* Implement skeleton for graphene-cli
* Configure gpu surface on non wasm32 targets
* Create window with full hd size
* Create window using the graphen-cli
* Use window size for surface creation
* Reuse surface configuration
* Reduce window size for native applications to 800x600
* Add compute pipeline test
* Poll wgpu execution externally
* Remove cache node after texture upload
* Add profiling instructions
* Add more debug markers
* Evaluate extract node before flattening the network
* Reenable hue saturation node for compilation
* Make hue saturation node work on the gpu + make f32 default for user inputs
* Add version of test files without caching
* Only dispatch each workgroup not pixel
* ICE
* Add quantization to gpu code
* Fix quantization
* Load images at graph runtime
* Fix quantization calculation
* Feature gate quantization
* Use git version of autoquant
* Add license to `graphene-cli`
* Fix graphene-cli test case
* Ignore tests on non unix platforms
* Fix flattening test
* #1212: added checkbox to toggle star for ngon shape
* Switch from checkbox to radio input
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* [WIP]feat: add bounding box to path tool
* feat: draw bounding box for path tool
- register Enter key for finalizing bounding box position
- add (WIP)func to select all in bounding box area
- add hint data for new state
* fix: re-render shape overlays after selection
* fix: maintain existing point selection with Shift key
* feat: add Shift key support for Enter Key state
* fix: set apt name for Enter state's keybind
* refactor: remove unnecessary code
* refactor: correct hints and remove unneeded code
- correct DrawingBox state's footer hints
- remove PathToolData's quad and bbox methods
* refactor: remove duplicate mouse position vectors
* [wip]fix: disable fill and gradient tools on bmp images
- aims to fix#1161
* [wip]fix: disable gradient tool for bmp images
* fix: disable gradient tool for bitmap images
- fixes https://github.com/GraphiteEditor/Graphite/issues/1161
* [wip]fix: disable menu bar elements if no open document
* [WIP]feat: render certain menubar elements if document is open
* fix: conditional menu bar rendering fixes
- update menu bar on certain document actions
- fix menu bar order on rendering all elements
* refactor: change conditional menu elements property
- use existing 'disabled' property
* feat: render menu dropdown items conditionally
* fix: revert formatter whitespace changes
* refactor: improve variable naming and message usage
- name menu bar bool flag better
- use SendLayout message and remove unneeded calls
* Reorganize file structure
* Remove all unsafe code
* Add testcase for debugging ub
* Convert into proper test with fail condition
* General cleanup
* Fix tests
* Add feature guard for deallocation
* Use raw pointer for storing values to avoid violating aliasing rules
* Add comment explaining the disabling of simd128
* Fix brush node
* Fix formatting
* Remove unsafe code
* Make node graph test syncronous
* Add miri step to ci
* Remove unsafe from node graph evaluation
* Replace operation pseudo_hash with hash based on discriminant
* Fix test
* Move memo module to core and make it safe
* Fix formatting
* Remove unused stuff from gstd
* Use safe casting for creating key variants
* Fix memo node types
* Fix ref node
* "fix" ub
* Use correct input types for ExtractImageFrame
* Fix types for async nodes
* Fix missing implementation
* Manually override output type for async nodes
* Fix types for EditorApi
* Fix output type for WasmSurfaceHandle
* Remove unused miri.yml
* Fix incorrect type for cache node
* Laid groundwork for per-stroke brush parameters.
* Added new spacing parameter.
* Added back interpolation, using spacing parameter.
* Move bounding box code into core.
* Initial working prototype of per-stroke styles.
* Removed now useless brush node properties.
* Made default spacing 50% for performance comparison.
* Quick and dirty prototype for BlitNode copied from blend.
* Fixed error after rebase.
* Optimized the blitting loop.
* Pretty big optimization for into_flat_u8.
* Insert brush node for images
* Fix starting position transform
* UX polish
* Code review nits
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Generalize PenColorType -> ToolColorType
* impl default for ToolColorOptions
* Add stroke color option to the freehand tool
* Consolidate working color update messages
* Update tool working colours when switching tools
* Update working colors on tool activation
* Add stroke color option to line tool
* Add fill color option to freehand tool
* Add tool color options to spline tool
* Fix freehand tool
* Add color options to text
* Add tool color/weight options to rectangle
* Add tool color/weight options to ellipse
* Add tool color/weight options to shape
* Fix spline default fill/stroke
* Reorder widgets and code cleanup
* Add CustomColor icon
* Fix warnings
* Change color defaults to secondary fill, primary stroke
* Fix spacing between brush options number inputs
* Add toolbar color option to brush
* Implement allowNone on color input widget
* Rearrange widget and remove X from brush
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Implement Infrastructuro to reuse the previous evaluation of the
node graph to blend the new stroke with instead of drawing the
entire trace from scratch.
This does not transition to a blending based approach because that still
caused regressions but allows the brush node to work with input data
natively.
Test Plan:
- Use the brush tool in the editor and check for regressions
- Evaluate the performance
Reviewers: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1190
* Implement download/copy ImageFrame layer output
* Add note about black transparency when copying
* Introspect node graph output type to conditionally disable the download button
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Add basic layout - WIP
* Add color input min-width -> 80px
* First pass implementation - WIP
* Allow fill to be None
* Fix null Fill color
* refactor fill and stroke options into struct
* toolbar progress - WIP
* Switch is_working_color bool to PenColorType enum
* Add todo
* Add WorkingColorChanged event
* remove unused import
* Add WorkingColor[Primary/Secondary] icons
* Allow new strokes to have no color
* Set to base color when X is pressed (as per req)
* Improve icons for new UI layout design
* Add radio buttons
* Fix menu bar Edit12px -> Edit
* Add tooltips to radio buttons
* Make the color selector only on custom
* Fix edit icon correctly this time (whoops)
* Fix working colors icons
* Changes to improve the UX
* Remove lines obviated by Default::default()
* Make Eyedropper tool use working_color_changed event
* Fix tests
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Set spline mirror handles to enabled by default
* refactor mirror setting into common function
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Add the node path to the document node and carry that over to the proto
nodes which are generated from that.
This pr also adds a compiler pass to assign the paths based on the
hierarchical structure of the nodegraph.
Test Plan: - Run units tests which check the path propagation works
Reviewers: Keavon
Reviewed By: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1181
* Initial work towards text to node
* Add the text generate node
* Implement live edit
* Fix merge error
* Cleanup text tool
* Implement text
* Fix transforms
* Fix broken image frame
* Double click to edit text
* Fix rendering text on load
* Moving whilst editing
* Better text properties
* Prevent changing vector when there is a Text node
* Push node api
* Use node fn macro
* Stable ids
* Image module as a seperate file
* Explain check for "Input Frame" node
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Change tauri build directory back to `../dist` (#1033)
* Select Tool: Deselect selected layer when clicked while holding shift
* Fix formatting
* Change deselecting to happen on mouse up
* Clean up debug and rustfmt
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* adds lock angle to pen tool
The current [Shift] Break Handle behavior should become Alt instead of Shift
The current [Ctrl] Snap 15° behavior should become Shift instead of Ctrl
Implement the extend-in-this-direction feature called [Ctrl] Lock Angle that exists in the Line tool, but doesn't yet exist in the Pen tool
* avoid clone by passing exlusive ref to tool data field directly
* Rearrange hints
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Restore path handle length to previous length when shift is released while dragging
* Reset previous opposing handle length on Delete and Abort messages
* Move the opposing handle length state to the path tool
* Use MoveManipulatorPoint messages instead of modifying MoveSelectedManipulatorPoints + break handle mirroring on dragging both handles without anchor
* Handle alt + improve reset logic + comments
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Selecting an individual anchor point deselects each of the other points
* git gra
* Selecting intersecting shapes,selects top shape
* Merge commit
* cargo fmt
* fixed: can't drag multiple selected shapes.
* Merge commit
* Merge commit
* Code review tweaks
* Merge commit
* Fixed topmost layer and previous_mouse_position
* Fixed issues when clicking on anchors
* Works
* Function name change
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Multiple node outputs
* Add new nodes
* gcore use std by default to allow for testing
* Allow multiple node outputs
* Multiple outputs to frontend
* Add ImageFrameNode to node registry
* Minor cleanup
* Basic transform implementation
* Add some logging to image encoding
* Fix ImageFrameNode
* Add transform input to Imaginate node (#1014)
* Add transform input to imaginate node
* Force the resolution to be edited with no transform
* Add transform to imaginate generation
* Fix compilation
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add labels to node outputs
* Fix seed; disable mask when transform is disconnected; add Imaginate tooltips
* Rename 'Input Multiple' node to 'Input'
* Code review
* Replicate to Svelte
* Show only the primary input chain in the Properties panel
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Allow text editing when pressing Enter on a single selected text layer
* Updated LayerDataType import
* Extract the logic to set the edit layer into a function
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>