Commit Graph

28 Commits

Author SHA1 Message Date
Brendan Allan
0d8be71426 Groundwork for integrating Specta (#949)
* add derive(specta::Type)

* use specta from git

* introduce Uuid type

* remove unnecessary specta::Type

* document export_types test

* upgrade Specta
The previous Specta branch had some hacks that were just for this project. They have all been converted into proper features so they can be merged into main.

* remove some unnecessary specta::Type uses

* add MessageDiscriminantDef explanation

* manually export types with specta

* rename 'specta.rs' to 'export_types.rs'

* rename 'export_types' to 'generate_ts_types'

---------

Co-authored-by: Oscar Beaumont <oscar@otbeaumont.me>
2023-01-28 22:29:38 -08:00
Keavon Chambers
dcc3eadf44 Port frontend from Vue to Svelte (WIP in separate folder, many bugs) (#964)
* Make `tauri build` just work

* Move folder: frontend/wasm -> wasm

* Create SvelteKit project with 'npx create-svelte'

* Move wasm-communication into seperate npm package

* Use wasm-pack directly and pack package.json

* Got it to work

* Add primitive build script for wasm npm module

* Fix wasm build script (python)

* Clean up glue code

* Rewrite wasm build script in node.js

* Add serde-reflection to trace types

* Add traced types

* Generate typescript (.d.ts) from Rust types

* Update .d.ts

* Finalize TS types

* Add script to update .d.ts

* Add watch command to build wasm-bindgen

* Make wasm work again

* Add sass; fix build script for windows

* Describe requirement for wasm-pack

* Add license

* Copy and reorganize vue components

* translate LayoutCol.vue

* Split app.scss into pieces

* Translate LayoutRow.svelte

* Rename scss files

* Fix compile issues on Windows

* WIP port TitleBar

* Support classes for LayoutCol/Row

* Restructure based on Vue codebase

* Port all components in window folder

* Port FloatingMenu

* Port Document panel component

* Update readme after folder move

* Update typegen: print discriminant by default

* Update typegen: Merge from branch 'tailwind' 4f14fedb

Fixes bigint & bytes

* Made Vue/webpack/eslint to accept wasm package at new location

This is quite a hack.

Those two packages are both named the same. Yes, it's an npm package inside another npm package.

- frontend/src/wasm-communication/
- frontend-svelte/glue/

'wasm/pkg/index.js' imports the correct one registered when linking.

* Port LayerTree

* Port NodeGraph

* Port Properties

* Port components in /floating-menus

* Finish porting all Vue -> Svelte components

* Change import prefix

* Revert type generation

* Revert moved wasm folder

* Revert all of @locriacyber's work on this branch

- Remove Vite and restore Webpack
- Remove SvelteKit
- Remove everything except the components I ported to Svelte
- Restore all frontend files from Vue code, now altered for Svelte

* Convert Vue's 'reactive' and 'provide' to Svelte's stores and contexts

* Fix event emitting and bi-di data flow

* Undo removal of 'update:' events

* Fix 'update:' event dispatching

* Fix usage in parent of bi-di component props

* Fix component typing, more progress towards no errors

* The page builds and opens!

* Add loading spinner and remove postcss dependency

* Make the basics of document editing work

* Fix rebase history

Co-authored-by: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
2023-01-13 01:05:20 -08:00
Dennis Kobert
a492e7a4bb Restructure GPU compilation execution pipeline (#903)
* Restructure gpu compilation execution pipeline

* Add compilation server/client infrastructure

* Add wgpu executor
2022-12-31 02:52:04 +01:00
Keavon Chambers
5c6679ab98 Rename the legacy Graphene crate to document-legacy (#899)
* Rename /graphene to /document-legacy

* Update names in code
2022-12-22 02:12:05 -08:00
0HyperCube
7a752b93f9 Make Imaginate into a node (#878)
* Simplify document node input defenitions

* Remove imaginate layer

* Imaginate node properties

* Fix serde feature gate

* Add Proc Macro for Protonode implementation

* Fix incorrect type

* Add cargo.toml metadata

* Send imaginate params to frontend

* Fix image_creativity range

* Finish imaginate implementation

* Fix the imaginate draw tool

* Remove node-graph/rpco-macro

* Cargo fmt

* Fix missing workspace member

* Changes to the resolution

* Add checkbox for Imaginate auto resolution; improve Properties panel layouts

And fix bugs in panel resizing

* Implement the Rescale button

* Reorder imports

* Update Rust deps

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-12-20 14:51:38 -08:00
TrueDoctor
f1b7abede7 Bundle Graphite using Tauri (#873)
* Setup tauri component for graphite editor

Integrate graphite into tauri app

Split interpreted-executor out of graph-craft

* Add gpu execution node

* General Cleanup
2022-12-11 12:46:55 -08:00
Keavon Chambers
d6c2d73f45 Reenable optimizations in debug mode which were inadvertently disabled 2022-11-02 00:42:44 -07:00
TrueDoctor
2873c8fb00 Relax borrow stack lifetimes (#823)
Relax lifetimes for borrow_stack
2022-10-25 15:35:30 -07:00
0hypercube
99d92ef887 Some initial testing on dynamic nodes and composition
* Test use of borrow stack
2022-10-15 02:45:02 +02:00
Keavon Chambers
763cdbb100 Move bezier-rs into libraries folder and deploy its interactive docs 2022-08-15 00:17:31 -07:00
Dennis
30af1ba8db Integrate dyn-any into the main graphite repo 2022-08-04 09:05:19 +02:00
Hannah Li
7275119f6e Beginnings of the bezier-rs math library (#662)
Co-authored-by: Thomas Cheng <35661641+Androxium@users.noreply.github.com>
Co-authored-by: Robert Nadal <Robnadal44@gmail.com>
Co-authored-by: ll2zheng <ll2zheng@uwaterloo.ca>
2022-06-16 17:50:58 -07:00
Keavon Chambers
bb5d0e954c Remove Charcoal references from the code for now 2022-01-12 03:56:28 -08:00
Keavon Chambers
024ce9dcfa Implement anchor and handle point rendering with the Path Tool (#353)
* Implement Path Tool

* Draw a red rectangle where the first point on the shape is

* Correctly render anchors, handles, and connecting lines

* Fix drain() which can panic

* Refactor frontend messages to work as return values not callbacks

* Reduce the number of unnecessary frontend updates

* Fix stack overflow by using a loop

* Group Document Render calls and put them at the end

* Speed hacks for dirtification

* Add performance

* Bunch folder changed updates

* Add triggers to redraw overlays to movement_handler

* Polish the pixel-perfect rendering of vector manipulators

* Restore scrollbars that were disabled

* Cleanup

* WIP Add shape outline rendering

* Fix compiling

* Add outlines to selected shapes

* Fix outlines rendering over handles and anchors

* Fix dirtification

* Add a comment

* Address code review feedback

* Formatting

* Small tweaks

Co-authored-by: Oliver Davies <oliver@psyfer.io>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2021-08-29 00:10:54 -07:00
Keavon Chambers
4b9c2eb793 Restructure project directories (#333)
`/client/web` -> `/frontend`
`/client/cli` -> *delete for now*
`/client/native` -> *delete for now*
`/core/editor` -> `/editor`
`/core/document` -> `/graphene`
`/core/renderer` -> `/charcoal`
`/core/proc-macro` -> `/proc-macros` *(now plural)*
2021-08-07 05:17:18 -07:00
Keavon Chambers
a25fb40fd5 Remove CLI client stub 2021-07-15 03:44:57 -07:00
ProTheory8
959aca8c45 Add Active Tool Router (#58)
* Add Active Tool Router

* Remove commented out import
2021-04-01 18:10:28 +02:00
Keavon Chambers
2613ded439 Rename more of the project structure. Fixes #39. 2021-03-27 02:26:55 -07:00
ProTheory8
18a8442b0e Make it compile (#37)
* Fix indentation

* Set the correct name of the crate in root Cargo.toml

* Fix all compile errors
2021-03-27 02:26:55 -07:00
TrueDoctor
eb2255149a Define the js wasm-editor interface (#31) 2021-03-27 02:26:55 -07:00
ProTheory8
018708791d Add init function to wasm-bindings crate and update dependencies (#33) 2021-03-27 02:26:54 -07:00
Keavon Chambers
bca97cbeff Shelve GUI system, set up new Rust project structure 2021-03-27 02:26:49 -07:00
Keavon Chambers
c0e092f726 Switch shader texture usage from sampler2D to texture2D plus sampler (fixes #1) 2020-07-11 19:01:48 -07:00
Keavon Chambers
0c7e6bc883 Implement abstract syntax tree parsing of XML layout 2020-05-27 04:08:52 -07:00
Keavon Chambers
f8025b15ea Add parsing of XML layout files into a ParsedLayoutNode tree 2020-05-25 22:08:27 -07:00
Keavon Chambers
a9859b4bb4 Refactor to generalize pipeline drawing sequence 2020-05-23 12:36:47 -07:00
Keavon Chambers
323a951362 Update wgpu from 0.4 to 0.5 (currently it's not rendering) 2020-05-02 14:44:28 -07:00
Keavon Chambers
b30ee294a6 Window with textured polygon 2020-04-26 00:28:13 -07:00