Commit Graph
124 Commits
Author SHA1 Message Date
Keavon Chambers 808662e3d2 Add a drill-in button beside Data panel gradient preview widgets (#4398) 2026-08-03 04:31:48 -07:00
Keavon Chambers 2f24459344 Rework Gradient into a newtype of List<Color> with optional position and midpoint attributes (#4397)
* Rework Gradient into a newtype of List<Color> with optional position and midpoint attributes

* Fix Vello stopless-gradient fallback coverage, empty legacy gradient tables, the node docs gradient swatch, NaN position elision, and wired setter input overwrites
2026-08-03 04:05:02 -07:00
Keavon Chambers 3d7e85c054 Improve number fields/labels in the UI to filter out floating point noise and truncate at correct precision (#4363)
* Improve the displayed precision of float number labels

* Show actual tiny values in high-precision number fields
2026-07-23 00:22:13 -07:00
Keavon Chambers 2090e9979a Make the data model use Item and List types universally, with nodes authored as rank-polymorphic kernels (#4335)
* Add rank polymorphism node audit classifying all 271 nodes

* Implement StaticType for Item<T>

* Generate Item and mapped List wire variants for nodes declaring an Item<T> primary input

* Migrate nine nodes to Item element-wise kernels, dissolving the blending trait boilerplate

* Document the Item kernel implementation and staging plan

* Route Item<Vector> through TaggedValue::TypeDefault

* Add executor integration tests covering the Item and List wire variants

* Collapse element-wise Item/List wire pairs to the List form for conversion insertion

* Migrate sixteen vector modifier nodes to Item element-wise kernels

* Migrate Sample Image, Extend Image to Bounds, and Dehaze to Item element-wise kernels

* Fix bevel_with_transform test to actually exercise the transform attribute

* Implement From<T> for Item<T>

* Register PromoteNode rank adapters wrapping bare values into Item wires

* Insert PromoteNode adapters for Item/List wire pair fields in the preprocessor

* Define a real promote node backing the PromoteNode registry identifiers

* Zip ranked Item connectors by frame slot in the mapped element-wise variant

* Register ItemToListNode singleton raise adapters

* Resolve Item wires against List connectors by inserting promotion adapters at construction

* Rank the Offset Points distance connector and prove mixed-rank resolution end-to-end

* Implement Clampable for Item and List wires with per-variant clamp bounds

* Rank the Round Corners radius connector, exercising hard bounds on a ranked wire

* Implement ApplyTransform for Item

* Add Item wire implementations to the Transform node, keeping rank-0 chains rank 0

* Detect element-wise nodes by lazy primary connectors declaring Output = Item

* Convert Transform to an Item kernel with ranked parameters, delivering the broadcast milestone

* Rename Apply Transform to Bake Transform, baking item transforms on Vector, DAffine2, and DVec2

* Promote bare wires onto Item connectors at resolution via WrapItemNode adapters

* Rank the numeric, vector, and boolean parameters across the migrated element-wise nodes

* Rank the enum, integer, and seed parameters, registering their rank adapters via a consolidated macro

* Amend the audit with the DashPattern value type resolution

* Migrate the string family to Item element-wise kernels

* Unwrap Item wires into bare legacy connectors at resolution via UnwrapItemNode adapters

* Shadow owned node parameters in bodies instead of mut in signatures

* Migrate the math family and string measure nodes to Item element-wise kernels

* Convert the comparison and clamp nodes to Item kernels, dropping unreachable &str rows

* Flat-map expander kernels returning List under the mapped variant's frame

* Migrate the expander nodes to Item kernels flat-mapping under the frame

* Remove the unused peel_list helper

* Rank the raster adjustment and blending kernels, recontextualizing shader nodes onto an Item stand-in

Migrate the 16 adjustment nodes, Mix, Color Overlay, and Gradient Map from whole-List kernels to rank-0 Item kernels, letting the macro derive the List-mapped (zip) variants. Move the Adjust and Blend per-element seams off List onto the element types (add the Raster<CPU> impls, drop the now-dead List impls).

Shader nodes keep their bodies verbatim: PerPixelAdjust re-emits the identical kernel against a transparent no_std Item stand-in, so every Item<T> connector and .element() call resolves to a zero-cost identity on the GPU while the uniform buffer stays bare repr(C). The macro peels Item off ranked uniform params, wraps the fetched texel and uniforms at the entry point, and unwraps the result. This drops the shader_node/Item incompatibility guard. Register rank adapters for the adjustment enums.

* Update the rank polymorphism roadmap for the landed shader-node and adjustments chunk

* Rename the GPU Item stand-in to ShaderItem, aliased as Item at its shader-node import sites

* Flip the vector shape generators to emit rank-0 Item<Vector>

The shape generators (Rectangle, Circle, Ellipse, Arc, Spiral, Polygon, Star, Arrow, Line, Grid, QR Code) each produced exactly one shape wrapped in a singleton List<Vector>. Emit Item<Vector> directly so they connect to the rank-0 content connector of the migrated Transform node. Downstream List consumers receive the value through the existing Item to List promotion.

Relax the element-wise validation so a `()` (generator) primary may return Item<T> without being element-wise. Adapt the Repeat on Points test, which still takes a List content connector, by raising the generator's Item output through a singleton wrapper node.

* Parse ranked Item<T> parameter defaults against the bare element type

A ranked `Item<T>` parameter's default value is a bare, unranked `T` (promoted to the wire at resolution), but the preprocessor was handed the wrapped `Item<T>` type and could not parse the literal, flooding the console with warnings and dropping the defaults. Key the field's default_type metadata off the peeled element type for concrete ranked parameters, leaving generic `Item<T>` primaries and skip_impl nodes untouched.

* Parse an element-wise primary's scalar default against the bare element type

An element-wise node's primary reports its default_type as the List wire form so an unconnected primary defaults to an empty list. But when the primary carries a scalar `#[default]` (such as Root's radicand), that literal must parse as a bare element, not a List. Key the primary's default_type off the bare element type when it has a Default value source, keeping the List form otherwise.

* Add the DashPattern value type for stroke dash sequences

Introduce a rank-0 DashPattern value type (a Vec<f64> of alternating dash and gap lengths) so a stroke's dash pattern is a single frameable value rather than a rank-1 List<f64>. Register it as an auto-generated TaggedValue variant, parse its default from a comma or space separated string, and register its rank adapters. Not yet wired into the Stroke node.

* Rank the Fill and Stroke nodes element-wise and give Stroke a DashPattern connector

Migrate Fill and Stroke to element-wise Item<V> primaries (over Vector and Graphic element types) via a new element-level VectorItemMut trait, so styling one shape yields one shape and rank is preserved instead of promoting the input to a singleton List and emitting a List. The macro derives the List-mapped variant for genuine collections.

Wire the Stroke dash sequence to the new rank-0 DashPattern value type, collapsing the old content x paint x dash cartesian and dropping the IntoF64Vec trait. Update the stroke properties dash widget, the drawing tool, and graph-operation plumbing to read and write DashPattern, and migrate legacy F64Array, F64, and String dash inputs on document open.

Assign Colors stays a whole-collection node: each element's gradient position depends on its index among all siblings, which the element frame does not expose, so it keeps its List primary and the VectorListIterMut trait.

* Register rank adapters for the ranked Stroke enum parameters

The element-wise Stroke node ranks its align, cap, and paint order parameters as Item<StrokeAlign>, Item<StrokeCap>, and Item<PaintOrder>, but those enums lacked promotion adapters, so a bare default enum value could not be promoted to its Item wire and no Stroke variant resolved ("No construct found for node"). Register their rank adapters alongside StrokeJoin.

* Display Item wires in the Data panel without a List's ID column

Add a TableItemLayout impl for Item<T> and recognize Item wire types when introspecting graph data. An Item holds a single element, so it renders as a one-row table of the element plus its attributes with no leading index column, and it labels as its element type T rather than a List's T[]. Add ItemAttributeValues::get_any for the attribute widget dispatch.

* Register MonitorNode for Item wire types so the Data panel introspects them directly

Graph introspection wraps the inspected output in a generic MonitorNode typed to the wire. Without Item<T> monitor registrations, an Item<Vector> output could only be monitored after an Item to List promotion, so the Data panel captured and displayed a List<Vector> despite the connector being Item<Vector>. Register monitors for the Item types the element-wise nodes emit, and add the matching Data panel downcast entries.

* Color and double Item/List wires and cleave layer-stack connectors in the node graph

* Route wire color and rank through hidden nodes and refresh them on type changes

* Rework the DashPattern connector conversions with element-wise promotion and an explicit reducer node

* Rank the remaining value, context, aggregation, and transform nodes onto Item<T> wires

* Back DashPattern with a List<f64> so the Data panel can introspect its lengths

* Carry a single Item<T> through varargs so the Read context nodes emit Item<T> not List<T>

* Relax rank validation for aggregation shapes, add element adapters, and match variants by fewest promotions

* Rank the remaining bare and unnecessarily-List connectors across the node catalog

* Add Graphic::None and the FillChoice paint value, making colors and gradients plain values

* Rename GradientStops to Gradient and the legacy Gradient/Fill structs to LegacyGradient/LegacyFill

* Restore generator frame-from-params ranking to the roadmap as a planned stage

* Rename the ranked-field adapter identifier from PromoteNode to FieldAdapterNode to reflect its full contract

* Unload only the wires whose displayed style changed when types update

* Peel wire rank in the editor's semantic type checks so rank-0 layers are recognized

* Restore the whole-List Transform variant so rank-1 content wires resolve again

* Register the Item wire forms for the Memoize and Context Modification infrastructure nodes

* Give every ranked connector a field adapter and add numeric cast variants for legacy wires

* Key a ranked param's type default off its Item wire form when no literal default exists

* Inherit the layer's content value when splicing a node into an empty chain

* Migrate stale List-form TypeDefault inputs to the definition's current default

* Generate the mapped wire variant only when the element-wise node has a frame source

* Let a bare wire feed a List connector via a wrap-raise adapter, costed as two rank steps

* Add a zip companion to the whole-List Transform so ranked List parameters pair per slot

* Add the Sum, Average, Minimum, Maximum, Any, and All list reducers

* Convert the measure family to element-wise Item kernels per the audit classification

* Prefer the bare element value over the Item type default so ranked params keep their widgets

* Rename GradientStopsUI to GradientUI

* Split Fill's optional transform into a _has_transform bool and a ranked _transform matrix

* Rename the migration-only OptionalDAffine2 TaggedValue to LegacyOptionalDAffine2

* Flow byte buffers as Item<Resource> instead of List<u8> across the byte nodes

* Macro-generate the list-content wire variant, retiring the hand-written Transform-zip, Area, and Centroid companions

* Let ()-primary generators take ranked params and frame over them via the mapped variant, ranking Circle's radius

* Rank the vector shape generators' params to Item, adding a rank-aware input grab to the introspection harness

* Rank the value, color, and text generator params to Item

* Rank the raster, web-request, and context-reader generator params to Item

* Fix the repeat and brush test wirings left behind by the param-ranking sweeps

* Delete the vestigial Some, Unwrap Option, and Size Of debug nodes

* Delete the Attach Attribute node, folding its role into Write Attribute

* Add the Filter and Sort list companion nodes

* Guard the removed-definition migration swap target with a test

* Add the Box Corners value type in place of the rectangle corner radius list

* Split Text to Vector's per-glyph mode into a Text to Vector Glyphs node

* Rank the Combine Channels node's channel connectors to Item

* Make Map Points an element-wise node

* Delete the deprecated Upload Texture node

* Update the implementation roadmap to reflect the landed stages

* Let monitor introspection read rank-0 wires, locking in the layer coercion promotion path

* Prefer the rank-0 default when disconnecting a rank-capable input

* Make Path Modify an element-wise node

* Wrap node paths in a NodeIdPath newtype so they flow as a single Item

* Give Item<Raster<CPU>> a default so an unconnected Brush background resolves

* Stop the Brush node from setting layer attributes its paint operation doesn't produce

* Present-gate Flatten Path's adopted layer path like its fill and stroke

* Gate carried layer attributes on static column presence, not runtime values

* Give the remaining graphic Item<T> types a default so unconnected primaries resolve

* Dispatch a ranked param's Properties widget from its rank-0 element type

* Make Extract Transform an element-wise node, restoring the Origins to Polyline body

* Rename Flatten Path to Combine Paths

* Stamp Legacy Layer Extend's adopted layer path as a readable NodeIdPath

* Drop the dead List<u8> and List<NodeId> wire rows

* Rank Flatten Graphic's Fully Flatten toggle to Item

* Update the implementation roadmap with the endgame scope

* Make Combine Paths a reducer that collapses the whole frame into one path

* Stop type-converter nodes from carrying the source's unrelated attributes

* Format the Origins to Polyline regression test

* Wrap the Brush node's trace in a BrushTrace newtype so it flows as one value

* Make Switch a framed element-wise select, bundling whole collections

* Widen and align element-type coverage across the list and graphic nodes

* Register the compiler's cache chain pair for every ranked enum and newtype wire

* Fix wire colors for Passthrough outputs, bundled lists, and bools, and widen list wires

* Represent List wire types structurally with Type::List, replacing name-parsed rank promotion

* Treat scope and data fields as environment, rank scope wires as Item, and feed the render boundary through a context vararg

* Delete the vestigial Clone debug node

* Reinstate Upload Texture as an element-wise node and fix the GPU variants' scope executor and rank adapters

* Rename Combine Paths back to Flatten Path, deferring that rename to its own PR

* Deduplicate the promotion adapter registrations into the field adapter macro

* Rank Write Attribute's value connector to Item<AttributeValueDyn>, retiring the UnwrapItem bridge

* Vertical wire styling

* Store the editor layer path attribute as a bare NodeIdPath, not an Item<NodeIdPath>

* Rank Context Modification's features connector to Item<ContextFeatures>, dropping the dead memoize row

* Rank Path Modify's modification parameter to Item<Box<VectorModification>>

* Rename the field adapter node family to input adapter

* Drop the dead bare scalar rows from Context Modification's implementations list

* Move the dynamic executor's test module into its own file

* Drop the registry's unreachable bare rows for Memoize, the cache chain, and ConvertNode

* Materialize stored TaggedValues as ranked Item wires at the source

* Remove the bare-wire promotion and adapter machinery made dead by ranked value materialization

* Plant the input adapter for List-only inputs, composing position conversion from standard rows

* Consolidate Into/Convert conversions into the input adapter umbrella and rename the rank adapter identifiers

* Fix grouped layers gaining a phantom None stack element from the FillChoice default hijacking every List<Graphic> disconnect

* Enforce ranked node inputs in the macro, rejecting bare wire declarations

* Remove the unit Context => () machinery rows, leaving () purely as the no-primary sentinel

* Add a --signatures rank-audit mode to node-docs for the ranked-wire migration

* Remove the node-docs --signatures rank-audit mode now that ranked wires are enforced

* Migrate legacy no-color values on the Black & White, Color Overlay, and Empty Image color inputs

* Rewrite the element-wise accessor wire type at the primary input, not raw index 0

* Register the cache chain for Resource wires, replacing the lone hand-written Monitor row

* Gate the remaining Raster<GPU> registry rows behind the gpu feature

* Let List<DVec2> wires erase to ListDyn for the attribute reader and element counter

* Rename Extract Element to Item at Index, Count Elements to List Length, and Omit Element to Remove at Index

* Store paint picks as plain color/gradient values, removing the FillChoice value type

* Code review restructuring

* Sort by the consumed sort_key attribute or natural element order, adding the Sort Key node

* Remove the new list-combinator and reducer nodes to defer them to a follow-up PR

* Parse Fill and Stroke color defaults through the paint wire's Graphic element

* Emit ranked implementation-row default types structurally so their element TypeIds survive to default-literal parsing

* Exempt the deliberate no-paint choice from the stale List-form TypeDefault migration

* Migrate the legacy 4-input Fill directly to the split has-transform shape

* Upgrade the demo artwork

* Fix the valid AI review findings: Item eq/hash contract, table-era no-paint migration, quantize List rows, and other smaller issues

* Remove the rank polymorphism working documents

* Hash Item attribute values directly instead of debug-formatting them, speeding up cached evaluation

* Replace the data panel's dead bare-wire downcast arms with full coverage of the ranked monitor row types

* Derive PartialEq for Item now that attributes participate in equality

* Extend the data panel's attribute dispatchers with the newly supported scalar and choice enum types

* Add List monitor rows for the framed numeric conversion outputs so inspecting them resolves, with matching data panel arms
2026-07-15 19:03:01 -07:00
Keavon Chambers 97a43e66fb Split up Wasm binaries so Cloudflare deployments stay below 25 MB per file 2026-07-14 14:43:34 -07:00
Keavon Chambers 96be4ec351 Add an "Initializing Renderer…" overlay when Vello shader compilation is slow on web 2026-05-23 01:07:26 -04:00
Keavon Chambers a56746c6bf Deprecate all usages of the Color struct representing gamma space values, fixing round-trip precision bugs (#4149)
* Deprecate all usages of the Color struct representing gamma space values, fixing round-trip precision bugs

* Code review fixes
2026-05-14 22:48:33 -07:00
Keavon Chambers 629a1f4b4c Redesign how the control bar handles fill and stroke colors (#4137)
* Revamp how the control bar handles fill and stroke colors

* Fix bugs

* Code review
2026-05-11 18:13:02 -07:00
Keavon Chambers 9d876ab27d Add support for opening multiple selected files from disk (#4128) 2026-05-07 21:21:45 -07:00
Keavon Chambers e59612c4ce Port the color picker popover to a Rust-defined layout (#4102)
* Break out VisualColorPickersInput.svelte

* Break out ColorComparisonInput.svelte and ColorPresetsInput.svelte

* Add backend definitions and plumbing for the 4 new widgets

* Port the ColorPicker.svelte layout and business logic to Rust

* Port more ColorComparisonInput.svelte logic to Rust

* Port more SpectrumInput.svelte logic to Rust

* Port more frontend logic to Rust

* Code review

* Code review

* Fix some CSS
2026-05-05 02:47:53 -07:00
Timon 6c5e3c97f8 Refactor persistence to combine document handling and workspace layout (#4031)
* Unify editor state persistence

* Review

* Fix

* Remove redundant DocumentDetails

* LoadDocumentContent indirection
2026-04-19 09:31:21 +00:00
Keavon ChambersandTimon 60f16d72a5 Refactor IndexedDB document persistence to reuse data structures of desktop persistence (#4020)
* Switch indexedDb document serialized struct from camelCase to snake_case

* Refactor and migrate old indexedDb format to the same shape as desktop persistence

* Avoid duplicate struct definitions in the desktop crate

* Refactor frontend message handling to consolidate auto-save document loading

* Code review

* Review

---------

Co-authored-by: Timon <me@timon.zip>
2026-04-15 02:29:23 -07:00
Keavon Chambers b100892bfa Add support for persistent storage of panel layouts, sizes, and active tabs (#4017)
* Add persistence to panel layouts

* Fix and persist the Window > Focus Document mode

* Add a Window > Reset Workspace action

* workspace_layout.json -> workspace_layout.ron

* Fix native app hole punch

* Cleanup review pass
2026-04-08 21:05:58 -07:00
Keavon Chambers 55463fe0aa Refactor platform detection to use import.meta.env.MODE instead of isPlatformNative() 2026-04-03 21:26:27 -07:00
Keavon Chambers b52bf7b7d4 Add support for reordering document tabs (#3999)
* Add support for reordering document tabs

* Fix tab bar scrolling

* Close tab without activating it on pointerdown
2026-04-03 06:35:52 -07:00
Keavon Chambers 5edb00bd9a Fix virtual scrolling MenuList font family dropdowns shrinking when wider content is unmounted (#3987)
* Fix virtual scrolling MenuList dropdowns shrinking when wider content goes away

* Code review fixes

* Fix small CI workflow bug

* Stop scrolling in dropdowns from horizontally scrolling the control bar

* Use more robust way of getting commit hash in CI workflow
2026-04-02 19:24:41 -07:00
Keavon Chambers 1a06d3ea80 Improve PWA support with service worker-based offline caching (#3985)
* Implement the service worker for cached offline mode

* Improve pre-loaded font menu preview visualization

* Code review fixes

* Simplify Response construction

* Attempt to fix ERR_FAILED when reloading page on CF Pages

* Reject service worker install if any precache fetch fails
2026-04-02 18:14:40 -07:00
Keavon Chambers 342160b803 Remove unused frontend npm dependencies (#3935)
* Remove unused frontend npm dependencies

* Add a guard on database open
2026-03-21 21:19:24 -07:00
Keavon Chambers d5d10fe548 Rename /frontend/wasm -> /frontend/wrapper (#3927) 2026-03-21 03:46:47 -07:00
Keavon Chambers 087b4cd71f Rename EditorHandle -> EditorWrapper and organize editor_api.rs (#3925)
* Rename EditorHandle -> EditorWrapper and organize editor_api.rs

* pub -> pub(crate)
2026-03-21 03:27:57 -07:00
Keavon Chambers 9bcac1af2d Remove JS module import prefixes and use absolute paths to the frontend directory (#3924)
* Remove JS module import prefixes

* Fix code review mistakes
2026-03-21 00:08:32 -07:00
Keavon Chambers ed7987c881 Split apart the frontend Editor type into SubscriptionsRouter and EditorHandle (#3923)
* Remove the unused Editor.raw/wasmMemory/wasmImport

* Split out Editor.subscriptions

* Replace editor.handle.* with editor.* (1 of 2)

* Replace editor.handle.* with editor.* (2 of 2)

* Replace Editor typedef with EditorHandle import

* Pluralize subscription-router and rename subscriptionsRef->subscriptionsRouter and editorRef->editorHandle

* Remove editor.ts

* Update the readme

* Fix demo art loading bug
2026-03-20 23:34:13 -07:00
Keavon Chambers 64fd12a1a0 Break out helper functions from the frontend's managers and stores (#3920)
* Move destructor call to each manager/store constructor for safety

* Break out utility functions
2026-03-20 14:22:46 -07:00
Keavon Chambers 124b17f609 Fix frontend HMR so the page doesn't break upon saving TS files and restructure frontend architecture (#3871)
* Clean up component setup/tear-down side effects

* Clean up more component setup/tear-down side effects

* Remove nonfunctional debouncer

* Clean up even more component setup/tear-down side effects

* Reuse backend state

* Fix HMR for IO Managers and for State Providers

* Rename IO Managers -> Managers and State Providers -> Stores

* Restructure and partially flatten managers/stores

* Code review fixes

* Review fixes
2026-03-19 13:38:41 -07:00
Keavon Chambers 52d2b38a82 Refactor the TypeScript data flow for full type safety and auto-generation of Rust types (#3865)
* Migrate Specta to Tsify to auto-generate messages.ts, working except colors and widgets

* Adopt the generated FillColor/Color/GradientStops

* Fix widget typing

* Separate WidgetGroup enum variants into wrapper structs

* Small rename

* Simplify widgets further

* Clean up message type references

* Switch type imports to the auto-generated file

* Remove lowercase serde rename

* Fix FillChoice deserialization

* Fix small regression from #3837

* Improve type safety

* Make WidgetSpan type-safe

* More cleanup and type safety

* More type safety

* More type safety

* Get the rest to type-check without errors; improve widget builder macro to have optional icons; improve Svelte 5 configs

* Cargo fmt

* Fix imports

* Update outdated readme info

* Fix lint command rename references

* Fix typos

* One more typos fix

* Remove unnecessary dep: prefix from the edited Cargo.toml files

* Remove excess parts from Cargo.toml

* Fix compiling on desktop

* Revert "Remove excess parts from Cargo.toml"

This reverts commit 6b711117b3a5d5d8a3ee20f36a43bc74930b7c82.

* Update dev docs with simpler, more accurate instructions
2026-03-09 16:35:04 -07:00
Keavon Chambers 8a1dfb9d8f Refactor messages.ts by removing class-transformer and JS classes (#3858)
* Fix gamma correction with HTML-based editable Text tool text

* Migrate simple, undecorated classes to types

* Remove TupleToVec2 transformation

* Remove @Transform from tooltips

* Cleanup: replace value.toString() with String(value) everywhere

* Convert documentId from string to bigint

* Migrate the rest of the easy @Transform/@Type decorations

* Migrate FillChoice

* Migrate WidgetDiffUpdate

* Migrate WidgetInstance

* Migrate away from classes that extend WidgetProps

* Remove class-transformer and all classes in messages.ts

* Migrate UI layout passing

* Remove dead code

* Remove unnecessary export and readonly prefixes

* Remove HSVA type

* Break out Color, Gradient, and FillChoice functions into a utility-functions file

* Move widget helper functions from messages.ts into a new utility-functions file; restructure type imports

* Reduce internal type defs

* Rename JsMessage to FrontendMessage

* Code review fixes

* Fix other usages

* Tidying up
2026-03-05 01:43:21 -08:00
Timon a2d3b3f410 Desktop: Make shutdown more robust and fix panic caused by invalid viewport scale (#3783)
* Fix panic caused by invalid viewport scale

* Make shutdown more robust
2026-02-22 17:28:35 +00:00
TimonandKeavon Chambers 2be7790d4d Improve UX of importing vs. opening files (#3661)
* wip

* fix drag and drop

* fix

* fix tests

* fix tests

* fix warning

* Partial code review

* add dialog

* fix web

* fix web

* push back release candidate expiry

* Code review

* Reduce code duplication for pasting files in frontend

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-01-22 01:37:49 -08:00
TimonandKeavon Chambers 95d3556204 Replace globals with editor environment (#3656)
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-01-19 17:06:02 +00:00
Keavon Chambers 810ce40e9b Restyle and refactor shortcut labels to send hints bar and welcome screen layouts from Rust (#3447)
* Restyle UserInputLabel and refactor its usages to have all input its data sent from Rust

* Replace the welcome screen quick buttons with ones sent by backend

* Add the ShortcutLabel widget to the backend

* Replace hints bar with a backend-controlled layout; show mouse icons in place of mouse labels
2025-12-04 01:04:14 -08:00
Keavon Chambers ab5c87f017 Hide cursor while dragging number inputs in Safari to approximate PointerLock, and disable it on desktop (#3425)
* Make pointerlock conditional and opt out on Safari and desktop

* Add Safari workaround
2025-11-27 00:12:58 -08:00
Timon 3f532e478c Separate branded assets from monorepo (#3406)
* remove branded files

* use branding repo

* include favicons

* nixpkg fixup

* win fix ico path

* fix fmt

* skip licensenses for dev builds

* review fixup

* test

* test

* ci test

* ci test

* ci test

* fix ci
2025-11-25 02:42:27 +00:00
Dennis Kobert a932eaedcf Render artwork at correct resolution when using vello on wasm (#3416)
* Work on fixing rendering for wasm+vello

* Render vello canvas in wasm at the correct resolution

* Cleanup unused surface rendering code

* Remove vector to raster conversion

* Remove desktop changes

* Revert window.rs changes

* Don't round logical coordinates

* Fix desktop compilation + don't round logical coordinates for svg rendering

* Further cleanup

* Compute logical size from acutal physical sizes
2025-11-24 14:23:27 +00:00
Keavon Chambers 12453d2e61 Make the welcome screen not include Alt in Ctrl+Alt+N on desktop 2025-11-17 15:26:23 -08:00
TimonandDennis Kobert 881ec0b193 Split out viewport handling into its own message handler (#3331)
* extract viewport handeling

* fix web overlays

* some cleanup

* remove some physical conversions

* fix resize snapping

* fixup

* apply some review feedback

* make viewport api more ergonomic

* fix

* fix web overlay canvas clear size

* clear workaround for canvas

* rename trigger message

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-11-08 08:59:38 +00:00
Keavon Chambers 22aa8c1264 Update UI widget designs to improve color consistency and add a narrow height mode 2025-09-08 21:48:22 -07:00
Keavon Chambers b5ebe78f5e Update all frontend npm dependencies except Svelte and Vite (#3120)
* Upgrade node dependencies except Svelte 5 and its peer deps

* Fix lint errors

* Fix previous Rust deps upgrade breakage

* Fix demo artwork

* Allow profiling CI workflow to fail
2025-09-01 17:22:30 -07:00
TimonandDennis Kobert e70862b399 Desktop: Add File > Save As… (#3034)
* Make file name and document name identical

* Add save as action

* Fix test errors

* Add missing save as action

* Desktop fix drop file open document file message

* Address review comments

* Replace file save suffix with file extension

* Add comment specifying that the upload function takes a html input accept string

* Fix remove file extension in web

* Use let

* Don't show save as menu entry in web

* Don't add SaveDocumentAs in web

* Remove file extension on all open document file calls

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-08-20 10:09:01 +00:00
Timon 5d17f5dcce Fix broken SVG file export regression (#3021)
Js is a joke
2025-08-07 11:23:31 +00:00
Timon 96a1b12a05 Desktop: Unify save file handling and add file dialog for export (#3008)
* Prepare save file unification

* Desktop add save file dialog
2025-08-06 16:07:53 +00:00
Keavon Chambers 6dd17f76c1 Fix pointer offset from viewport position 2025-08-05 03:26:09 -07:00
Timon 853c26cbc1 Desktop: Viewport bounds from viewport container (#2989)
* Remove build script because it created more issues that it solved

* Get viewport bounds from viewport container
2025-08-04 11:14:34 +00:00
Keavon Chambers 07802204f2 Fix ~1 second delay opening new document in Chrome by correctly setting willReadFrequently (#2962)
* Fix ~1 second delay opening new document in Chrome by correctly setting willReadFrequently

* Use willReadFrequently in a couple more places
2025-07-31 02:49:16 -07:00
Keavon Chambers 4391f88d03 Update references to the latest tech stack plans 2025-07-29 15:17:41 -07:00
Adesh GuptaandKeavon Chambers 391ed34a30 Add segment editing mode to the Path tool (#2712)
* Segment select mode upto dragging

* Lasso select for segment editing

* Formatting

* Compatibility with point selection mode

* Add delete segment support and drawing from inside of shape

* Add GRS support for selected segments

* Cleanup and add dynamic hints

* Fix double click behaviour and overlays

* Format code

* Fix merge

* Fix Lint

* Fix formatting

* Fix lasso bug

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-29 23:19:54 -07:00
Keavon Chambers 899ed5ad85 Tidy up the Layers panel with a new bottom bar 2025-05-21 04:14:01 -07:00
Keavon Chambers d445bffe31 Add donation callouts in-app and on the site 2025-04-25 00:13:24 -07:00
Keavon Chambers cdf896bf79 New demo artwork: "Parametric Dunescape" 2025-04-01 23:20:34 -07:00
Keavon Chambers 08a4b69948 Add animation control buttons to document bar 2025-03-19 02:15:40 -07:00
Keavon Chambers ddb0c8c249 Reorganize the menu bar and add additional commands to it 2025-03-01 13:44:28 -08:00