* setup single edge crossing handling for quick measure tool
* Setup quick measure functionality for intersecting objects and handle centerline cases for non intersecting objects.
* setup single edge crossing handling for quick measure tool
* Setup quick measure functionality for intersecting objects and handle centerline cases for non intersecting objects.
* Setup quick measure functionality for intersecting objects and handle centerline cases for non intersecting objects.
* Setup quick measure functionality for intersecting objects and handle centerline cases for non intersecting objects.
* Setup quick measure functionality for intersecting objects and handle centerline cases for non intersecting objects. Add a dashed_line_with_pattern function that gives more granular control over dash_width and gap_width.
* Setup quick measure functionality for intersecting objects and handle centerline cases for non intersecting objects. Add a dashed_line_with_pattern function that gives more granular control over dash_width and gap_width.
* Setup quick measure functionality for intersecting objects and handle centerline cases for non intersecting objects. Add a dashed_line_with_pattern function that gives more granular control over dash_width and gap_width.
* Setup quick measure functionality for intersecting objects and handle centerline cases for non intersecting objects. Add a dashed_line_with_pattern function that gives more granular control over dash_width and gap_width.
* Nit picks
* Define wrapper for Overlay_context line method
* Comments and consolidating lines of code
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Append to a path with shift
* Fixup transforms
* Revert unnecessary transform change
* Fix delete node button transaction
* Prevent artboard from being selected after making a new document
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Modified Path tool Behaviour
* Make the code simpler and more self-descriptive
* Make it work for transformed layers
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add "Fade Artwork" slider and disable tools when graph is open
* Add navigation and layer/node management buttons to graph top bar
* Reduce code duplication
* feat: tab alternates between handles
* fix: handle hints, remove anchor to handle switch
Added specific handle hints,
Can no longer switch to handle if just anchor is selected
typo fix
* fix: no longer deselect on esc/rclick
* feat: hides cursor when switching
A pointerlock implementation would be ideal in the future to keep the screen from panning,
* fix: tidy up dynamic tool hints
switch colinear to V
* fix: can no longer hide cursor if anchor selected
remove debug statement
* fix: clippy
* Solve some issues and remap V to C to toggle colinear
* Cleanup + change equidistant key from Shift to Alt
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* in progress:
* cherry-pick
* works kinda, fails when holding down space
* seems to be working
* naming
* fix :clippy
* fix: put back in newline
* fix: add overlay draw message
will now visibly select points when pressing space instantly as opposed
to when its moved
* cleanup + rename
* refactor to use refresh keys
* fix: naming
* add back in todo
* :)
* fix: Small bugs relating to space handle selection
If release mouse before space, reselect previous points and unselects points
selected by space.
If only anchor is selected it will not select handles.
Removed comment as its now clear what its doing / where its coming from
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix transformation for primitive tools, make odd-sided polygons and stars flipped with radius instead of scale
* Extract to function and add comment
* Code review
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Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Initial work on aligning bounding boxes
* Work in progress distribution
* Distribution snapping
* Distribution overlays
* Align points and clean up
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>