Commit Graph

67 Commits

Author SHA1 Message Date
Keavon Chambers
69585b25e3 Rename the Graphic enum wrapper variants with a "List" suffix (#4434)
* Make the Artboard and Gradient newtype fields public to match the other list newtypes

* Rename the Graphic enum's self-named Graphic::Graphic variant to Graphic::GraphicList

* Rename the Graphic::Vector variant to Graphic::VectorList

* Rename the Graphic::RasterCPU variant to Graphic::RasterCPUList

* Rename the Graphic::RasterGPU variant to Graphic::RasterGPUList

* Rename the Graphic::Color variant to Graphic::ColorList

* Rename the Graphic::Gradient variant to Graphic::GradientList

* Rename the Graphic::Text variant to Graphic::TextList

* Restore the SVG group tag comment that the variant rename sweep clobbered
2026-08-14 18:55:07 -07:00
Keavon Chambers
9332c7f775 Box big enum variants to satisfy Clippy's lint warnings (#4292)
* Box the `value` field of `NodeGraphMessage::SetInputValue`

* Box the `ExecutionResponse` variant of `NodeGraphUpdate`

* Box the `Layer` variant of `NodeTypeClickTargets`

* Box the `Scope` variant of `ParsedValueSource`
2026-07-26 11:50:23 -07:00
Keavon Chambers
2090e9979a Make the data model use Item and List types universally, with nodes authored as rank-polymorphic kernels (#4335)
* Add rank polymorphism node audit classifying all 271 nodes

* Implement StaticType for Item<T>

* Generate Item and mapped List wire variants for nodes declaring an Item<T> primary input

* Migrate nine nodes to Item element-wise kernels, dissolving the blending trait boilerplate

* Document the Item kernel implementation and staging plan

* Route Item<Vector> through TaggedValue::TypeDefault

* Add executor integration tests covering the Item and List wire variants

* Collapse element-wise Item/List wire pairs to the List form for conversion insertion

* Migrate sixteen vector modifier nodes to Item element-wise kernels

* Migrate Sample Image, Extend Image to Bounds, and Dehaze to Item element-wise kernels

* Fix bevel_with_transform test to actually exercise the transform attribute

* Implement From<T> for Item<T>

* Register PromoteNode rank adapters wrapping bare values into Item wires

* Insert PromoteNode adapters for Item/List wire pair fields in the preprocessor

* Define a real promote node backing the PromoteNode registry identifiers

* Zip ranked Item connectors by frame slot in the mapped element-wise variant

* Register ItemToListNode singleton raise adapters

* Resolve Item wires against List connectors by inserting promotion adapters at construction

* Rank the Offset Points distance connector and prove mixed-rank resolution end-to-end

* Implement Clampable for Item and List wires with per-variant clamp bounds

* Rank the Round Corners radius connector, exercising hard bounds on a ranked wire

* Implement ApplyTransform for Item

* Add Item wire implementations to the Transform node, keeping rank-0 chains rank 0

* Detect element-wise nodes by lazy primary connectors declaring Output = Item

* Convert Transform to an Item kernel with ranked parameters, delivering the broadcast milestone

* Rename Apply Transform to Bake Transform, baking item transforms on Vector, DAffine2, and DVec2

* Promote bare wires onto Item connectors at resolution via WrapItemNode adapters

* Rank the numeric, vector, and boolean parameters across the migrated element-wise nodes

* Rank the enum, integer, and seed parameters, registering their rank adapters via a consolidated macro

* Amend the audit with the DashPattern value type resolution

* Migrate the string family to Item element-wise kernels

* Unwrap Item wires into bare legacy connectors at resolution via UnwrapItemNode adapters

* Shadow owned node parameters in bodies instead of mut in signatures

* Migrate the math family and string measure nodes to Item element-wise kernels

* Convert the comparison and clamp nodes to Item kernels, dropping unreachable &str rows

* Flat-map expander kernels returning List under the mapped variant's frame

* Migrate the expander nodes to Item kernels flat-mapping under the frame

* Remove the unused peel_list helper

* Rank the raster adjustment and blending kernels, recontextualizing shader nodes onto an Item stand-in

Migrate the 16 adjustment nodes, Mix, Color Overlay, and Gradient Map from whole-List kernels to rank-0 Item kernels, letting the macro derive the List-mapped (zip) variants. Move the Adjust and Blend per-element seams off List onto the element types (add the Raster<CPU> impls, drop the now-dead List impls).

Shader nodes keep their bodies verbatim: PerPixelAdjust re-emits the identical kernel against a transparent no_std Item stand-in, so every Item<T> connector and .element() call resolves to a zero-cost identity on the GPU while the uniform buffer stays bare repr(C). The macro peels Item off ranked uniform params, wraps the fetched texel and uniforms at the entry point, and unwraps the result. This drops the shader_node/Item incompatibility guard. Register rank adapters for the adjustment enums.

* Update the rank polymorphism roadmap for the landed shader-node and adjustments chunk

* Rename the GPU Item stand-in to ShaderItem, aliased as Item at its shader-node import sites

* Flip the vector shape generators to emit rank-0 Item<Vector>

The shape generators (Rectangle, Circle, Ellipse, Arc, Spiral, Polygon, Star, Arrow, Line, Grid, QR Code) each produced exactly one shape wrapped in a singleton List<Vector>. Emit Item<Vector> directly so they connect to the rank-0 content connector of the migrated Transform node. Downstream List consumers receive the value through the existing Item to List promotion.

Relax the element-wise validation so a `()` (generator) primary may return Item<T> without being element-wise. Adapt the Repeat on Points test, which still takes a List content connector, by raising the generator's Item output through a singleton wrapper node.

* Parse ranked Item<T> parameter defaults against the bare element type

A ranked `Item<T>` parameter's default value is a bare, unranked `T` (promoted to the wire at resolution), but the preprocessor was handed the wrapped `Item<T>` type and could not parse the literal, flooding the console with warnings and dropping the defaults. Key the field's default_type metadata off the peeled element type for concrete ranked parameters, leaving generic `Item<T>` primaries and skip_impl nodes untouched.

* Parse an element-wise primary's scalar default against the bare element type

An element-wise node's primary reports its default_type as the List wire form so an unconnected primary defaults to an empty list. But when the primary carries a scalar `#[default]` (such as Root's radicand), that literal must parse as a bare element, not a List. Key the primary's default_type off the bare element type when it has a Default value source, keeping the List form otherwise.

* Add the DashPattern value type for stroke dash sequences

Introduce a rank-0 DashPattern value type (a Vec<f64> of alternating dash and gap lengths) so a stroke's dash pattern is a single frameable value rather than a rank-1 List<f64>. Register it as an auto-generated TaggedValue variant, parse its default from a comma or space separated string, and register its rank adapters. Not yet wired into the Stroke node.

* Rank the Fill and Stroke nodes element-wise and give Stroke a DashPattern connector

Migrate Fill and Stroke to element-wise Item<V> primaries (over Vector and Graphic element types) via a new element-level VectorItemMut trait, so styling one shape yields one shape and rank is preserved instead of promoting the input to a singleton List and emitting a List. The macro derives the List-mapped variant for genuine collections.

Wire the Stroke dash sequence to the new rank-0 DashPattern value type, collapsing the old content x paint x dash cartesian and dropping the IntoF64Vec trait. Update the stroke properties dash widget, the drawing tool, and graph-operation plumbing to read and write DashPattern, and migrate legacy F64Array, F64, and String dash inputs on document open.

Assign Colors stays a whole-collection node: each element's gradient position depends on its index among all siblings, which the element frame does not expose, so it keeps its List primary and the VectorListIterMut trait.

* Register rank adapters for the ranked Stroke enum parameters

The element-wise Stroke node ranks its align, cap, and paint order parameters as Item<StrokeAlign>, Item<StrokeCap>, and Item<PaintOrder>, but those enums lacked promotion adapters, so a bare default enum value could not be promoted to its Item wire and no Stroke variant resolved ("No construct found for node"). Register their rank adapters alongside StrokeJoin.

* Display Item wires in the Data panel without a List's ID column

Add a TableItemLayout impl for Item<T> and recognize Item wire types when introspecting graph data. An Item holds a single element, so it renders as a one-row table of the element plus its attributes with no leading index column, and it labels as its element type T rather than a List's T[]. Add ItemAttributeValues::get_any for the attribute widget dispatch.

* Register MonitorNode for Item wire types so the Data panel introspects them directly

Graph introspection wraps the inspected output in a generic MonitorNode typed to the wire. Without Item<T> monitor registrations, an Item<Vector> output could only be monitored after an Item to List promotion, so the Data panel captured and displayed a List<Vector> despite the connector being Item<Vector>. Register monitors for the Item types the element-wise nodes emit, and add the matching Data panel downcast entries.

* Color and double Item/List wires and cleave layer-stack connectors in the node graph

* Route wire color and rank through hidden nodes and refresh them on type changes

* Rework the DashPattern connector conversions with element-wise promotion and an explicit reducer node

* Rank the remaining value, context, aggregation, and transform nodes onto Item<T> wires

* Back DashPattern with a List<f64> so the Data panel can introspect its lengths

* Carry a single Item<T> through varargs so the Read context nodes emit Item<T> not List<T>

* Relax rank validation for aggregation shapes, add element adapters, and match variants by fewest promotions

* Rank the remaining bare and unnecessarily-List connectors across the node catalog

* Add Graphic::None and the FillChoice paint value, making colors and gradients plain values

* Rename GradientStops to Gradient and the legacy Gradient/Fill structs to LegacyGradient/LegacyFill

* Restore generator frame-from-params ranking to the roadmap as a planned stage

* Rename the ranked-field adapter identifier from PromoteNode to FieldAdapterNode to reflect its full contract

* Unload only the wires whose displayed style changed when types update

* Peel wire rank in the editor's semantic type checks so rank-0 layers are recognized

* Restore the whole-List Transform variant so rank-1 content wires resolve again

* Register the Item wire forms for the Memoize and Context Modification infrastructure nodes

* Give every ranked connector a field adapter and add numeric cast variants for legacy wires

* Key a ranked param's type default off its Item wire form when no literal default exists

* Inherit the layer's content value when splicing a node into an empty chain

* Migrate stale List-form TypeDefault inputs to the definition's current default

* Generate the mapped wire variant only when the element-wise node has a frame source

* Let a bare wire feed a List connector via a wrap-raise adapter, costed as two rank steps

* Add a zip companion to the whole-List Transform so ranked List parameters pair per slot

* Add the Sum, Average, Minimum, Maximum, Any, and All list reducers

* Convert the measure family to element-wise Item kernels per the audit classification

* Prefer the bare element value over the Item type default so ranked params keep their widgets

* Rename GradientStopsUI to GradientUI

* Split Fill's optional transform into a _has_transform bool and a ranked _transform matrix

* Rename the migration-only OptionalDAffine2 TaggedValue to LegacyOptionalDAffine2

* Flow byte buffers as Item<Resource> instead of List<u8> across the byte nodes

* Macro-generate the list-content wire variant, retiring the hand-written Transform-zip, Area, and Centroid companions

* Let ()-primary generators take ranked params and frame over them via the mapped variant, ranking Circle's radius

* Rank the vector shape generators' params to Item, adding a rank-aware input grab to the introspection harness

* Rank the value, color, and text generator params to Item

* Rank the raster, web-request, and context-reader generator params to Item

* Fix the repeat and brush test wirings left behind by the param-ranking sweeps

* Delete the vestigial Some, Unwrap Option, and Size Of debug nodes

* Delete the Attach Attribute node, folding its role into Write Attribute

* Add the Filter and Sort list companion nodes

* Guard the removed-definition migration swap target with a test

* Add the Box Corners value type in place of the rectangle corner radius list

* Split Text to Vector's per-glyph mode into a Text to Vector Glyphs node

* Rank the Combine Channels node's channel connectors to Item

* Make Map Points an element-wise node

* Delete the deprecated Upload Texture node

* Update the implementation roadmap to reflect the landed stages

* Let monitor introspection read rank-0 wires, locking in the layer coercion promotion path

* Prefer the rank-0 default when disconnecting a rank-capable input

* Make Path Modify an element-wise node

* Wrap node paths in a NodeIdPath newtype so they flow as a single Item

* Give Item<Raster<CPU>> a default so an unconnected Brush background resolves

* Stop the Brush node from setting layer attributes its paint operation doesn't produce

* Present-gate Flatten Path's adopted layer path like its fill and stroke

* Gate carried layer attributes on static column presence, not runtime values

* Give the remaining graphic Item<T> types a default so unconnected primaries resolve

* Dispatch a ranked param's Properties widget from its rank-0 element type

* Make Extract Transform an element-wise node, restoring the Origins to Polyline body

* Rename Flatten Path to Combine Paths

* Stamp Legacy Layer Extend's adopted layer path as a readable NodeIdPath

* Drop the dead List<u8> and List<NodeId> wire rows

* Rank Flatten Graphic's Fully Flatten toggle to Item

* Update the implementation roadmap with the endgame scope

* Make Combine Paths a reducer that collapses the whole frame into one path

* Stop type-converter nodes from carrying the source's unrelated attributes

* Format the Origins to Polyline regression test

* Wrap the Brush node's trace in a BrushTrace newtype so it flows as one value

* Make Switch a framed element-wise select, bundling whole collections

* Widen and align element-type coverage across the list and graphic nodes

* Register the compiler's cache chain pair for every ranked enum and newtype wire

* Fix wire colors for Passthrough outputs, bundled lists, and bools, and widen list wires

* Represent List wire types structurally with Type::List, replacing name-parsed rank promotion

* Treat scope and data fields as environment, rank scope wires as Item, and feed the render boundary through a context vararg

* Delete the vestigial Clone debug node

* Reinstate Upload Texture as an element-wise node and fix the GPU variants' scope executor and rank adapters

* Rename Combine Paths back to Flatten Path, deferring that rename to its own PR

* Deduplicate the promotion adapter registrations into the field adapter macro

* Rank Write Attribute's value connector to Item<AttributeValueDyn>, retiring the UnwrapItem bridge

* Vertical wire styling

* Store the editor layer path attribute as a bare NodeIdPath, not an Item<NodeIdPath>

* Rank Context Modification's features connector to Item<ContextFeatures>, dropping the dead memoize row

* Rank Path Modify's modification parameter to Item<Box<VectorModification>>

* Rename the field adapter node family to input adapter

* Drop the dead bare scalar rows from Context Modification's implementations list

* Move the dynamic executor's test module into its own file

* Drop the registry's unreachable bare rows for Memoize, the cache chain, and ConvertNode

* Materialize stored TaggedValues as ranked Item wires at the source

* Remove the bare-wire promotion and adapter machinery made dead by ranked value materialization

* Plant the input adapter for List-only inputs, composing position conversion from standard rows

* Consolidate Into/Convert conversions into the input adapter umbrella and rename the rank adapter identifiers

* Fix grouped layers gaining a phantom None stack element from the FillChoice default hijacking every List<Graphic> disconnect

* Enforce ranked node inputs in the macro, rejecting bare wire declarations

* Remove the unit Context => () machinery rows, leaving () purely as the no-primary sentinel

* Add a --signatures rank-audit mode to node-docs for the ranked-wire migration

* Remove the node-docs --signatures rank-audit mode now that ranked wires are enforced

* Migrate legacy no-color values on the Black & White, Color Overlay, and Empty Image color inputs

* Rewrite the element-wise accessor wire type at the primary input, not raw index 0

* Register the cache chain for Resource wires, replacing the lone hand-written Monitor row

* Gate the remaining Raster<GPU> registry rows behind the gpu feature

* Let List<DVec2> wires erase to ListDyn for the attribute reader and element counter

* Rename Extract Element to Item at Index, Count Elements to List Length, and Omit Element to Remove at Index

* Store paint picks as plain color/gradient values, removing the FillChoice value type

* Code review restructuring

* Sort by the consumed sort_key attribute or natural element order, adding the Sort Key node

* Remove the new list-combinator and reducer nodes to defer them to a follow-up PR

* Parse Fill and Stroke color defaults through the paint wire's Graphic element

* Emit ranked implementation-row default types structurally so their element TypeIds survive to default-literal parsing

* Exempt the deliberate no-paint choice from the stale List-form TypeDefault migration

* Migrate the legacy 4-input Fill directly to the split has-transform shape

* Upgrade the demo artwork

* Fix the valid AI review findings: Item eq/hash contract, table-era no-paint migration, quantize List rows, and other smaller issues

* Remove the rank polymorphism working documents

* Hash Item attribute values directly instead of debug-formatting them, speeding up cached evaluation

* Replace the data panel's dead bare-wire downcast arms with full coverage of the ranked monitor row types

* Derive PartialEq for Item now that attributes participate in equality

* Extend the data panel's attribute dispatchers with the newly supported scalar and choice enum types

* Add List monitor rows for the framed numeric conversion outputs so inspecting them resolves, with matching data panel arms
2026-07-15 19:03:01 -07:00
Timon
7e29fe9a31 Fix lifetime of cached textures (#4333)
* Fix in-use textures being destroyed

* Remove ImageTexture refs

* Review
2026-07-14 14:51:33 -07:00
Dennis Kobert
b45cc312dd Add support for opening GDD documents from the CLI (#4262)
* Wire document-format into graphene-cli

* Support loading both legacy and new graphite files in the cli

* Address PR review: propagate CLI errors and use dyn resolver

* Fix CLI network wrap + preprocessor ordering

* Cleanup preprocessor

* Remove unused import
2026-06-21 18:17:01 +02:00
Jatin Bharti
5f100946f2 Add String[] as a graphic type for typography (#4141)
* feat: Render List<String> as raw paths in SVG and Vell mode

* chore: code review

* chore: change the hardcoded layout bounds to parley's

* chore: code review

* feat: Split text node to text_layer and text_to_vector node

* fix: CI fail because of difference in nature of Mac and github action

* chore: fix

* chore: replace FontStack as it got removed in parley 0.9

* chore: fmt

* chore: migrate the rendering as of new resource architechture

* chore: add text_layer node to text tool for testing

* code review

* Make boolean ops support the Text type

* chore: Move fallback_font_resource authority from editor to text node

* Fix 'Text Layer' node missing font dropdown

* Change node doc comments from Vec<T> to T[]

* Add migrations from the old Text node to Text -> Text to Vector

* Consolidate

* Rename the text attributes and reorder tilt to come before max_width/height

* Detect legacy Text nodes in the split migration by their trailing separate_glyphs input

* Code review

* Frame Text layer thumbnails by laying out their text for bounds

* Give Text layers click targets and selection outlines via collect_metadata

* Route Text tool through Text to Vector with fill, fixing editing-preview placement

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-06-19 19:39:52 +00:00
Keavon Chambers
5b008936d2 Make the node graph's "Merge Selected Nodes" target the right-clicked node, and fix it crashing (#4252) 2026-06-17 22:31:06 -07:00
Timon
077d11bdba Resolve scopes before flattening network (#4235)
* Compiler changes

* Run preprocessor on wrapping network

* Remove test nodes

* FIx

* move generate_node_paths call to compiler

* Make it more obvious what input is set to
2026-06-15 11:19:21 -07:00
Timon
e524dff1a7 Add node macro support for injecting nodes into global scope (#4221)
* Macro support

* Preprocessor support

* Allow Cow str as scope name

* Use Passthrough node to work around compiler auto wrapping the producer node and invalidating the node id

* Stable NodeIds

* Less hacky but with bad performace

* Remove Cow from RegistryValueSource::Scope

* Connect scope injections to the inner network export

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-06-11 18:14:58 +00:00
Timon
cd8ea1f554 Migrate fonts to be stored as resources (#4165)
* Good start

* Impl

* allow responses.add(async { Message::NoOp });

* Fix

* Cache font blob in text node

* Refactor font handling to use Font struct direcly

* Fix fmt

* Embedd Font Resources by default

* Review

* Review

* Cache font info based on ResourceHash
2026-06-05 13:27:25 -04:00
Timon
a40e0d2887 Use ResourceId for referring to Resources (#4176)
* Use ResourceId for referring to Resources

* Use Doc

* use error for preprocessor ResourceId replacement failure

* Keep hashes in DocumentInfo

* Migrate with less mem copy

* Global ResourceMessage -> ResourceStorageMessage

* Add document ResourceMessage

* Move embedding logic

* Fix

* Cleanup

* Review

* Fix
2026-05-29 10:56:32 +00:00
Timon
2770df7567 Implement content-addressed resource storage for raster images (#4148)
* Implement content-addressed resource storage

* Implement OPFS resource storage

* Remove ResourceStorage::read

* Review
2026-05-21 19:31:07 +00:00
Keavon Chambers
a28b9437aa Rename the "Table" type to "List" everywhere (#4133)
* Rename the "Table" type to "List" everywhere

* Fix a few missed ones

* Re-save demo artwork
2026-05-09 01:33:39 -07:00
Keavon Chambers
a0d5f418d9 Replace Table<Table<Graphic>> with Table<Artboard> where Artboard is a type boundary newtype (#4093)
Replace Table<Table<Graphic>> with Table<Artboard> with Artboard as a type boundary newtype
2026-05-01 21:57:50 -07:00
YohYamasaki
e686ee9f42 Add Table<GradientStops> gradient rendering (#3989)
* Add Table<GradientStops> gradient rendering

* Add SVG and Vello renderers for Table<GradientStops>

* Add thumbnail rendering for Table<GradientStops>

* Use row transform to map (0,0), (1,0) unit line to document space

* Set 100px width for the initially created gradient

* Add support of table gradients for the gradient tool

* Fix after review

* Thumbnail rendering of artboard with infinite gradient layer

* Hide radial gradient's reverse direction button for gradient table

* Remove unused imports

* Format

* Fix conflict with spread method

* Code review

* Fix thumbnails

* Connect up gradient_type and spread_method to attributes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-04-29 05:45:50 -07:00
Keavon Chambers
ba63c26c62 Replace the Artboard struct with a Table<Table<Graphic>> shape (#4077)
* Replace the Artboard struct with a Table<Table<Graphic>> shape

* Remove the never-functional, seemingly unneeded migrate_type_descriptor_names due to typo

* Allow negative artboard sizes
2026-04-28 22:58:33 -07:00
Keavon Chambers
cf150b5cff Make the Data panel able to display data from selected nodes living in subgraphs (#4064)
Enable the Data panel to display data from selected nodes living in subgraphs
2026-04-28 12:55:13 -07:00
Keavon Chambers
76938eb69a Implement dynamic table attributes to generalize the graphic-specific Table type (#4050)
* Feature-gate serde derives behind cfg_attr in all runtime node graph type crates

* Refactor Table to move its hard-coded fields into an attributes field

* Encapsulate TableRow/TableRowRef/TableRowMut attribute fields behind accessor methods

* Remove TaggedValue::GraphicUnused

* Refactor Table<T> to use dynamic attributes instead fixed names

* Fix code review soundness concerns

* Add todo work

* Replace row-oriented Table<T> API with column-oriented access

* Fix attribute propagation bugs

---------
2026-04-28 03:25:16 -07:00
Keavon Chambers
da45ab2f87 Add a checkered background to transparent artboards and the infinite canvas (#4022)
* Add checkered transparency rendering to infinite canvas and artboards

* Enable artboard clipping by default

* Make new infinite canvas documents begin with a white background layer

* Remove the export dialog's transparency option now that it's redundant

* Make exporting transparent JPGs use white not black

* Code review
2026-04-10 03:21:21 -07:00
Timon
661e8bc569 Remove surface and window from ApplicationIo (#3941)
* Remove surface and window from ApplicationIo

* Seperate Wasm and Native ApplicationIo

* Fix warnings

* Fix tests

* Remove redundant PlatformApplicationIo::new_offscreen

* Fixup

* Remove unused From implementaitions for ApplicationIo
2026-04-09 20:12:53 +00:00
Keavon Chambers
81d0b8b8d4 Fix the Eyedropper tool on web with Vello and on desktop with SVG (#3886) 2026-03-11 03:26:02 -07:00
Dennis Kobert
116a4106c4 Add texture pool to render cache node (#3804)
* Add texture pool to render cache node

* Use direct texture copy instead of bitter and fix graphene_cli

* Remove warnings

* Fix wgpu import path

* Code review fixes
2026-03-11 09:44:21 +00:00
Timon
4300a885dc Fix raster export scale factor (#3870)
* fix export scale factor

* export scale increment step 0.5

* fix svg to raster export on web
2026-03-10 01:23:42 +00:00
Keavon Chambers
52d2b38a82 Refactor the TypeScript data flow for full type safety and auto-generation of Rust types (#3865)
* Migrate Specta to Tsify to auto-generate messages.ts, working except colors and widgets

* Adopt the generated FillColor/Color/GradientStops

* Fix widget typing

* Separate WidgetGroup enum variants into wrapper structs

* Small rename

* Simplify widgets further

* Clean up message type references

* Switch type imports to the auto-generated file

* Remove lowercase serde rename

* Fix FillChoice deserialization

* Fix small regression from #3837

* Improve type safety

* Make WidgetSpan type-safe

* More cleanup and type safety

* More type safety

* More type safety

* Get the rest to type-check without errors; improve widget builder macro to have optional icons; improve Svelte 5 configs

* Cargo fmt

* Fix imports

* Update outdated readme info

* Fix lint command rename references

* Fix typos

* One more typos fix

* Remove unnecessary dep: prefix from the edited Cargo.toml files

* Remove excess parts from Cargo.toml

* Fix compiling on desktop

* Revert "Remove excess parts from Cargo.toml"

This reverts commit 6b711117b3a5d5d8a3ee20f36a43bc74930b7c82.

* Update dev docs with simpler, more accurate instructions
2026-03-09 16:35:04 -07:00
Mohan
54a02dedd5 Fix thumbnails not being updated for layers when they become empty (#3624)
* fix: thumbnail render for empty layers

* removed self import

* fix: rename

* Cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-03-03 06:45:19 +00:00
Keavon Chambers
9f2c8713ff Add the SVG Preview render mode in place of the Vello option in the preferences (#3797)
* Remove Vello from preferences

* Add the Render Mode: SVG Preview radio button

* Remove SVG outline renderer

* Add a tooltip explaination when disabled in unsupported browsers

* Fix Eyedropper tool to support Outline render mode

* Use #[allow(clippy::too_many_arguments)] instead of tuple

* Rerun nodegraph when max render area is changed

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-02-22 20:27:26 +00:00
Dennis Kobert
0531769c41 Cache Vello render output as stitchable textures (#3722)
* WIP render caching

* Hook up render cache to render pipeline

* Fixed offsets

* Initial cleanup

* Integrate cache with context invalidation

* Cleanup

* Improve rounding and reduce tile size to fix vello not rendering

* Include pointer position in cache key

* Avoid unwraps and zero sized textures

* Destroy textures after blitting to surface

* Fix context dependencies

* Exclude footprint from render params

* Batch animation frame messages

* Add vello max render size to preference dialogue

* Remove unused import

* Reorder vello preference

* Clean up preferences dialog

* Apply review suggestions

* Cap max render region size

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-02-22 10:12:50 +00:00
Timon
3571c0d577 Fix Vello canvas on web not being transparent by using premultiplied alpha mode (#3770)
Fix canvas not being transparent by using Premultiplied alpha mode
2026-02-17 20:48:16 +00:00
Timon
8b67840f0c Desktop: Fix Eyedropper tool (#3764) 2026-02-14 16:44:52 +00:00
Timon
5fd1a24f16 Desktop: Add Eyedropper tool support with native Vello (#3684)
* mostly done

* fix

* kinda works but tilt and flip broken

* fix footprint

Co-authored-by: James Lindsay <78500760+0HyperCube@users.noreply.github.com>

* Code review

* fix cursor hiding

* Remove console.log

---------

Co-authored-by: James Lindsay <78500760+0HyperCube@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-01-27 01:24:09 +00:00
Keavon Chambers
7af60e02a3 Add the auto-generated node catalog to the website's user manual (#3662)
* Generate the MVP node catalog in the manual (with some placeholders)

* Implement nearly the rest of everything

* Move to the tools directory and make it generate nicer default values

* Add category descriptions

* Organize file structure and improve type naming

* Improve book table of contents code

* Add collapsing chapter navigation to the book template

* Add to build workflow

* Clean up site structure
2026-01-20 22:52:03 -08:00
Ayush Amawate
d98f19bf4a Add artboard name to the export when exporting a single artboard (#3613)
* add artboard name to the export

* change file name to {docname}-{artboard} for more than 1 arboard

* add switch statement instead of if else
2026-01-11 13:28:19 +01:00
Keavon Chambers
e8ebcc2c21 Replace text-only tooltips with custom richly styled tooltips (#3436)
* Replace the title attribute with custom FloatingMenu tooltips

* Separate tooltip labels and descriptions into two styled blocks

* Move keyboard shortcut tooltips to a separate section at the bottom

* Update shortcut key styling in tooltips and hints bar

* Fix .to_string()
2025-11-30 13:32:58 -08:00
Dennis Kobert
a932eaedcf Render artwork at correct resolution when using vello on wasm (#3416)
* Work on fixing rendering for wasm+vello

* Render vello canvas in wasm at the correct resolution

* Cleanup unused surface rendering code

* Remove vector to raster conversion

* Remove desktop changes

* Revert window.rs changes

* Don't round logical coordinates

* Fix desktop compilation + don't round logical coordinates for svg rendering

* Further cleanup

* Compute logical size from acutal physical sizes
2025-11-24 14:23:27 +00:00
Adam Gerhant
06484ef4e0 Show red connectors on a type-erroring node and accurate connector colors upstream of it (#3110)
* Refactor TypeSource

* Add complete valid types

* Add invalid type

* Improve valid/complete types and disconnecting

* Code review

* Return types on error

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-19 03:00:32 +00:00
Dennis Kobert
57b0b9c7ed Restructure node crates (#3384)
* Restructure node-graph folder

* Fix wasm compilation

* Move node definitions out of *-types crates

* Cleanup

* Fix warnings

* Fix warnings

* Start adding migrations

* Add migrations and move memo nodes to gcore

* Move nodes/gsvg-render -> rendering

* Replace some hard coded identifiers and fix automatic conversion

* Fix Vec2Value node migration

* Fix formatting

* Add more migrations

* Cleanup features

* Fix core_types::raster import

* Update demo artwork (to make profile ci work)

* Move *-types to node-graph/libraries folder

* Add missing node migrations

* Migrate more nodes

* Remove impure memo node

* More fixes and remove warning

* Migrate context and add a few missing migrations

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-18 10:21:54 +00:00
Timon
e39fbb8903 Desktop: Fix non-Vello render mode (#3259)
* fix non vello render mode

* move export overide desision from reneder node to node runtime

* fix

* cleanup

* Fix typo and cleanup export logic

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-10-09 11:31:35 +02:00
Timon
7e8c6cc432 Desktop: Native export (#3188)
* Testing native export with raster convert implementation

* Jpg export

* Fix transparent export

* move texture conversion to runtime

* fixup

* move image encoding into editor export  function

* remove unused frontend message

* remove unused type
2025-10-01 21:13:40 +02:00
Dennis Kobert
ee586be381 Fix exporting an image failing because it is ignored while playing an animation (#3151)
Fix export not working while playing an animation
2025-09-08 09:32:07 +00:00
Dennis Kobert
d9cbf975ff Deprecate automatic composition (#3088)
* Make manual_compositon non optional and rename to call_argument

* Fix clippy warnings

* Remove automatic composition compiler infrastructure

* Implement document migration

* Fix tests

* Fix compilation on web

* Fix doble number test

* Remove extra parens

* Cleanup

* Update demo artwork

* Remove last compose node mention

* Remove last mention of manual composition
2025-08-24 08:34:59 +00:00
Dennis Kobert
7377871106 Fix clippy warnings (#3085)
* Run clippy fix

* Clippy v2

* Make const item static

* Cargo fmt
2025-08-23 11:45:47 +02:00
Timon
e70862b399 Desktop: Add File > Save As… (#3034)
* Make file name and document name identical

* Add save as action

* Fix test errors

* Add missing save as action

* Desktop fix drop file open document file message

* Address review comments

* Replace file save suffix with file extension

* Add comment specifying that the upload function takes a html input accept string

* Fix remove file extension in web

* Use let

* Don't show save as menu entry in web

* Don't add SaveDocumentAs in web

* Remove file extension on all open document file calls

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-08-20 10:09:01 +00:00
Keavon Chambers
bdc029c692 Add Table<Gradient> as a graphical type (#3051) 2025-08-13 01:42:51 -07:00
Keavon Chambers
2bb4509647 Replace the Spreadsheet panel with an improved Data panel (#3037)
* Improve the table data panel

* Add the "Window" menu bar section and polish everything
2025-08-10 07:46:42 -07:00
Keavon Chambers
2f4aef34e5 Add Table<Color> as a graphical type (#3033)
* Reduce code duplication in bounding box impls on Table

* Working Table<Color> rendering in the graph

* Implement color and fix other rendering with Vello and polish
2025-08-10 01:34:33 -07:00
Keavon Chambers
2e1396462c Eliminate bare Graphic and Artboard graph data by making Merge and Artboard nodes internally use tables (#2996)
* Eliminate bare Graphic and Artboard graph data by making Merge and Artboard nodes internally use tables

* Make the Extend node user-facing
2025-08-05 02:24:12 -07:00
Keavon Chambers
4b11dced48 Make Table<T> implement the IntoIterator trait 2025-08-04 15:20:48 -07:00
Keavon Chambers
c98477d8ed Rename graphic subtypes to remove their "data" and "group" suffixes (#2990)
* Rename VectorData to Vector

* Rename other VectorData* types to Vector*

* Move assorted data types out of vector_data.rs into misc.rs

* Rename vector_data.rs to vector_types.rs and remove the vector_types module folder

* Rename other references to "vector data"

* Remove label widgets for raster/vector/group to use "-" instead

* Rename RasterData to Raster

* Rename GraphicGroup to Group

* Fix migrations and rename graphic_element.rs -> graphic.rs

* Rename TaggedValue::ArtboardGroup -> TaggedValue::Artboard
2025-08-04 04:53:25 -07:00
Keavon Chambers
5637f01845 Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987) 2025-08-03 16:15:02 -07:00
Keavon Chambers
a0ce56d9b6 Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981)
* Instances -> Table

* instances.rs -> table.rs

* Rename occurrances of the word "instances"

* .instance -> .element

* Instance* -> TableRow*

* Rename Table and TableRow methods to not say "instance"

* Remove presumed unused serde defaults now that tables default to length 0 not 1

* Rename occurences of the word "instance"

* Un-alias the RasterDataTable<Storage>, VectorDataTable, GraphicGroupTable, ArtboardGroupTable typedefs

* Move artboard type and node code out of graphic_element.rs to a new artboard.rs

* Organize the TaggedValues

* Fix tests

* Fix prior regression with Image Value node not upgrading
2025-08-03 04:12:18 -07:00