`compute_layouts` resolves every name-from-input write against the text
its name input carries, so a folded meta is indistinguishable from a
marker node's and the layout holds a `&'static str` from there on. That
leaves nowhere for a name to be computed, which is the whole of the
rule: a name input that is not a constant is refused right here, per
node, with the path the editor pins its diagnostic to.
One name carries one value type, checked across the census and the
names a node folds together, so no graph can declare one field at two
widths. `compute_layouts` returns those refusals rather than panicking.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Scaffolding merge for the reconcile; the final series to master is
authored fresh. Rank plumbing resolves to our axis-IR model, the node
macro and the LaneSource render walk stay ours, master's vector
restructure and gradient vocabulary are adopted, and the paint and
appearance adoption is deliberately deferred behind our fill and stroke
markers.
* Revert "Fix corrupted font resource loading in older documents"
This reverts commit 404d9f3047.
* Fix migrations for the Read Vector, Dot Product, Query JSON, and Sample Polyline nodes
* Fix text node migrations
* Provide resource storage to the resource message handler
* Refetch resources whose stored bytes are missing
* Add test for refetching resources with missing bytes
* Draw raster images with pad extension instead of repeat
* Add the GPU basic brush renderer
* Rework the brush tool around the GPU basic brush
* Remove the CPU brush implementation
* Add the appearance model types and attribute constants
* Dual-write the appearance attribute alongside the fill/stroke pair in all paint-writing nodes
* Read paint from the appearance attribute in the renderer, analysis, metadata, and editor, cascading from ancestors
* Retire the fill/stroke attribute pair and the Vector stroke field in favor of the appearance attribute
* Replace the Stroke node's paint order input with the relative chain order of the Fill and Stroke nodes
* Code review fixes
* Re-save demo art
* Stamp coverages in place and fuse the renderer's per-item appearance reads into single walks
* Treat an empty appearance as the undeclared state so padded rows inherit instead of blocking the cascade
* Update demo art
* Treat padded appearance rows as undeclared in the boolean flatten's group recursion