Commit Graph
132 Commits
Author SHA1 Message Date
Dennis Kobert fb171cd5ac Test the partial fold keeping its subject's outer level 2026-08-19 21:43:14 +00:00
Dennis Kobert 7ffc9b9e3b Add the folded subject to LayoutMeta and derive reducer depth from it 2026-08-19 21:43:14 +00:00
Dennis Kobert 116ce622d4 Test batch lane equivalence and single eager bind per batch 2026-08-18 08:53:38 +00:00
Dennis Kobert 586737247e Fold nested list levels flat in a single kernel 2026-08-17 14:47:24 +00:00
Dennis Kobert 055b7f0055 Add the rank-model mirror over a materialized level 2026-08-17 14:47:24 +00:00
Dennis Kobert 3aa018a15c Add the rank-model read-by-index family: omit, index elements, extract element 2026-08-17 11:59:40 +00:00
Dennis Kobert 8508dc6c9d Add the rank-model extend concatenating two sources at the top level 2026-08-17 11:42:52 +00:00
Dennis Kobert ae7c51a964 Drop stale imports left behind by the record-wire port 2026-08-17 10:28:29 +00:00
Dennis Kobert 0c49026c9a Error on out-of-range copy addressing instead of wrapping in the repeat family 2026-08-17 10:28:28 +00:00
Dennis Kobert a03db0ac6c Decompose the flat index over the content extent in structure creators 2026-08-17 08:09:27 +00:00
Keavon Chambers 104b8b71e6 Support embedding whole items into Graphic variants so their attributes survive the conversion (#4440)
Add embedding conversion adapters that move a whole ranked value inside a Graphic variant
2026-08-16 19:51:58 -07:00
Dennis Kobert e423dd96de Support lazy record carriers so a creator can read and rewrite attrs per copy 2026-08-16 17:13:19 +00:00
Dennis Kobert bef58bf395 Give the generic repeat its production shape with reverse in the index mapping 2026-08-16 17:13:19 +00:00
Dennis Kobert 131abf5883 Give extent overrides a typed input surface instead of the raw node form 2026-08-16 15:55:17 +00:00
Dennis Kobert ac40f1838f Store record batches in caller-owned frame buffers instead of aliased stack pointers 2026-08-16 11:29:20 +00:00
Dennis Kobert d32caeab52 Add a generic lazy repeat that evaluates its content at each copy index 2026-08-16 11:28:11 +00:00
Dennis Kobert f9e30c4c77 Install record layouts from the pass via set_layout 2026-08-15 11:20:01 +00:00
Dennis Kobert fdf13f91cb Materialize a reducer's ranked input into a List and fold it 2026-08-14 21:19:20 +00:00
Dennis Kobert 8f265e7660 Report a creator's pushed-level extent from its count 2026-08-14 09:56:31 +00:00
Dennis Kobert 98e6b97072 Reshape the extent trait to a written extent_at and a derived composite 2026-08-14 09:10:04 +00:00
Dennis Kobert a3e9074955 Scatter a creator's per-copy attribute from the copy index 2026-08-14 08:24:44 +00:00
Dennis Kobert 04afada5b3 Lower a creator's IList return to a level-pushing record 2026-08-14 08:22:29 +00:00
Dennis Kobert 83fbaca6f2 Unify the layout metadata model and collapse the single-row entry emitters 2026-08-12 13:11:48 +00:00
Dennis Kobert 5db7e1816a Make Node::layout non-optional, defaulting to a shared empty layout 2026-08-11 09:20:02 +00:00
Dennis Kobert 492cf18cb0 Flip the passthrough node onto record wires by dropping its dead lifetime 2026-08-10 13:33:58 +00:00
Dennis Kobert a465948ad4 Always-spill records, retiring inline-16 and reclaiming read-out record frames 2026-08-10 10:29:22 +00:00
Dennis Kobert 9c7a633d5b Adopt tuple attribute io and the carrier lowering, deleting the bridge adapters for record-only wires 2026-08-06 18:48:16 +00:00
Dennis Kobert ea49f3c2fc Delete the Ref wire type and its lend edge surface 2026-08-06 12:24:50 +00:00
Dennis Kobert 100f81c307 Retire the lend machinery and flip the clone node onto record wires 2026-08-06 11:57:18 +00:00
Dennis Kobert 7a1d1f3238 Define the frame memo through the record-opaque class over same-frame byte copies 2026-08-06 09:57:21 +00:00
Dennis Kobert 612afb7ebb Capture the input context snapshot on the monitor io record 2026-08-06 09:37:48 +00:00
Dennis Kobert daf3f25d21 Define the monitor through the record-opaque class and move introspection to element reads 2026-08-06 09:07:57 +00:00
Dennis Kobert a2de2a9c09 Add the record-opaque kernel class to the node macro and define memoize through it 2026-08-06 08:28:52 +00:00
Dennis Kobert 98be2b8c79 Carry erased element and re-park glue on layouts and collapse memoize to a generic record row 2026-08-06 08:01:19 +00:00
Dennis Kobert 7eeb7d84cd Flip poll kernels and derived-context lazy nodes onto record wires and land record roots at the host rim 2026-08-05 23:42:24 +00:00
Dennis Kobert c20a243fc2 Flip lend-parameter nodes onto record wires and keep the clone adapter plain 2026-08-05 22:57:51 +00:00
Dennis Kobert 9680d34abf Carry record elements by the drop-glue rule and unify the lift and extract adapters 2026-08-05 22:17:50 +00:00
Dennis Kobert 592b2fbe32 Turn context modification into a generic record routing node and park droppable elements as arena references 2026-08-05 19:25:17 +00:00
Dennis Kobert 9fc4fcc7a0 Inline records of at most 16 bytes into the two-word RecordValue with layout-resolved storage 2026-08-05 17:23:09 +00:00
Dennis Kobert 7915800d73 Add per-field erased-read glue, the record monitor with introspection capture, and rename record constructors to new 2026-08-05 15:22:20 +00:00
Dennis Kobert abe2a565d1 Drop the list driver, make attribute values Copy over arena references, and land record-tier offset io on a per-thread record stack 2026-08-05 09:47:03 +00:00
Dennis Kobert 6154e4d219 Add the attribute census, node macro attribute io over list wires, and the rank-0 record tier 2026-08-04 22:05:02 +00:00
Dennis Kobert 62b7ccf40c Support bare reference parameters and lending outputs in the node macro and make the clone node the clone-out adapter 2026-08-03 18:29:16 +00:00
Dennis Kobert 9b45af854a Emit Ref wire types for lending rows and splice lend/clone_out adapters in the type checker 2026-08-03 16:33:27 +00:00
Dennis Kobert c30054579f Adapt the cutover to the reviewed core-types API 2026-07-31 23:39:39 +02:00
Dennis Kobert 81a319430b Cut over to the graphene execution model 2026-07-31 23:19:42 +02:00
Keavon Chambers 515a5265fe New nodes: 'Sign', 'Distance', 'Cross Product', and 'Lerp' (#4361) 2026-07-22 22:03:50 -07:00
Keavon Chambers 0eab6aa93c Rename the nodes 'Length' -> 'Magnitude', 'Flatten Path' -> 'Combine Paths', 'Vec2 Value' -> 'Combine Vec2', and add a new 'Vec2 Value' node (#4349)
* Rename the node 'Length' -> 'Magnitude'

* Rename the node 'Flatten Path' -> 'Combine Paths'

* Replace the node 'Vec2 Value' with 'Combine Vec2' and add a new 'Vec2 Value' that's actually a vec2

* Update demo artwork
2026-07-17 09:43:04 -07:00
Keavon Chambers 048c458789 New nodes: Sort, Filter, Reverse, Shift, Shuffle, Number Sequence, List Indices, List Slice, Read Number (#4347) 2026-07-17 01:15:10 -07:00
Keavon Chambers 2090e9979a Make the data model use Item and List types universally, with nodes authored as rank-polymorphic kernels (#4335)
* Add rank polymorphism node audit classifying all 271 nodes

* Implement StaticType for Item<T>

* Generate Item and mapped List wire variants for nodes declaring an Item<T> primary input

* Migrate nine nodes to Item element-wise kernels, dissolving the blending trait boilerplate

* Document the Item kernel implementation and staging plan

* Route Item<Vector> through TaggedValue::TypeDefault

* Add executor integration tests covering the Item and List wire variants

* Collapse element-wise Item/List wire pairs to the List form for conversion insertion

* Migrate sixteen vector modifier nodes to Item element-wise kernels

* Migrate Sample Image, Extend Image to Bounds, and Dehaze to Item element-wise kernels

* Fix bevel_with_transform test to actually exercise the transform attribute

* Implement From<T> for Item<T>

* Register PromoteNode rank adapters wrapping bare values into Item wires

* Insert PromoteNode adapters for Item/List wire pair fields in the preprocessor

* Define a real promote node backing the PromoteNode registry identifiers

* Zip ranked Item connectors by frame slot in the mapped element-wise variant

* Register ItemToListNode singleton raise adapters

* Resolve Item wires against List connectors by inserting promotion adapters at construction

* Rank the Offset Points distance connector and prove mixed-rank resolution end-to-end

* Implement Clampable for Item and List wires with per-variant clamp bounds

* Rank the Round Corners radius connector, exercising hard bounds on a ranked wire

* Implement ApplyTransform for Item

* Add Item wire implementations to the Transform node, keeping rank-0 chains rank 0

* Detect element-wise nodes by lazy primary connectors declaring Output = Item

* Convert Transform to an Item kernel with ranked parameters, delivering the broadcast milestone

* Rename Apply Transform to Bake Transform, baking item transforms on Vector, DAffine2, and DVec2

* Promote bare wires onto Item connectors at resolution via WrapItemNode adapters

* Rank the numeric, vector, and boolean parameters across the migrated element-wise nodes

* Rank the enum, integer, and seed parameters, registering their rank adapters via a consolidated macro

* Amend the audit with the DashPattern value type resolution

* Migrate the string family to Item element-wise kernels

* Unwrap Item wires into bare legacy connectors at resolution via UnwrapItemNode adapters

* Shadow owned node parameters in bodies instead of mut in signatures

* Migrate the math family and string measure nodes to Item element-wise kernels

* Convert the comparison and clamp nodes to Item kernels, dropping unreachable &str rows

* Flat-map expander kernels returning List under the mapped variant's frame

* Migrate the expander nodes to Item kernels flat-mapping under the frame

* Remove the unused peel_list helper

* Rank the raster adjustment and blending kernels, recontextualizing shader nodes onto an Item stand-in

Migrate the 16 adjustment nodes, Mix, Color Overlay, and Gradient Map from whole-List kernels to rank-0 Item kernels, letting the macro derive the List-mapped (zip) variants. Move the Adjust and Blend per-element seams off List onto the element types (add the Raster<CPU> impls, drop the now-dead List impls).

Shader nodes keep their bodies verbatim: PerPixelAdjust re-emits the identical kernel against a transparent no_std Item stand-in, so every Item<T> connector and .element() call resolves to a zero-cost identity on the GPU while the uniform buffer stays bare repr(C). The macro peels Item off ranked uniform params, wraps the fetched texel and uniforms at the entry point, and unwraps the result. This drops the shader_node/Item incompatibility guard. Register rank adapters for the adjustment enums.

* Update the rank polymorphism roadmap for the landed shader-node and adjustments chunk

* Rename the GPU Item stand-in to ShaderItem, aliased as Item at its shader-node import sites

* Flip the vector shape generators to emit rank-0 Item<Vector>

The shape generators (Rectangle, Circle, Ellipse, Arc, Spiral, Polygon, Star, Arrow, Line, Grid, QR Code) each produced exactly one shape wrapped in a singleton List<Vector>. Emit Item<Vector> directly so they connect to the rank-0 content connector of the migrated Transform node. Downstream List consumers receive the value through the existing Item to List promotion.

Relax the element-wise validation so a `()` (generator) primary may return Item<T> without being element-wise. Adapt the Repeat on Points test, which still takes a List content connector, by raising the generator's Item output through a singleton wrapper node.

* Parse ranked Item<T> parameter defaults against the bare element type

A ranked `Item<T>` parameter's default value is a bare, unranked `T` (promoted to the wire at resolution), but the preprocessor was handed the wrapped `Item<T>` type and could not parse the literal, flooding the console with warnings and dropping the defaults. Key the field's default_type metadata off the peeled element type for concrete ranked parameters, leaving generic `Item<T>` primaries and skip_impl nodes untouched.

* Parse an element-wise primary's scalar default against the bare element type

An element-wise node's primary reports its default_type as the List wire form so an unconnected primary defaults to an empty list. But when the primary carries a scalar `#[default]` (such as Root's radicand), that literal must parse as a bare element, not a List. Key the primary's default_type off the bare element type when it has a Default value source, keeping the List form otherwise.

* Add the DashPattern value type for stroke dash sequences

Introduce a rank-0 DashPattern value type (a Vec<f64> of alternating dash and gap lengths) so a stroke's dash pattern is a single frameable value rather than a rank-1 List<f64>. Register it as an auto-generated TaggedValue variant, parse its default from a comma or space separated string, and register its rank adapters. Not yet wired into the Stroke node.

* Rank the Fill and Stroke nodes element-wise and give Stroke a DashPattern connector

Migrate Fill and Stroke to element-wise Item<V> primaries (over Vector and Graphic element types) via a new element-level VectorItemMut trait, so styling one shape yields one shape and rank is preserved instead of promoting the input to a singleton List and emitting a List. The macro derives the List-mapped variant for genuine collections.

Wire the Stroke dash sequence to the new rank-0 DashPattern value type, collapsing the old content x paint x dash cartesian and dropping the IntoF64Vec trait. Update the stroke properties dash widget, the drawing tool, and graph-operation plumbing to read and write DashPattern, and migrate legacy F64Array, F64, and String dash inputs on document open.

Assign Colors stays a whole-collection node: each element's gradient position depends on its index among all siblings, which the element frame does not expose, so it keeps its List primary and the VectorListIterMut trait.

* Register rank adapters for the ranked Stroke enum parameters

The element-wise Stroke node ranks its align, cap, and paint order parameters as Item<StrokeAlign>, Item<StrokeCap>, and Item<PaintOrder>, but those enums lacked promotion adapters, so a bare default enum value could not be promoted to its Item wire and no Stroke variant resolved ("No construct found for node"). Register their rank adapters alongside StrokeJoin.

* Display Item wires in the Data panel without a List's ID column

Add a TableItemLayout impl for Item<T> and recognize Item wire types when introspecting graph data. An Item holds a single element, so it renders as a one-row table of the element plus its attributes with no leading index column, and it labels as its element type T rather than a List's T[]. Add ItemAttributeValues::get_any for the attribute widget dispatch.

* Register MonitorNode for Item wire types so the Data panel introspects them directly

Graph introspection wraps the inspected output in a generic MonitorNode typed to the wire. Without Item<T> monitor registrations, an Item<Vector> output could only be monitored after an Item to List promotion, so the Data panel captured and displayed a List<Vector> despite the connector being Item<Vector>. Register monitors for the Item types the element-wise nodes emit, and add the matching Data panel downcast entries.

* Color and double Item/List wires and cleave layer-stack connectors in the node graph

* Route wire color and rank through hidden nodes and refresh them on type changes

* Rework the DashPattern connector conversions with element-wise promotion and an explicit reducer node

* Rank the remaining value, context, aggregation, and transform nodes onto Item<T> wires

* Back DashPattern with a List<f64> so the Data panel can introspect its lengths

* Carry a single Item<T> through varargs so the Read context nodes emit Item<T> not List<T>

* Relax rank validation for aggregation shapes, add element adapters, and match variants by fewest promotions

* Rank the remaining bare and unnecessarily-List connectors across the node catalog

* Add Graphic::None and the FillChoice paint value, making colors and gradients plain values

* Rename GradientStops to Gradient and the legacy Gradient/Fill structs to LegacyGradient/LegacyFill

* Restore generator frame-from-params ranking to the roadmap as a planned stage

* Rename the ranked-field adapter identifier from PromoteNode to FieldAdapterNode to reflect its full contract

* Unload only the wires whose displayed style changed when types update

* Peel wire rank in the editor's semantic type checks so rank-0 layers are recognized

* Restore the whole-List Transform variant so rank-1 content wires resolve again

* Register the Item wire forms for the Memoize and Context Modification infrastructure nodes

* Give every ranked connector a field adapter and add numeric cast variants for legacy wires

* Key a ranked param's type default off its Item wire form when no literal default exists

* Inherit the layer's content value when splicing a node into an empty chain

* Migrate stale List-form TypeDefault inputs to the definition's current default

* Generate the mapped wire variant only when the element-wise node has a frame source

* Let a bare wire feed a List connector via a wrap-raise adapter, costed as two rank steps

* Add a zip companion to the whole-List Transform so ranked List parameters pair per slot

* Add the Sum, Average, Minimum, Maximum, Any, and All list reducers

* Convert the measure family to element-wise Item kernels per the audit classification

* Prefer the bare element value over the Item type default so ranked params keep their widgets

* Rename GradientStopsUI to GradientUI

* Split Fill's optional transform into a _has_transform bool and a ranked _transform matrix

* Rename the migration-only OptionalDAffine2 TaggedValue to LegacyOptionalDAffine2

* Flow byte buffers as Item<Resource> instead of List<u8> across the byte nodes

* Macro-generate the list-content wire variant, retiring the hand-written Transform-zip, Area, and Centroid companions

* Let ()-primary generators take ranked params and frame over them via the mapped variant, ranking Circle's radius

* Rank the vector shape generators' params to Item, adding a rank-aware input grab to the introspection harness

* Rank the value, color, and text generator params to Item

* Rank the raster, web-request, and context-reader generator params to Item

* Fix the repeat and brush test wirings left behind by the param-ranking sweeps

* Delete the vestigial Some, Unwrap Option, and Size Of debug nodes

* Delete the Attach Attribute node, folding its role into Write Attribute

* Add the Filter and Sort list companion nodes

* Guard the removed-definition migration swap target with a test

* Add the Box Corners value type in place of the rectangle corner radius list

* Split Text to Vector's per-glyph mode into a Text to Vector Glyphs node

* Rank the Combine Channels node's channel connectors to Item

* Make Map Points an element-wise node

* Delete the deprecated Upload Texture node

* Update the implementation roadmap to reflect the landed stages

* Let monitor introspection read rank-0 wires, locking in the layer coercion promotion path

* Prefer the rank-0 default when disconnecting a rank-capable input

* Make Path Modify an element-wise node

* Wrap node paths in a NodeIdPath newtype so they flow as a single Item

* Give Item<Raster<CPU>> a default so an unconnected Brush background resolves

* Stop the Brush node from setting layer attributes its paint operation doesn't produce

* Present-gate Flatten Path's adopted layer path like its fill and stroke

* Gate carried layer attributes on static column presence, not runtime values

* Give the remaining graphic Item<T> types a default so unconnected primaries resolve

* Dispatch a ranked param's Properties widget from its rank-0 element type

* Make Extract Transform an element-wise node, restoring the Origins to Polyline body

* Rename Flatten Path to Combine Paths

* Stamp Legacy Layer Extend's adopted layer path as a readable NodeIdPath

* Drop the dead List<u8> and List<NodeId> wire rows

* Rank Flatten Graphic's Fully Flatten toggle to Item

* Update the implementation roadmap with the endgame scope

* Make Combine Paths a reducer that collapses the whole frame into one path

* Stop type-converter nodes from carrying the source's unrelated attributes

* Format the Origins to Polyline regression test

* Wrap the Brush node's trace in a BrushTrace newtype so it flows as one value

* Make Switch a framed element-wise select, bundling whole collections

* Widen and align element-type coverage across the list and graphic nodes

* Register the compiler's cache chain pair for every ranked enum and newtype wire

* Fix wire colors for Passthrough outputs, bundled lists, and bools, and widen list wires

* Represent List wire types structurally with Type::List, replacing name-parsed rank promotion

* Treat scope and data fields as environment, rank scope wires as Item, and feed the render boundary through a context vararg

* Delete the vestigial Clone debug node

* Reinstate Upload Texture as an element-wise node and fix the GPU variants' scope executor and rank adapters

* Rename Combine Paths back to Flatten Path, deferring that rename to its own PR

* Deduplicate the promotion adapter registrations into the field adapter macro

* Rank Write Attribute's value connector to Item<AttributeValueDyn>, retiring the UnwrapItem bridge

* Vertical wire styling

* Store the editor layer path attribute as a bare NodeIdPath, not an Item<NodeIdPath>

* Rank Context Modification's features connector to Item<ContextFeatures>, dropping the dead memoize row

* Rank Path Modify's modification parameter to Item<Box<VectorModification>>

* Rename the field adapter node family to input adapter

* Drop the dead bare scalar rows from Context Modification's implementations list

* Move the dynamic executor's test module into its own file

* Drop the registry's unreachable bare rows for Memoize, the cache chain, and ConvertNode

* Materialize stored TaggedValues as ranked Item wires at the source

* Remove the bare-wire promotion and adapter machinery made dead by ranked value materialization

* Plant the input adapter for List-only inputs, composing position conversion from standard rows

* Consolidate Into/Convert conversions into the input adapter umbrella and rename the rank adapter identifiers

* Fix grouped layers gaining a phantom None stack element from the FillChoice default hijacking every List<Graphic> disconnect

* Enforce ranked node inputs in the macro, rejecting bare wire declarations

* Remove the unit Context => () machinery rows, leaving () purely as the no-primary sentinel

* Add a --signatures rank-audit mode to node-docs for the ranked-wire migration

* Remove the node-docs --signatures rank-audit mode now that ranked wires are enforced

* Migrate legacy no-color values on the Black & White, Color Overlay, and Empty Image color inputs

* Rewrite the element-wise accessor wire type at the primary input, not raw index 0

* Register the cache chain for Resource wires, replacing the lone hand-written Monitor row

* Gate the remaining Raster<GPU> registry rows behind the gpu feature

* Let List<DVec2> wires erase to ListDyn for the attribute reader and element counter

* Rename Extract Element to Item at Index, Count Elements to List Length, and Omit Element to Remove at Index

* Store paint picks as plain color/gradient values, removing the FillChoice value type

* Code review restructuring

* Sort by the consumed sort_key attribute or natural element order, adding the Sort Key node

* Remove the new list-combinator and reducer nodes to defer them to a follow-up PR

* Parse Fill and Stroke color defaults through the paint wire's Graphic element

* Emit ranked implementation-row default types structurally so their element TypeIds survive to default-literal parsing

* Exempt the deliberate no-paint choice from the stale List-form TypeDefault migration

* Migrate the legacy 4-input Fill directly to the split has-transform shape

* Upgrade the demo artwork

* Fix the valid AI review findings: Item eq/hash contract, table-era no-paint migration, quantize List rows, and other smaller issues

* Remove the rank polymorphism working documents

* Hash Item attribute values directly instead of debug-formatting them, speeding up cached evaluation

* Replace the data panel's dead bare-wire downcast arms with full coverage of the ranked monitor row types

* Derive PartialEq for Item now that attributes participate in equality

* Extend the data panel's attribute dispatchers with the newly supported scalar and choice enum types

* Add List monitor rows for the framed numeric conversion outputs so inspecting them resolves, with matching data panel arms
2026-07-15 19:03:01 -07:00