Commit Graph

163 Commits

Author SHA1 Message Date
Keavon Chambers
80b8df8d42 FIx the 'Morph' node to not fail on topology changes like holes 2025-04-29 04:49:08 -07:00
Keavon Chambers
471ef87801 Add reference point input to the Mirror node 2025-04-24 05:33:20 -07:00
0SlowPoke0
d39308c048 Add Path tool feature for angle locking upon pressing Ctrl while dragging handle over anchor (#2612)
* almost_fixed

* fix need to refactor

* fixed issed need to refactor

* refactor-done fixed issue

* move function to common_functionality

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-23 20:39:14 -07:00
Mateo
3d37ef79ac Add shape fill overlays when closing a path (Pen tool) or filling it (Fill tool) (#2521)
* Make the Pen tool show a path being closed by drawing a filled overlay when hovering the endpoint

* Add to_css to color.rs

* Check before unwrapping layer

* Close if in the right place

* Fix typo

* Format code

* Support discontinuous paths for closing preview

* Code review

* Denser fill lines

* Fill tool preview with strip lines only and revert pen shape-closing opacity

* Small adjustments to fill preview

* Fix line width of fill preview

* Use a pattern to preview the fill tool and fix canvas clearing

* Update pattern

* Simplify code

* Format code

* Use secondary color to preview fill if shift is pressed

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-23 18:33:08 -07:00
Keavon Chambers
ac9fb2b02d Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more) (#2610)
* Improve instancing nodes (make them output group data, add 'Instance Repeat', fix Flatten Vector Elements click targets, and more)

* Fix test?

* Fix more tests?

* Fix moar test??

* Clean up instance method naming
2025-04-22 17:55:57 -07:00
Priyanshu
a29802de36 Refactor the Solidify Stroke node implementation to use the Kurbo API (#2608)
* impl append_bezpath method to push a kurbo bezier path to vector data.

* refactor stroke_bezier_paths method and StrokePathIter iterator implementation

* refactor

* impl VectorData method to get strokes iterator of kurbo bezpath

* impl solidify stroke node

* refactor

* use StrokeOptLevel::Optimized for generation stroke fill

* add miter limit and dashes

* fix naming

---------

Co-authored-by: indierusty <priyaayadav@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-22 08:32:58 +00:00
James Lindsay
704dad4f76 Fix angle logic in the Grid node to allow slanted isometric grids (#2602)
* Fix angles

* Fix hardcoded index

* More information on monitor nodes
2025-04-20 14:16:27 -07:00
Priyanshu
dd1feee734 Replace Bezier-rs use in the 'Offset Path' node with a Kurbo algorithm (#2596)
* minimally replace bezier-rs use in Offset Path node implementation with kurbo's API

* fix kurbo import

* refactor

* Code review

---------

Co-authored-by: indierusty <priyaayadav@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-20 04:04:28 +00:00
Keavon Chambers
a376832480 Fix and improve robustness of node/parameter tooltip plumbing; simplify properties row widget boilerplate (#2600)
* WIP

* WIP2

* Further cleanup
2025-04-19 20:25:36 -07:00
ilya sheprut
adfcff7599 New node: Arc (#2470)
* init

* add closed and slice options

* Make it work beyond -360 to 360 degrees

* Switch "closed" and "slice" to ArcType enum

* Update default ranges

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-18 09:42:07 +00:00
Keavon Chambers
fa21385d2c New nodes: 'Position on Path' and 'Tangent on Path' (#2588) 2025-04-16 22:50:50 -07:00
James Lindsay
435a6daf25 Add the first field-based nodes: 'Instance on Points', 'Instance Position', 'Instance Index', as well as 'Grid' (#2574)
* Basic fields

* Add 'Extract XY' and 'Split Vector2' nodes

* Add 'Instance Index' node

* Fix test again

* Improve grid generator to support rectangular as well

* Avoid crashing

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-16 11:58:59 +00:00
kythyria
a94354df04 New node: Dimensions (#2576)
* Add node for size of bounding box

* Keep rustfmt happy

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-16 01:07:34 +00:00
Dennis Kobert
9a62c1c089 Fix Poisson-disk sampling with negative space from nested subpaths (#2569)
* Fix poisson disk sampling with nested subpaths

Previously all subpaths were considered independently for the poisson disk sampling evaluation. We now check agains all subpaths which might contain the point to fix shapes with holes such as fonts with letters with holes in them

* Fix wasm demo

* Fix counting overlapping areas twice

* Rename shape variables to subpath variants
2025-04-15 13:37:20 +00:00
Keavon Chambers
a8a5a1f3fd New node: Sample Gradient 2025-04-12 04:19:46 -07:00
Keavon Chambers
69069ef723 Fix the 'Repeat', 'Circular Repeat', and 'Mirror' nodes to work on point cloud vector data (#2553)
* Include points in bounding box calculations

* Fix unrelated crash from debug assert when reordering root-level folders

* Fix another unrelated crash from debug assert when GRS scaling to size 0

* Fix several vector nodes to respect and propagate local transform space
2025-04-12 02:18:31 -07:00
kythyria
c137e44b71 Fix the 'Bounding Box' node crashing on empty or single-point vector data input (#2529)
* Make Bounding Box have empty output on empty input

Fixes a crash when using the text tool and the Text node is connected to
a Bounding Box node.

* Use .map().unwrap_or_default()

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-10 02:48:44 -07:00
0SlowPoke0
6a8386d1e9 Improve Pen tool handle dragging with Tab swapping, Ctrl angle locking, and directly dragging the closing endpoint in handle (#2452)
* added handle_types and refactored the handle_adjustments

* anchor move refactor

* code-todo-fix

* removed-draw-mode

* kind of works need to figure out snapping

* some refactoring

* refactor+overlays..need to fix the snapping and dragging

* added docs

* got stuck in space move

* fixed all issues

* comments and small fixes

* completed last issue and refactor

* major fixes and improv

* fixed edge cases

* edge cases fixed

* fix edge cases and add docs

* Code review pass

* rename ,bug fixes

* Add terminology diagram

* Add Ctrl "Lock Angle" hint

* Rename other hint

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-07 23:26:51 -07:00
Ellen Gu
32aee1ebf9 Add Vello support for Outline view mode rendering; add non_scaling to strokes (SVG, not yet Vello) (#2455)
* fix noise pattern parameter issue

* removed the commented out line

* Fix outline mode stroke width not consistent

* add non scaling stroke option

* Fix backward compatibility

* Clean Debug Message

* clean code

* clean code 2

* Add vello outline support

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-07 00:02:11 +00:00
Oliver Davies
81db769737 Minor fixes for 'Round Corners' and 'Mirror' nodes (#2510)
* Fix round corners node not properly maintaing click targets, added keep_original bool to mirror node

* Fixed fix for the theta angle

* Add upgrade script for Mirror node

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-06 02:00:55 -07:00
Keavon Chambers
158f18df0d Work around unwrap crash 2025-03-29 15:43:40 -07:00
Oliver Davies
fff0a53799 New nodes: Mirror, Round Corners, Box Warp, Remove/Generate Handles, Spatial Merge by Distance (#2448)
* Add Mirror and Round Corner nodes

* Removed perspective warp ride along node

* Fixed naming, added back Box Warp

* Add Soften, Sharpen and Subdivide

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-19 20:06:01 +00:00
Dennis Kobert
44694ff8d6 Experimental animation support (#2443)
* Implement experimental time routing to the node graph

* Allow toggling live preview with SHIFT + SPACE

* Add animation message handler

* Fix hotkeys

* Fix milisecond node

* Adevertize set frame index action

* Fix frame index

* Fix year calculation

* Add comment for why month and day are not exposed

* Combine animation nodes and fix animation time implementation

* Fix animation time interaction with playback

* Add set animation time mode message

* Captalize UTC

* Fix compiling

* Fix crash and add text nodes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-19 01:19:49 -07:00
James Lindsay
43275b7a1e Add the Spreadsheet panel to inspect node output data (#2442)
* Inspect node ouput stub

* Fix compile error in tests

* Create a table

* Clickable tables

* Add vector data support

* Checkbox to enable the panel

* Remove Instances table ID column; style the spreadsheet

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-18 23:06:05 -07:00
Keavon Chambers
6292dea103 Refactor many usages of Color to natively store linear not gamma (#2457) 2025-03-18 05:37:20 -07:00
Richard Dodd
0570edc463 New node: Merge by Distance (#2307)
* add `merge_by_distance` node

* remove unneeded features of petgraph

Also re-arrange module slightly since because functions are no longer
async, there was name shadowning with the old arrangement.

* remove region if start or end segment is removed

* remove stuff I ended up not using

* "algos" -> "algorithms"

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-12 20:40:44 -07:00
Dennis Kobert
beb1c6ae64 Upgrade to the Rust 2024 edition (#2367)
* Update to rust 2024 edition

* Fixes

* Clean up imports

* Cargo fmt again

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-12 17:29:12 -07:00
Keavon Chambers
a696aae044 Instance tables refactor part 5: unwrap GraphicGroup as multi-row Instance<GraphicElement> tables and move up transforms (#2363)
* Just group

* Partly working but without transforms

* Remove Transform/TransformMut from GraphicElement and GraphicGroupTable

* Fix layers and flattening

* Fix transform group handling on the remaining nodes

* Change collect metadata

* Add transform on vector data. TODO: Remove duplicate transform

* Small code tidying-up

* Add concatenate node?

* Remove ignore_modifications which is always false

* Improve transforms

* Mostly fix the nested transform cage angle (except leaf layers and skew)

* WIP attempt to integrate skew

* Fix nesting bounding box

* Avoid setting the transform

* Fix stroke transforms

* Renderer cleanup

* Fix tests for repeated elements not given unique point IDs

* Suppress cargo-deny warning

* Fix upgrade code for graphic group data

* Work around rendering issue in Isometric Fountain

---------

Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2025-03-12 01:38:36 -07:00
Ellen Gu
74b6abbb97 Fix fill tool on raster image temporarily breaking the graph (#2398)
* Fix fill tool on raster image temporarily breaks the graph

* Avoid vector filling raster layer via checking node category

* check raster image using input type instead

* Add additional check for TextureFrameTable

* Enable the ignore raster test

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
2025-03-09 19:18:42 +00:00
Keavon Chambers
19a140682e Instance tables refactor part 4: replace ArtboardGroups with multi-row Instances<Artboard> (#2265)
* Clean up dyn_any usages

* Migrate ArtboardGroup to ArtboardGroupTable (not yet flattened)

* Reorder graphical data imports

* Flatten and remove ArtboardGroup in favor of ArtboardGroupTable

* Fix test
2025-03-06 05:36:26 -08:00
Keavon Chambers
f1160e1ca6 Instance tables refactor part 2: move the transform and alpha_blending fields up a level (#2249)
* Fix domain data structure field plural naming

* Rename method one_item to one_instance

Rename method one_item to one_instance

* Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T>

Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T>

* Add transform and alpha_blending fields to Instances<T>

* Finish the refactor (Brush tool is broken though)

* Add test for brush node

* Fix brush node

* Fix default empty images being 1x1 instead of 0x0 as they should be

* Fix tests

* Fix path transform

* Add correct upgrading to move the transform/blending up a level

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
2025-03-06 05:36:09 -08:00
Dennis Kobert
4ff2bdb04f Replace Footprint/() call arguments with dynamically-bound Contexts (#2232)
* Implement experimental Context struct and traits

* Add Ctx super trait

* Checkpoint

* Return Any instead of DynAny

* Fix send implementation for inputs with lifetimes

* Port more nodes

* Uncomment nodes

* Port more nodes

* Port vector nodes

* Partial progress (the stuff I'm more sure about)

* Partial progress (the stuff that's not compiling and I'm not sure about)

* Fix more errors

* First pass of fixing errors introduced by rebase

* Port wasm application io

* Fix brush node types

* Add type annotation

* Fix warnings and wasm compilation

* Change types for Document Node definitions

* Improve debugging for footprint not found errors

* Forward context in append artboard node

* Fix thumbnails

* Fix loading most demo artwork

* Wrap output type of all nodes in future

* Encode futures as part of the type

* Fix document node definitions for future types

* Remove Clippy warnings

* Fix more things

* Fix opening demo art with manual composition upgrading

* Set correct type for manual composition

* Fix brush

* Fix tests

* Update docs for deps

* Fix up some node signature issues

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2025-03-06 05:35:56 -08:00
Dennis Kobert
8d0c5d305d Remove checks from append_subpath to improve vector editing performance (#2190)
Remove checks from append_subpath

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-01 11:45:49 +00:00
Keavon Chambers
390574d5c6 Limit the Sample to Points node's spacing value to prevent freezing when 0 2025-02-25 00:45:54 -08:00
Priyanshu
2d90bb0cbf Add upgrade script to convert "Spline" node to "Path" -> "Spline from Points" (#2274)
* write document upgrade code to transfrom Spline node into Path -> Spline from Points

* fix only connecting to single output

* shift position of newly inserted Path -> Spline from Points node

* refactor

* remove all old Spline node code

* rename Spline from Points node to Spline

* Code cleanup

* Update the demo art to natively use the new Spline node

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-02-12 23:45:30 +00:00
Adesh Gupta
20a5f71bda Add Pen and Path tool modes to avoid showing all handles (#2264)
* Path tool only show frontier overlays

* Implemented all modes for pen and path tool

* Fixed formatting issue

* Changes in selection behaviour of handles

* Selection toggle only on drag not click

* Changed comment

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-02-12 01:30:15 -08:00
Keavon Chambers
0d8b25d37f Update most Rust dependencies (#2259) 2025-02-04 02:41:13 -08:00
Keavon Chambers
eb0ff20d3c Instance tables refactor part 1: wrap graphical data in the new Instances<T> struct (#2230)
* Port VectorData to Instances<VectorData>

* Port ImageFrame<P> and TextureFrame to Instances<ImageFrame<P>> and Instances<TextureFrame>

* Avoid mutation with the TransformMut trait

* Port GraphicGroup to Instances<GraphicGroup>

* It compiles!

* Organize debugging

* Document upgrading

* Fix Brush node

* Restore TransformMut in lieu of TransformSet trait

* Fix tests

* Final code review
2025-01-28 23:51:12 -08:00
James Lindsay
93880abc4c Experimental vector meshes (#2223)
* Experimental vector meshes

* Clarify limitations in label and tooltip

* Restore old traversal direction

* Fix Bezier-rs crashes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-01-25 17:13:35 -08:00
Keavon Chambers
8505ed3f10 Improve older document upgrading compatibility and make node type errors clearer (#2201)
* Improve older document upgrading compatibility and make node type errors clearer

Misc.

* Fixes

* Avoid unwrap
2025-01-21 01:40:43 -08:00
Adam Gerhant
eec0ef761c Polish user-created subgraph nodes: imports in the Properties panel; reorder/delete/rename imports/exports (#2105)
* Remove imports/exports

* WIP: Autogenerated properties

* WIP: Input based properties

* WIP: Hashmap based input overrides

* Migrate noise pattern node to input properties

* Reorder exports

* Continue migrating properties

* WIP: Improve reorder exports

* Automatically populate all input properties for sub networks

* Complete reorder import and export

* Add widget override to node macro

* Migrate assign colors to input based properties

* WIP: Full node property override

* Node based properties override for proto nodes

* Migrate all node properties to be input based

* Rename imports/exports

* improve UI

* Protonode input valid implementations

* Valid type list

* Small formatting fixes

* Polishing small issues

* Document upgrade

* fix tests

* Upgrade noise pattern node

* remove console log

* Fix upgrade script for Noise Pattern

* Improve the Properties panel representation for graphical data

* Re-export demo art

* Code review

* code review improvements

* Cleanup for node properties overrides

* Reexport demo art

* Fix clippy lints

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-01-20 21:13:14 -08:00
0SlowPoke0
2e4fb95dea Add Path tool support for G/R/S rotation and scaling with a single selected handle (#2180)
* grab_scale_path and backspace for pen

* minor improvements and fixes

* code-review changes

* Avoid more nesting, and other code cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-01-15 08:37:02 +00:00
Keavon Chambers
07601a5c6c Improve snapping with better snap target names, tooltips, cleaner overlay labels, code cleanup 2025-01-09 19:03:14 -08:00
Keavon Chambers
9eb544df74 Rename "options/top bar" terminology to "control bar" and update comments 2025-01-07 17:33:45 -08:00
Keavon Chambers
b81f48385a Fix several bugged vector-related nodes 2024-12-26 16:36:45 -08:00
James Lindsay
e3bb11ec1b Fix clippy lints (#2119) 2024-11-29 22:58:49 +00:00
Keavon Chambers
d649052255 Upgrade and document the math operation nodes 2024-11-09 23:23:25 -08:00
James Lindsay
320d030c08 Fix the spline node algorithm to be continuous across start/end points (#2092)
* Simplify spline node implementation using stroke_bezier_paths

* Improve closed splines

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-11-07 00:46:45 -08:00
James Lindsay
c3b526a46f Fix Bevel node crash with zero-length segments (#2096)
Fix bevel with zero length segment
2024-11-07 00:08:09 -08:00
Dennis Kobert
35f7cfac80 Parse description from node doc comments (#2089)
* Parse description from node doc comments

* Add node description tooltips

* Code review

---------

Co-authored-by: Adam G <adamgerhant@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-11-03 14:57:20 -08:00