs 2023-08-09 01:10:35 -07:00
Keavon Chambers
c653fe9579 Add a few node graph style improvements
Also add smoothing to node dragging
2023-08-05 00:55:19 -07:00
Keavon Chambers
3450d638a6 Layer-based nodes redesign, just the basics so far (#1362)
* Redesign the nodes

* Basic vertical stacking syntax sugar

* Fix node connections

* Primary output and line thickness

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2023-08-04 14:56:00 -07:00
Keavon Chambers
a267582b4c Fix tool shelf's scrollbar layout shift
Caused by Chromium 113 removing `overflow: overlay;`.
This fixes it for just the tool shelf.
2023-08-03 23:33:24 -07:00
0HyperCube
08f9be6aaf Artboard nodes (#1328)
* Create artboard nodes

* Update node when resizing artboard

* Render clipped artboards

* More stable feature

* Do not render old artboards

* Fix some issues with transforms

* Fix crash when drawing rectangle

* Format

* Allow renaming document from Properties panel

* Adjust artboard label styling

* Fix document graph refresh so artboards show up

* Make "Clear Artboards" coming soon

* Fix displaying an infinite canvas

* Show document name in node graph options bar

* info!() to debug!()

* Fix Properties panel not being cleared when all docs closed

* Remove dead code

* Remove debug logs added in this branch

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-07-27 07:35:17 +01:00
0HyperCube
80cc5bee73 Fix clippy lints (#1327)
* Fix clippy lints

* Update formatting

* Remove unsafe send impls

* New type for Rc<NodeContainer>
2023-07-19 16:38:23 +01:00
Samyat Gautam
173398ad55 Improve 'add node' menu (#1312)
* improved node adding list with dropdowns and scrolling

* changed arrow icon from default details arrow

* made 'add node' menu appear above mouse when clicking at bottom of nodegraph. Searching automatically opens the dropdowns you need. Set fixed 'add node' menu size

* updated code style to be more clear

* undo mistake changes

---------

Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
2023-06-23 14:01:39 -04:00
Dennis Kobert
45b04f4eb9 Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type

* Add Texture View to shader inputs

* Implement basic rendering pipeline

* Render first texture using render pipeline

* Fix output color space

* Precompute the rendering pipeline

* Move gpu context creation to editor api

* Port gpu-executor nodes to node registry

* Fix canvas nodes and make code compile for non wasm targets

* Pin wasm-bindgen version

* Disable miri temoporarily for better ci times

* Fix formatting

* Remove unsafe block

* Bump wasm-pack version

* Bump wasm-bindgen version

* Add gpu feature guard for push node

* Make Into node async
2023-06-07 17:13:21 +02:00
Dennis Kobert
259dcdc628 Use canvas as target for raster rendering (#1256)
* Implement ApplicationIo

* Simplify output duplication logic

* Fix let node initialization for ExtractImageFrame

* Async macros

* Use manual node registry impl

* Fix canvas insertion into the dom
2023-05-30 20:12:59 +02:00
0HyperCube
0c7b55949d Fix some node connection UI issues (#1248) 2023-05-26 18:02:05 +01:00
0HyperCube
6400953af5 Thumbnails for the layer node (#1210)
* Thumbnails for the layer node

* Raster node graph frames

* Downscale to a random resolution

* Cleanup and bug fixes

* Generate paths before duplicating outputs

* Fix stable id test

* Code review changes

* Code review pass with minor changes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-18 05:12:50 +01:00
Chase
05f58f4ca1 Allow right clicking in text fields (#1207)
* Allow right clicking in text edit

* Cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-12 13:55:03 +08:00
Keavon Chambers
dcabd6c0b4 Refactor naming to deprecate "node graph frame" terminology (#1187) 2023-04-28 01:30:47 -07:00
Keavon Chambers
1f5bfdc2e5 Minor UI design style revamp 2023-04-27 02:05:45 -07:00
0HyperCube
ef93f8442a Migrate text layers to nodes (#1155)
* Initial work towards text to node

* Add the text generate node

* Implement live edit

* Fix merge error

* Cleanup text tool

* Implement text

* Fix transforms

* Fix broken image frame

* Double click to edit text

* Fix rendering text on load

* Moving whilst editing

* Better text properties

* Prevent changing vector when there is a Text node

* Push node api

* Use node fn macro

* Stable ids

* Image module as a seperate file

* Explain check for "Input Frame" node

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-27 03:07:43 +01:00
Keavon Chambers
9db5ad43bf Add the Channel Mixer node (#1142)
* Add the Channel Mixer node

* Fix NodeIdentifier not found in Registry

* Add radio toggle for red/green/blue

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-04-17 12:47:24 -07:00
0HyperCube
ed6140b4a7 Brush tool live preview (#1116)
* Disable vector preview for brush tool

* Fix brush preview

* Fix warping

* Left and right square brackets to change size

* Add linear interpolation

* Modfiy existing selected brush layer

* Resolve warnings

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-12 18:50:42 +01:00
Keavon Chambers
0a9427fe6e Polish node graph frames and rename them for clarity (#1104)
* Polish layer panel UI and layer type icons/text

* Assorted UI text and comment cleanup

* Insert Transform node before Imaginate node via tool

* Rename "Node Graph Frame" to Layer type and Frame tool

* Rename "Node Graph Frame" to "Frame" tool

* Update Node Graph Frame -> Frame tool icon

* Fix lint warnings
2023-04-03 01:52:25 -07:00
Andre Roelofs
639a24d8ad Replace TS relative @ import path (#1087)
Migrated the import shortcut used in Svelte from @ to @graphite for better future package compatibility

Co-authored-by: Andre Roelofs <andreroelofsai@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-26 01:39:38 +01:00
Keavon Chambers
bfbabbc4dc Fix remaining known Svelte UI regressions
Closes #1040
2023-03-20 21:26:33 -07:00
Keavon Chambers
29af355f20 Fix Eyedropper tool and make Svelte's bind:this more robust 2023-03-11 12:32:01 -08:00
Keavon Chambers
5748d9bff4 Assorted code file cleanup following Svelte switch 2023-03-10 15:48:04 -08:00
Keavon Chambers
6e20ea538b Replace the Vue frontend with Svelte 2023-03-10 03:54:39 -08:00
Keavon Chambers
e539e43483 Rename .vue files to .svelte for diffing 2023-03-10 03:53:15 -08:00
Keavon Chambers
2327524690 Move JS script to the top of each Vue file 2023-03-10 03:44:49 -08:00
Keavon Chambers
6139e807d0 Fix graph scrolling bug from #1021
And replicate those changes to the Svelte version.
2023-03-03 02:28:52 -08:00
multisn8
7a52e50a94 Add 'Zoom with Scroll' input navigation scheme to preferences (#1021)
* Add use_scroll_as_zoom field to preference handler

* Add {Create,Delete}Mapping variants to message

* Revert "Add {Create,Delete}Mapping variants to message"

This reverts commit 0ba74754c9fb0c78d0b590c96e1d4fe2cfdd13e7.

* Revert "Add use_scroll_as_zoom field to preference handler"

This reverts commit d30f7c9edfa6d6e156939ca07f4db81f288975fd.

* Add basic scroll_as_zoom mapping

* Create overengineered mapping patch abstraction

* Add (for now passthrough) input layout manager

* Actually handle ModifyLayout messages (untested)

* Add backend preferences <-> layout manager comms

* Add scroll-as-zoom to actual preferences UI

* Rename LayoutManager -> KeyMapping

* Add Input section to preferences and title case

* Add scrollAsZoom frontend handling code (untested)

* Handle frontend <-> preferences comms

* (broken) Move scrollAsZoom persistence into state

* Fix scrollAsZoom having no effect on node graph

* Remove debugging helpers

* Fix confusion between horizontal and vertical

* Rename feature

* Move new message handler into folder

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-24 07:18:04 +01:00
0HyperCube
1b0e1b9bdf Update Imaginate to output bitmap data to the graph via Image Frame node (#1001)
* Multiple node outputs

* Add new nodes

* gcore use std by default to allow for testing

* Allow multiple node outputs

* Multiple outputs to frontend

* Add ImageFrameNode to node registry

* Minor cleanup

* Basic transform implementation

* Add some logging to image encoding

* Fix ImageFrameNode

* Add transform input to Imaginate node (#1014)

* Add transform input to imaginate node

* Force the resolution to be edited with no transform

* Add transform to imaginate generation

* Fix compilation

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add labels to node outputs

* Fix seed; disable mask when transform is disconnected; add Imaginate tooltips

* Rename 'Input Multiple' node to 'Input'

* Code review

* Replicate to Svelte

* Show only the primary input chain in the Properties panel

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-11 08:56:31 +00:00
Keavon Chambers
d456640bb8 Fix regressions in previous PR 2023-02-09 11:53:14 -08:00
0HyperCube
64e62699fc Replace the image layer type with an Image node (#948)
* Use builder pattern for widgets

* Arguments to new function

* Add node graph when dragging in image

* Fix duplicate import

* Skip processing under node graph frame if unused

* Reduce node graph rerenders

* DUPLICATE ALL frontend changes into other frontend

* DUPLICATE more changes to another frontend

* Code review

* Allow importing SVG files as bitmaps

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-01-27 10:01:09 +00:00
0HyperCube
df44e8d978 Fix dragging nodes (#936) 2023-01-02 14:38:43 +00:00
0HyperCube
2bcc3d3baf Improve history states (#932)
* Add some more history states

* Fix undo whilst drawing

* Paste image history

* Toggle output and preview history

* Code review nits

* Remove extra '{'

* Fix typo

* Fix about.toml

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-01-01 22:02:44 +00:00