Commit Graph

80 Commits

Author SHA1 Message Date
Keavon Chambers
c2e1208d82 Add Path node differential edit summary widget, and store imported SVG content in that VectorModification struct (#4036)
* Make paste/import SVG store as the Path node's VectorModification not Table<Vector>

* Add a migration from Table<Vector> to VectorModification for existing documents

* Add a VectorModification widget to visualize change counts

* Refactor VectorModification to compute per-category counts for additions, removals, and modifications
2026-04-22 12:08:53 -07:00
YohYamasaki
79d778a535 Add support for setting the spread method for gradient fills (#3953)
* Add spread method support for gradients

* Add GradientSpreadMethod enum (Pad, Repeat, Reflect) to vector-types

* Add radio buttons to gradient tool and fill properties panel

* Convert spread method when importing SVGs via usvg

* Sync backup gradient input when changing spread method

* Table<GradientStops> rendering is not yet updated for spread method

* Sync gradient tool options with layer's gradient

* Sync gradient_type and spread_method from the selected
  layer's existing gradient to the tool options bar when
  switching to the gradient tool

* Refactor has_gradient_on_selected_layers
  to reuse a new get_gradient_on_selected_layer helper

* Swap Reflect and Repeat order in UI radio buttons

* Fix alignment of the radio buttons in right panel

* Fix the position of the radio buttons in the tool

* Rename SpreadMethod to SetSpreadMethod

* Move default spread method omission logic
2026-04-14 08:09:57 +00:00
Keavon Chambers
da45ab2f87 Add a checkered background to transparent artboards and the infinite canvas (#4022)
* Add checkered transparency rendering to infinite canvas and artboards

* Enable artboard clipping by default

* Make new infinite canvas documents begin with a white background layer

* Remove the export dialog's transparency option now that it's redundant

* Make exporting transparent JPGs use white not black

* Code review
2026-04-10 03:21:21 -07:00
Timon
661e8bc569 Remove surface and window from ApplicationIo (#3941)
* Remove surface and window from ApplicationIo

* Seperate Wasm and Native ApplicationIo

* Fix warnings

* Fix tests

* Remove redundant PlatformApplicationIo::new_offscreen

* Fixup

* Remove unused From implementaitions for ApplicationIo
2026-04-09 20:12:53 +00:00
Dennis Kobert
19aaeb374b Remove sample based image hashing to avoid false equalities (#3980)
* Remove sample based image hashing to avoid false equalities

This was originally introduced to improve the performance of working with
image data, but since the memo hash wrapper got introduced this should no
longer be really necessary.

* Fix todo comment
2026-04-04 11:46:08 +00:00
Keavon Chambers
4360359d60 Finalize and unify the design of the 'Morph' and 'Blend' nodes (#3974)
* Fix Morph node transform interpolation and preservation in the table

* Fix click target positions for Morph's nested layers by pre-compensating upstream_data transforms

* Redesign Morph node (v3) with control path input and uniformly spaced progression, and fix Stroke::lerp interpolation weights

* Add migration from Morph node v2 to v3

* Redesign the 'Blend Shapes' node behavior and subgraph definition

* Add the Layer > Blend menu entry to easily set up a blend

* Optimize the Morph node

* Refactor the Morph node to remove the roundtrip through BezPath

* Fine-tune Morph node Bezier order promotion and handle interpolation

* Add the Layer > Morph menu bar entry

* Fix NaN and guard against other potential NaN bugs breaking the editor

* Add InterpolationDistribution parameter to Morph with weighted progression, swap parameter orders, and rename shear to skew

* Add the Reverse parameter to the Morph node

* Update the order of the inputs to Blend Shapes for consistency with Morph

* Make Layer > Morph create the Morph Path control layer

* Fix migrations

* Move 10 to a constant

* Avoid division by 0 in the Blend Shapes node internals

* Rename nodes 'Blend' -> 'Mix' and 'Blend Shapes' to 'Blend'

* Fix a crash encountered while testing

* Final code review

* Make domain push dupe checks debug-only and use push_unchecked in the Morph node

* Pre-allocate for pushes to the vector domains

* Add fast path at t=0

* Inline reserve()

* Set up the control path layer above not below, and starting collapsed

* Review fixes

---------

Co-authored-by: Timon <me@timon.zip>
2026-04-03 20:45:58 -07:00
Keavon Chambers
1543d974ac Fix 'Jitter Points' and 'Sample Polylines' working incorrectly with X or Y scale of 0 content (#3984)
* Fix NaN points produced by Sample Polylines on 0-scaled input

* Fix Jitter Points inverse transform for zero-scale axes and stop resetting stroke transform

* Remove a couple confusing Debug nodes

* Fix edge case

* Update demo art

* Fix order change in Jitter Points causing different results from earlier

* Fix bug in bisect tool

* Break out functionality into helper functions
2026-04-01 22:51:48 -07:00
Keavon Chambers
211b9113a1 Add the "Along Normals" parameter to the 'Jitter Points' node (#3983)
* Add the "Along Normals" parameter to the 'Jitter Points' node

* Fix the edge case of a self-loops
2026-04-01 05:18:56 -07:00
Keavon Chambers
a3ea6ab0af Refactor transform decomposition API with skew support, add 'Decompose Skew' node, and fix stroke transform interpolation (#3973)
* Refactor transform decomposition API with skew support, add Decompose Skew node, and fix stroke transform interpolation

* Fix bug in master with skew changing Area node calculated value

* Code review simplification

* More code review fixes

* Rename cases where "shear" terminology was used in place of "skew"
2026-03-28 20:47:32 -07:00
Keavon Chambers
6388a32ac5 Fix an assortment of small bugs (#3968)
* Fix an assertion failure bug when scaling a line in the transform cage

* Fix missing defaults on node gradient inputs

* Fix Blend Shapes path input wire not updating to show in the UI after Layer > Blend

* Fix assertion failure due to browser non-monotonic timestamp

* Fix SVG renderer drawing 1px strokes as half-width when using stroke alignment

* Fix incorrect appearance of the ColorInput widget when set to "none" and "disabled"

* Fix lerp function in Fill enum to handle None cases correctly

* Fix stroke alignment bug
2026-03-28 17:12:13 -07:00
Keavon Chambers
865e9713ad Refactor eval_pathseg_euclidean() to use kurbo's faster/more accurate inv_arclen() (#3969) 2026-03-28 16:30:26 -07:00
Keavon Chambers
e529f74495 Fix click target metadata not propagating through intermediate wrapper table rows (#3967) 2026-03-28 15:39:27 -07:00
Timon
5b1e1cb2fb Fix artboards not exporting with transparency using Vello (#3921)
* Fix hide artboard for raster render mode

* Desktop: Fix transparent viewport blending

* Fix vello render using wrong color space conversion for background

* Review
2026-03-23 01:20:54 +00:00
Dennis Kobert
116a4106c4 Add texture pool to render cache node (#3804)
* Add texture pool to render cache node

* Use direct texture copy instead of bitter and fix graphene_cli

* Remove warnings

* Fix wgpu import path

* Code review fixes
2026-03-11 09:44:21 +00:00
Keavon Chambers
2ac82a10b5 Add a workaround for flickering vector mesh rendering produced by the Boolean Operation node (#3884)
* Add a workaround for flickering vector mesh rendering produced by the Boolean Operation node

* Code review feedback
2026-03-11 08:55:15 +01:00
Dennis Kobert
90533e656f Remove the path-bool library (#3882) 2026-03-11 08:55:03 +01:00
Timon
095c2a6d47 Add the Pixel Preview render mode (#3881)
* Add pixel preview render mode

* Fix fmt

* Remove unused sampler

* Remove unnecessary mutex

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-03-11 02:44:00 +00:00
YohYamasaki
8e52309bb0 Render raster images as outlines in Outline mode (#3831)
* Render raster images as outlines in Outline mode

* Draw a transformed unit-rectangle stroke instead of raster pixels

* Skip creating blend layers for a raster image in Outline mode
  when only blend mode would trigger them

* Rename variable names

* Minor refactor to reduce nesting

* Extract shared outline drawing helper

* Update node-graph/libraries/rendering/src/renderer.rs

Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>
2026-03-10 11:23:48 +00:00
Dennis Kobert
f06983d072 Fix texture cache region size and broken rendering when tilting the viewport (#3867)
* Fix rotation for render cache

* Simplify code and fix zoom not invalidating cache

* Add constant for quantization amount

* fix region size

* print error when splitting oversized region fails

---------

Co-authored-by: Timon <me@timon.zip>
2026-03-09 23:42:38 +00:00
Keavon Chambers
52d2b38a82 Refactor the TypeScript data flow for full type safety and auto-generation of Rust types (#3865)
* Migrate Specta to Tsify to auto-generate messages.ts, working except colors and widgets

* Adopt the generated FillColor/Color/GradientStops

* Fix widget typing

* Separate WidgetGroup enum variants into wrapper structs

* Small rename

* Simplify widgets further

* Clean up message type references

* Switch type imports to the auto-generated file

* Remove lowercase serde rename

* Fix FillChoice deserialization

* Fix small regression from #3837

* Improve type safety

* Make WidgetSpan type-safe

* More cleanup and type safety

* More type safety

* More type safety

* Get the rest to type-check without errors; improve widget builder macro to have optional icons; improve Svelte 5 configs

* Cargo fmt

* Fix imports

* Update outdated readme info

* Fix lint command rename references

* Fix typos

* One more typos fix

* Remove unnecessary dep: prefix from the edited Cargo.toml files

* Remove excess parts from Cargo.toml

* Fix compiling on desktop

* Revert "Remove excess parts from Cargo.toml"

This reverts commit 6b711117b3a5d5d8a3ee20f36a43bc74930b7c82.

* Update dev docs with simpler, more accurate instructions
2026-03-09 16:35:04 -07:00
Keavon Chambers
7cc3097acd Make the Outline render mode draw with consistent stroke thickness at any viewport zoom (#3848)
* Remove dead code for now-retired SVG implementation

* Implement viewport zoom compensation for thickness
2026-03-02 20:13:05 -08:00
Keavon Chambers
a8b5203d6c Clean up code for drawing overlays to accept sRGB hex codes instead of Color structs (#3839)
* Clean up code for drawing overlays to accept sRGB hex codes instead of Color structs

* Consolidate hex code parsing functions
2026-02-27 14:08:58 -08:00
Keavon Chambers
9ecbfb7110 New nodes: RGBA to Color, HSVA to Color, Hex to Color, and Read Gradient (#3838)
* New nodes: RGBA to Color, HSVA to Color, Hex to Color, and Read Gradient

* Simplify
2026-02-26 18:22:04 -08:00
Keavon Chambers
f1cbc4b396 Make the node graph use Table<GradientStops> instead of GradientStops (#3837)
* Switch from GradientStops to Table<GradientStops> in all nodes

* Remove TaggedValue::ColorNotInTable

* Fix bug

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>

* Add migrations

* Fix default gradient on empty table

* Update demo artwork

---------

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
2026-02-26 14:07:31 -08:00
Keavon Chambers
81c73d11ff Clean up duplicated code used for recursively flattening graphic types (#3836)
* Reduce recusive flattening algorithm duplication

* Generalize further

* Avoid code duplication in the 'Flatten Path' node

* Avoid cloning

* Include intermediate levels of alpha blending composition
2026-02-26 05:36:23 -08:00
Keavon Chambers
cde7d5f951 New nodes: Colors to Gradient, Flatten Color, and Flatten Gradient (#3835)
* New nodes: Colors to Gradient, Flatten Color, and Flatten Gradient

* Fix Data panel not showing GradientStops

* Fix wrong category
2026-02-26 03:44:12 -08:00
Timon
da7437c023 Reimplement notice file generation for third-party licenses through Rust, now with CEF credits (#3808) 2026-02-26 11:12:28 +00:00
Keavon Chambers
82cf8eb369 Upgrade Linebender and related dependencies (#3819)
Co-authored-by: Timon <me@timon.zip>
2026-02-25 19:10:57 +00:00
Keavon Chambers
4a6cdffd84 Add draggable diamond midpoint gizmos to the Gradient tool (#3826) 2026-02-24 20:25:15 -08:00
Keavon Chambers
691d965bcf Add support for gradients with midpoints and add draggable diamonds to the color picker dialog (#3813)
* Refactor GradientStops to use struct-of-arrays and include midpoint

* Implement interaction and rendering

* Make color picker saturation-value color picking snap to original position and show both axis lines

Make color picker saturation-value color picking snap to original position and show both axis lines

* Add graphite:midpoint attribute to SVG exports

* Add graphite:midpoint parsing to SVG importer
2026-02-23 19:21:51 -08:00
Dennis Kobert
a1c1039ea1 Fix path tool overlays (#3810)
* Add vector data to merge function

Use destructuring to avoid issues like this in the future

* Remove unnecessary explict copying
2026-02-23 09:17:00 +00:00
Keavon Chambers
71b4c98de7 Fix logarithmic spiral not drawing if Inner Radius is 0 2026-02-22 13:48:19 -08:00
Keavon Chambers
9f2c8713ff Add the SVG Preview render mode in place of the Vello option in the preferences (#3797)
* Remove Vello from preferences

* Add the Render Mode: SVG Preview radio button

* Remove SVG outline renderer

* Add a tooltip explaination when disabled in unsupported browsers

* Fix Eyedropper tool to support Outline render mode

* Use #[allow(clippy::too_many_arguments)] instead of tuple

* Rerun nodegraph when max render area is changed

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-02-22 20:27:26 +00:00
Dennis Kobert
0531769c41 Cache Vello render output as stitchable textures (#3722)
* WIP render caching

* Hook up render cache to render pipeline

* Fixed offsets

* Initial cleanup

* Integrate cache with context invalidation

* Cleanup

* Improve rounding and reduce tile size to fix vello not rendering

* Include pointer position in cache key

* Avoid unwraps and zero sized textures

* Destroy textures after blitting to surface

* Fix context dependencies

* Exclude footprint from render params

* Batch animation frame messages

* Add vello max render size to preference dialogue

* Remove unused import

* Reorder vello preference

* Clean up preferences dialog

* Apply review suggestions

* Cap max render region size

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-02-22 10:12:50 +00:00
Keavon Chambers
5a1503fc98 New node: Flatten Raster 2026-02-20 13:35:12 -08:00
Keavon Chambers
5d5993bcca Fix opacity not being included in alpha of Fill type when converted from Table<Color> (#3785)
* Fix opacity not being included in alpha of Fill type when converted from Table<Color>

* Avoid unwrap, I guess
2026-02-18 09:21:02 +00:00
Kulcode
ed20f4ac9b Fix outline rendering mode to draw shapes as black or white based on contrast with their artboard's color (#3724)
* contrast

* Update

* error corrected

* changes

* Fix

* fix-2

* cleanup-2

* Formatting

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-02-16 23:38:12 +00:00
Oliver Davies
20e12edd45 New node: Pack Strips (#3246)
* Added basic pack by bounds node

Apply suggestion from @Keavon

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add support for choosing rows/columns strip direction

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-02-16 09:07:03 +00:00
Vatsal Kumar
82f7dc7062 Improve the Shape tool's arrow drawing controls (#3650)
* fixed the arrow's parameters

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>

* shifted the arrow's origin to its tail

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>

* modified arrow shapetype fucntion to be like other shapes

* fixed rust formatting

* Remove misleading part of comment referencing the origin

---------

Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-02-15 21:35:20 +00:00
Timon
8b67840f0c Desktop: Fix Eyedropper tool (#3764) 2026-02-14 16:44:52 +00:00
Ayush Amawate
119a554260 Fix the Path tool adding a Path node but not applying the change until a second attempt due to wrong segment IDs (#3727)
* Fix SegmentIds lost when no Path node exists

* fix import order

* Use Arc<Vector> in vector_data for regression
2026-02-13 14:40:38 -08:00
0SlowPoke0
ea68d62ec4 Add gizmos for interacting with the Spiral node (#2851)
* made spiral node

* number of turns in decimal and arc-angle implementation

* logarithmic spiral

* unified log and arc spiral into spiral node

* add spiral shape in shape tool

* fix min value and degree unit

* make it compile

* impl turns handle gizmo

* chore : Refactoring PR #2851 for current code base with some fixes

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Annonnymmousss <jatin02012006@gmail.com>
2026-02-12 22:33:40 +00:00
Dennis Kobert
5efa81df85 Store click targets in Arc (#3726) 2026-02-06 12:35:32 +00:00
Timon
d04def886d Ensure non-negative lengths for stroke dash pattern (#3710)
Caused Vello rendering to fail
2026-02-03 17:19:31 +00:00
Keavon Chambers
390004897b Add "Loop Level" to the Position context reader node (#3679)
* Add "Loop Level" to the Position context reader node

* Remove InjectPosition
2026-01-28 10:52:39 +00:00
Timon
5fd1a24f16 Desktop: Add Eyedropper tool support with native Vello (#3684)
* mostly done

* fix

* kinda works but tilt and flip broken

* fix footprint

Co-authored-by: James Lindsay <78500760+0HyperCube@users.noreply.github.com>

* Code review

* fix cursor hiding

* Remove console.log

---------

Co-authored-by: James Lindsay <78500760+0HyperCube@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-01-27 01:24:09 +00:00
Timon
b4e9d7b9eb Desktop: Fix bitmap file export not preserving alpha (#3673)
Fix Export not preserving alpha
2026-01-26 13:51:48 +00:00
Mohammed Afreed baig
c07124332b Fix GPU out-of-memory crash by reusing overlay textures (#3614)
* Refactor TargetTexture into proper abstraction with ensure_size() method

* Remove redundant overlays_texture field, use view() directly

* Use if-let syntax in render_vello_scene_to_target_texture to avoid explicit unwrap

* Implement TargetTexture::new() constructor to avoid dummy textures

* fix compile error

* cleanup

* Avoid cloning texture view

---------

Co-authored-by: Timon <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-01-26 12:44:41 +00:00
Keavon Chambers
568831bd2f Fix regression breaking Into/Convert node type coercion (#3681) 2026-01-25 16:26:05 -08:00
Keavon Chambers
7af60e02a3 Add the auto-generated node catalog to the website's user manual (#3662)
* Generate the MVP node catalog in the manual (with some placeholders)

* Implement nearly the rest of everything

* Move to the tools directory and make it generate nicer default values

* Add category descriptions

* Organize file structure and improve type naming

* Improve book table of contents code

* Add collapsing chapter navigation to the book template

* Add to build workflow

* Clean up site structure
2026-01-20 22:52:03 -08:00