Commit Graph
96 Commits
Author SHA1 Message Date
0HyperCube 80cc5bee73 Fix clippy lints (#1327)
* Fix clippy lints

* Update formatting

* Remove unsafe send impls

* New type for Rc<NodeContainer>
2023-07-19 16:38:23 +01:00
Dennis Kobert 3c2d371173 Graphene CLI + quantization research (#1320)
* Implement skeleton for graphene-cli

* Configure gpu surface on non wasm32 targets

* Create window with full hd size

* Create window using the graphen-cli

* Use window size for surface creation

* Reuse surface configuration

* Reduce window size for native applications to 800x600

* Add compute pipeline test

* Poll wgpu execution externally

* Remove cache node after texture upload

* Add profiling instructions

* Add more debug markers

* Evaluate extract node before flattening the network

* Reenable hue saturation node for compilation

* Make hue saturation node work on the gpu + make f32 default for user inputs

* Add version of test files without caching

* Only dispatch each workgroup not pixel

* ICE

* Add quantization to gpu code

* Fix quantization

* Load images at graph runtime

* Fix quantization calculation

* Feature gate quantization

* Use git version of autoquant

* Add license to `graphene-cli`

* Fix graphene-cli test case

* Ignore tests on non unix platforms

* Fix flattening test
2023-07-04 17:04:09 +02:00
Senne Hofman 61c5dd1f88 Dragging selected folder now drags all children (#1279) 2023-07-04 16:50:31 +02:00
Leonard PauliandKeavon Chambers 84343f2abe Add Polygon/Star toggle to Shape tool (#1215)
* #1212: added checkbox to toggle star for ngon shape

* Switch from checkbox to radio input

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-07-04 16:29:38 +02:00
Dhruv 92e10b6610 Add Box Selection to Path Tool (#1316)
* [WIP]feat: add bounding box to path tool

* feat: draw bounding box for path tool
- register Enter key for finalizing bounding box position
-  add (WIP)func to select all in bounding box area
- add hint data for new state

* fix: re-render shape overlays after selection

* fix: maintain existing point selection with Shift key

* feat: add Shift key support for Enter Key state

* fix: set apt name for Enter state's keybind

* refactor: remove unnecessary code

* refactor: correct hints and remove unneeded code
- correct DrawingBox state's footer hints
- remove PathToolData's quad and bbox methods

* refactor: remove duplicate mouse position vectors
2023-07-02 13:03:51 +05:30
Dhruv 9c2520111d Minor Tooling and UI Improvements (#1314)
* [wip]fix: disable fill and gradient tools on bmp images
- aims to fix #1161

* [wip]fix: disable gradient tool for bmp images

* fix: disable gradient tool for bitmap images
- fixes https://github.com/GraphiteEditor/Graphite/issues/1161

* [wip]fix: disable menu bar elements if no open document

* [WIP]feat: render certain menubar elements if document is open

* fix: conditional menu bar rendering fixes
- update menu bar on certain document actions
- fix menu bar order on rendering all elements

* refactor: change conditional menu elements property
- use existing 'disabled' property

* feat: render menu dropdown items conditionally

* fix: revert formatter whitespace changes

* refactor: improve variable naming and message usage
- name menu bar bool flag better
- use SendLayout message and remove unneeded calls
2023-06-24 01:49:00 +05:30
Dhruv b937a64c37 Conditionally enable align and pivot buttons (#1313)
* feat: conditionally enable align buttons
- enable select tool align buttons if selected layer count > 1

* wip: conditionally render pivot button

* [wip] feat: conditionally enable select tools' pivot button

* fix: prevent repeated UI updates on layer selection
- set bool flag to false after first UI update
2023-06-17 23:00:33 +05:30
Prikshit Gautam 70fcb35444 Remove warnings from build and satisfied clippy (#1288)
* Prefixed unused functions with underscore

* Applied clippy lints

* Fixed some warnings and removed some `allow` statements
2023-06-07 14:46:47 +05:30
0HyperCubeandKeavon Chambers abd8e7fab6 Fix Pen tool race condition when drawing handles fast, and stuck overlays (#1283)
* Fix pen tool with async

* Fix overlays staying too long

* Perhaps fix the transform issue

* Fix compile error

* Formatting

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-06-04 04:51:07 +01:00
Dennis Kobert 26473a8002 Restructure node graph execution to be safer (#1277)
* Reorganize file structure

* Remove all unsafe code

* Add testcase for debugging ub

* Convert into proper test with fail condition

* General cleanup

* Fix tests

* Add feature guard for deallocation

* Use raw pointer for storing values to avoid violating aliasing rules

* Add comment explaining the disabling of simd128

* Fix brush node

* Fix formatting
2023-06-03 01:18:44 +02:00
Orson PetersandKeavon Chambers 5558deba5e Brush blend modes and erase/restore (#1261)
* Made blit node numerically stable.

* Added blend mode parameter to brush strokes.

* Fixed difference blend mode.

* Added erase/restore blend modes.

* Added blend mode and draw mode widgets.

* Added comment explaining the ImageFrame.transform.

* Initial blit/blend version.

* Working version of erase/restore.

* Improved inlining for blend functions.

* Dsiable the blend mode selector in erase/draw mode.

* Fixed incorrect bounds calculation.

* Use factor instead of percentage for opacity

* Rearrange options bar widgets

* Tidy up blend modes

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-06-02 21:59:55 +02:00
Dennis Kobert 4e1bfddcd8 Remove unsafe code and clean up the code base in general (#1263)
* Remove unsafe code

* Make node graph test syncronous

* Add miri step to ci

* Remove unsafe from node graph evaluation

* Replace operation pseudo_hash with hash based on discriminant

* Fix test

* Move memo module to core and make it safe

* Fix formatting

* Remove unused stuff from gstd

* Use safe casting for creating key variants

* Fix memo node types

* Fix ref node

* "fix" ub

* Use correct input types for ExtractImageFrame

* Fix types for async nodes

* Fix missing implementation

* Manually override output type for async nodes

* Fix types for EditorApi

* Fix output type for WasmSurfaceHandle

* Remove unused miri.yml

* Fix incorrect type for cache node
2023-06-02 11:05:32 +02:00
Dennis Kobert 259dcdc628 Use canvas as target for raster rendering (#1256)
* Implement ApplicationIo

* Simplify output duplication logic

* Fix let node initialization for ExtractImageFrame

* Async macros

* Use manual node registry impl

* Fix canvas insertion into the dom
2023-05-30 20:12:59 +02:00
7148b199ec Make Brush tool use per-stroke options and improve its performance (#1242)
* Laid groundwork for per-stroke brush parameters.

* Added new spacing parameter.

* Added back interpolation, using spacing parameter.

* Move bounding box code into core.

* Initial working prototype of per-stroke styles.

* Removed now useless brush node properties.

* Made default spacing 50% for performance comparison.

* Quick and dirty prototype for BlitNode copied from blend.

* Fixed error after rebase.

* Optimized the blitting loop.

* Pretty big optimization for into_flat_u8.

* Insert brush node for images

* Fix starting position transform

* UX polish

* Code review nits

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-27 22:55:49 +02:00
Shouvik GhoshandKeavon Chambers da6261aa75 Delete handle on dragging it into its anchor (#1202)
* Delete handles when dragged to anchor + create mirror handle even if handle is deleted

* Handle different zoom levels + check handle mirroring for removal

* Handle different zoom levels + check handle mirroring for removal

* Add an anchor check

* Code review changes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-20 12:27:48 +05:30
bb1e7c44cf Make duplicating folders also duplicate its children (#1178)
* Latest changes

* Add layer attempt

* layer tree is now correct after duplicating layers

* Latest changes

* Latest Changes

* Recursive idea

* Moving Layers to Dup Folder - not done

* latest changes

* latest progress

* Latest Changes

* Latest Changes

* Latest Changes

* Latest

* Latest

* Latest

* Duplicating Folders works

* Initial Refactoring

* Ready for QA

* Doesn't select all the children after duplicate anymore

* First pass code review with major cleanup

* Removed unused next_asssignment_id function and updated FolderLayer struct

* Removed unused logic

* First iteration of cleaning up the code

* Added Ollie's suggestions

* Code review cleanup

---------

Co-authored-by: Ollie Dolan <olliedolan10@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-19 00:41:16 -07:00
ChaseandKeavon Chambers 7e1b452757 Add color choices to the options bar of tools (#1199)
* Generalize PenColorType -> ToolColorType

* impl default for ToolColorOptions

* Add stroke color option to the freehand tool

* Consolidate working color update messages

* Update tool working colours when switching tools

* Update working colors on tool activation

* Add stroke color option to line tool

* Add fill color option to freehand tool

* Add tool color options to spline tool

* Fix freehand tool

* Add color options to text

* Add tool color/weight options to rectangle

* Add tool color/weight options to ellipse

* Add tool color/weight options to shape

* Fix spline default fill/stroke

* Reorder widgets and code cleanup

* Add CustomColor icon

* Fix warnings

* Change color defaults to secondary fill, primary stroke

* Fix spacing between brush options number inputs

* Add toolbar color option to brush

* Implement allowNone on color input widget

* Rearrange widget and remove X from brush

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-08 18:00:10 +08:00
Keavon Chambers c79cf41c28 Show outline for image frames on hover and when selected with frame tools 2023-05-07 01:30:16 -07:00
Keavon Chambers 59adf9a032 Remove dead code from document-legacy 2023-05-06 17:03:40 -07:00
Dennis Kobert 36f24b7730 Implement bounds input to constrain the output frame of the brush node
Test Plan:
Hook up a constraint to the brush node in the editor and
verify the result looks correct

Reviewers: 

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1195
2023-05-03 17:05:04 +02:00
Dennis Kobert 3adcc3031a Implement Infrastructure to reuse previous frames for brush drawing
Implement Infrastructuro to reuse the previous evaluation of the
node graph to blend the new stroke with instead of drawing the
entire trace from scratch.
This does not transition to a blending based approach because that still
caused regressions but allows the brush node to work with input data
natively.

Test Plan:
- Use the brush tool in the editor and check for regressions
- Evaluate the performance

Reviewers: Keavon

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1190
2023-05-03 13:14:41 +02:00
Keavon ChambersandDennis Kobert ebf67eaa82 Implement download/copy ImageFrame layer output (#1194)
* Implement download/copy ImageFrame layer output

* Add note about black transparency when copying

* Introspect node graph output type to conditionally disable the download button

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-05-03 02:09:07 -07:00
ChaseandKeavon Chambers 1aaf2a521b Add fill and stroke color choices to the Pen tool options bar (#1188)
* Add basic layout - WIP

* Add color input min-width -> 80px

* First pass implementation - WIP

* Allow fill to be None

* Fix null Fill color

* refactor fill and stroke options into struct

* toolbar progress - WIP

* Switch is_working_color bool to PenColorType enum

* Add todo

* Add WorkingColorChanged event

* remove unused import

* Add WorkingColor[Primary/Secondary] icons

* Allow new strokes to have no color

* Set to base color when X is pressed (as per req)

* Improve icons for new UI layout design

* Add radio buttons

* Fix menu bar Edit12px -> Edit

* Add tooltips to radio buttons

* Make the color selector only on custom

* Fix edit icon correctly this time (whoops)

* Fix working colors icons

* Changes to improve the UX

* Remove lines obviated by Default::default()

* Make Eyedropper tool use working_color_changed event

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-03 02:08:35 +08:00
Dennis Kobert 1020eb6835 Implement the Brush without relying on a stamp texture
Test Plan: Test the BrushNode in the editor

Reviewers: Keavon

Reviewed By: Keavon

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1184
2023-04-29 01:31:14 +02:00
Keavon Chambers dcabd6c0b4 Refactor naming to deprecate "node graph frame" terminology (#1187) 2023-04-28 01:30:47 -07:00
Keavon Chambers 3f17207a32 Replace responses.push() with responses.add() everywhere (#1186) 2023-04-27 17:25:19 -07:00
ChaseandKeavon Chambers 0bac707241 Fix #1174: Spline does not have mirror handles enabled (#1182)
* Set spline mirror handles to enabled by default

* refactor mirror setting into common function

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-27 19:21:20 +08:00
Dennis Kobert a4793fb284 Implement source maps between proto/document nodes
Add the node path to the document node and carry that over to the proto
nodes which are generated from that.
This pr also adds a compiler pass to assign the paths based on the
hierarchical structure of the nodegraph.

Test Plan: - Run units tests which check the path propagation works

Reviewers: Keavon

Reviewed By: Keavon

Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1181
2023-04-27 11:02:04 +02:00
0HyperCubeandKeavon Chambers ef93f8442a Migrate text layers to nodes (#1155)
* Initial work towards text to node

* Add the text generate node

* Implement live edit

* Fix merge error

* Cleanup text tool

* Implement text

* Fix transforms

* Fix broken image frame

* Double click to edit text

* Fix rendering text on load

* Moving whilst editing

* Better text properties

* Prevent changing vector when there is a Text node

* Push node api

* Use node fn macro

* Stable ids

* Image module as a seperate file

* Explain check for "Input Frame" node

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-27 03:07:43 +01:00
974a37f127 Path tool points manipulation: nudging, drag axis snapping, and G/R/S (#1068)
* issue820: implemented nudging points

* nudge points triggered only when the mouse is moved after selecting one point

* issue 820 // bullet 1 done

* grab working / rotate not

* rotate works (sensitive)

* G/R/S and Shift/Drag working

* Cargo formatted // implemented Hypercubes comments

* Refactored G/R/S - need to fix fast transform

* Finished refactored G/R/S

* Typed Angle needs further touch up

* Cargo formatted

* Dealt with dangerous unwraps

* Cargo fmt (again) - unwraps fixed

* Cleaned up

* cargo fmt

* Ready for Review

* Ready for Review- cargo fmt

* Code review fixes

* Remove duplicate constant for nudging

* Fix consts.rs spacing

* Apply suggestions from code review

Added suggestions

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Added typo/grammar suggestions

* Nits

---------

Co-authored-by: Shiro <shiro@damedane.local>
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-16 15:56:52 -07:00
0HyperCube 0e97f352e9 Serialize images as base64 by rounding channels from floats to u8 (#1120)
Serialise images as base64
2023-04-13 20:03:25 +01:00
ed6140b4a7 Brush tool live preview (#1116)
* Disable vector preview for brush tool

* Fix brush preview

* Fix warping

* Left and right square brackets to change size

* Add linear interpolation

* Modfiy existing selected brush layer

* Resolve warnings

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-04-12 18:50:42 +01:00
589ff9a2d3 Implement the Brush tool (#1099)
* Implement Brush Node

* Add color Input

* Add VectorPointsNode

* Add Erase Node

* Adapt compilation infrastructure to allow non Image Frame inputs

* Remove debug output from TransformNode

* Fix transform calculation

* Fix Blending by making the brush texture use associated alpha

* Code improvements and UX polish

* Rename Opacity to Flow

* Add erase option to brush node + fix freehand tool

* Fix crash

* Revert erase implementation

* Fix flattening id calculation

* Fix some transformation issues

* Fix changing the pivot location

* Fix vector data modify bounds

* Minor fn name cleanup

* Fix some tests

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2023-04-11 10:35:21 +02:00
Keavon Chambers 1b50878f3f Prevent rendering when transforming frame layer
Reduces confusion from rendering lag and lessens the opportunity to build up leaked memory from the present lack of node graph cache eviction
2023-04-06 11:53:12 -07:00
Keavon Chambers 0a9427fe6e Polish node graph frames and rename them for clarity (#1104)
* Polish layer panel UI and layer type icons/text

* Assorted UI text and comment cleanup

* Insert Transform node before Imaginate node via tool

* Rename "Node Graph Frame" to Layer type and Frame tool

* Rename "Node Graph Frame" to "Frame" tool

* Update Node Graph Frame -> Frame tool icon

* Fix lint warnings
2023-04-03 01:52:25 -07:00
0HyperCubeandKeavon Chambers d710285029 Fix regressions introduced in the vector nodes migration (#1100)
* Fix double click to enter path tool

* Fix error

* Fix transform bug

* Fix squaring scale on images

* Shift node position and refresh graph

* Downscale node seperate

* Fix mirror

* Remove duplicate transform

* Always show node graph

* Correctly set freehand and spline tool positions

* Run cargo format

* Maybe fix the scale

* Downscaled image is always smaller than origional

* Fix one crash

* Don't show node graph on welcome screen

* Reduce default graph panel height

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-31 21:15:49 +01:00
0HyperCubeandKeavon Chambers 959e790cdf Migrate vector data and tools to use nodes (#1065)
* Add rendering to vector nodes

* Add line, shape, rectange and freehand tool

* Fix transforms, strokes and fills

* Migrate spline tool

* Remove blank lines

* Fix test

* Fix fill in properties

* Select layers when filling

* Properties panel transform around pivot

* Fix select tool outlines

* Select tool modifies node graph pivot

* Add the pivot assist to the properties

* Improve setting non existant fill UX

* Cleanup hash function

* Path and pen tools

* Bug fixes

* Disable boolean ops

* Fix default handle smoothing on ellipses

* Fix test and warnings

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-26 08:03:51 +01:00
Keavon Chambers 29af355f20 Fix Eyedropper tool and make Svelte's bind:this more robust 2023-03-11 12:32:01 -08:00
Christopher MendozaandKeavon Chambers 919779130f Add Deepest and Shallowest selection to the Select tool (#1016)
* Single-clicking shape now selects the parent folder

* Added Ratio Button for Layer/Group. Task 1 Done

* All 3 bullet points been checked.Needs refactoring

* Refactored Code + Added descriptive comments

* Reduced code, removed comments, moved/renamed enum

* Hints now change based on selection behavior

* refactored updating hints based on layer behavior

* Updated hints and shift click for shallow select

* fixed cargo check warnings

* shift deselect works. Checking for edge cases

* Fixed the first 5 bullet points suggestions.

* Fixed double click issue

* Double click on shape switches to path tool

* updated deepest select and its hints

* Reworked logic for single click for shallow select

* Fixed CargoCheck warnings + Hypercube suggestions.

* Fix append -> push

* Break out two functions

* Split out big code blocks into functions

* Edit hint text

* Assorted code quality cleanup

* Combine duplicate impl blocks

* Add todo for future code cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-11 02:29:20 -08:00
0HyperCube 7e37fb41a4 Fix crash when using Imaginate tool (#1064)
Fix crash when using imaginate tool
2023-03-02 21:14:12 +00:00
c2234ce3fe Select Tool: Deselect selected layer when clicked while holding shift (#1030)
* Change tauri build directory back to `../dist` (#1033)

* Select Tool: Deselect selected layer when clicked while holding shift

* Fix formatting

* Change deselecting to happen on mouse up

* Clean up debug and rustfmt

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-24 00:47:21 +00:00
Adam JahnandKeavon Chambers 069a2351f2 Add lock angle modifier to the Pen tool (#1049)
* adds lock angle to pen tool

 The current [Shift] Break Handle behavior should become Alt instead of Shift
 The current [Ctrl] Snap 15° behavior should become Shift instead of Ctrl
 Implement the extend-in-this-direction feature called [Ctrl] Lock Angle that exists in the Line tool, but doesn't yet exist in the Pen tool

* avoid clone by passing exlusive ref to tool data field directly

* Rearrange hints

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-22 02:27:49 -05:00
Shouvik GhoshandKeavon Chambers 92cb553961 Restore handle length when Shift is released while dragging opposite handle with Path tool (#1009)
* Restore path handle length to previous length when shift is released while dragging

* Reset previous opposing handle length on Delete and Abort messages

* Move the opposing handle length state to the path tool

* Use MoveManipulatorPoint messages instead of modifying MoveSelectedManipulatorPoints + break handle mirroring on dragging both handles without anchor

* Handle alt + improve reset logic + comments

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-22 05:21:46 +05:30
Keavon Chambers 107e55e91d Improve the Vibrance node (#1050)
* Fix vibrance

* Improve results

* Clean up implementation

* Fix warnings from unrelated commit

* Improve negative vibrance
2023-02-21 15:42:13 -08:00
b7f2163998 Selecting an individual anchor point deselects each of the other points (#963)
* Selecting an individual anchor point deselects each of the other points

* git gra

* Selecting intersecting shapes,selects top shape

* Merge commit

* cargo fmt

* fixed: can't drag multiple selected shapes.

* Merge commit

* Merge commit

* Code review tweaks

* Merge commit

* Fixed topmost layer and previous_mouse_position

* Fixed issues when clicking on anchors

* Works

* Function name change

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-02-19 23:26:02 -08:00
Dennis KobertandKeavon Chambers 5dab7de68d Add type checking to the node graph (#1025)
* Implement type inference

Add type hints to node trait

Add type annotation infrastructure

Refactor type ascription infrastructure

Run cargo fix

Insert infer types stub

Remove types from node identifier

* Implement covariance

* Disable rejection of generic inputs + parameters

* Fix lints

* Extend type checking to cover Network inputs

* Implement generic specialization

* Relax covariance rules

* Fix type annotations for TypErasedComposeNode

* Fix type checking errors

* Keep connection information during node resolution
* Fix TypeDescriptor PartialEq implementation

* Apply review suggestions

* Add documentation to type inference

* Add Imaginate node to document node types

* Fix whitespace in macros

* Add types to imaginate node

* Fix type declaration for imaginate node + add console logging

* Use fully qualified type names as fallback during comparison

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-15 23:31:30 +01:00
1b0e1b9bdf Update Imaginate to output bitmap data to the graph via Image Frame node (#1001)
* Multiple node outputs

* Add new nodes

* gcore use std by default to allow for testing

* Allow multiple node outputs

* Multiple outputs to frontend

* Add ImageFrameNode to node registry

* Minor cleanup

* Basic transform implementation

* Add some logging to image encoding

* Fix ImageFrameNode

* Add transform input to Imaginate node (#1014)

* Add transform input to imaginate node

* Force the resolution to be edited with no transform

* Add transform to imaginate generation

* Fix compilation

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add labels to node outputs

* Fix seed; disable mask when transform is disconnected; add Imaginate tooltips

* Rename 'Input Multiple' node to 'Input'

* Code review

* Replicate to Svelte

* Show only the primary input chain in the Properties panel

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-11 08:56:31 +00:00
Keavon Chambers 202b0ee6ed Remove Color struct from document-legacy (#1012) 2023-02-07 17:31:50 -08:00
77e69f4e5b Add scaling by nudging with the Alt key (#990)
* update current progress working on issue#930

* Issue#930: features other than local scaling implemented

* runs cargo fmt

* issue930: implemented features(local scaling disregraded) update: merged master branch and solved coflicts

* combined scaling and nudge feature

* combined scaling and nudge feature

* resolved issues when trying to scale below 1. pixel and other comments

* reduce code complexity

* reduce complexity

* Improve code readability/idiomaticness

* Add hints

---------

Co-authored-by: Shiro <shiro@damedane.local>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-07 01:14:50 -08:00
Shouvik GhoshandKeavon Chambers 316df70571 Edit selected text layer by hitting Enter (#1000)
* Allow text editing when pressing Enter on a single selected text layer

* Updated LayerDataType import

* Extract the logic to set the edit layer into a function

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-01-31 22:49:50 +05:30