Mohammed Afreed baig
|
c07124332b
|
Fix GPU out-of-memory crash by reusing overlay textures (#3614)
* Refactor TargetTexture into proper abstraction with ensure_size() method
* Remove redundant overlays_texture field, use view() directly
* Use if-let syntax in render_vello_scene_to_target_texture to avoid explicit unwrap
* Implement TargetTexture::new() constructor to avoid dummy textures
* fix compile error
* cleanup
* Avoid cloning texture view
---------
Co-authored-by: Timon <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
|
2026-01-26 12:44:41 +00:00 |
|