* Modified Path tool Behaviour
* Make the code simpler and more self-descriptive
* Make it work for transformed layers
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add "Fade Artwork" slider and disable tools when graph is open
* Add navigation and layer/node management buttons to graph top bar
* Reduce code duplication
* feat: tab alternates between handles
* fix: handle hints, remove anchor to handle switch
Added specific handle hints,
Can no longer switch to handle if just anchor is selected
typo fix
* fix: no longer deselect on esc/rclick
* feat: hides cursor when switching
A pointerlock implementation would be ideal in the future to keep the screen from panning,
* fix: tidy up dynamic tool hints
switch colinear to V
* fix: can no longer hide cursor if anchor selected
remove debug statement
* fix: clippy
* Solve some issues and remap V to C to toggle colinear
* Cleanup + change equidistant key from Shift to Alt
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* in progress:
* cherry-pick
* works kinda, fails when holding down space
* seems to be working
* naming
* fix :clippy
* fix: put back in newline
* fix: add overlay draw message
will now visibly select points when pressing space instantly as opposed
to when its moved
* cleanup + rename
* refactor to use refresh keys
* fix: naming
* add back in todo
* :)
* fix: Small bugs relating to space handle selection
If release mouse before space, reselect previous points and unselects points
selected by space.
If only anchor is selected it will not select handles.
Removed comment as its now clear what its doing / where its coming from
* Fix transformation for primitive tools, make odd-sided polygons and stars flipped with radius instead of scale
* Extract to function and add comment
* Code review
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Initial work on aligning bounding boxes
* Work in progress distribution
* Distribution snapping
* Distribution overlays
* Align points and clean up
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Bump lock files
* Fix glam mismatch version
* Add tokio feature
* Update all deps
* Fix gpu-compiler not able to reference the root workspace
* Bump a few more deps
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Start deprecating let nodes
* Replace WasmEditorApi network imports with new Scope input
* Add missing unwrap
* Add #[serde(default)] to scope_injections
* Restructure WasmEditorApi definition to be available as a TaggedValue
* Fix text node
* Use stable toolchain in nix shell again
* Code review
* FIx text node and remove all remaining warnings
* Require executor input to be 'static
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* fix a lot of clippy warnings
* fix more clippy warnings
* fix yet more clippy warnings
* bump msrv to 1.70.0 to silence warnings
* fix a lot of clippy warnings
* fix more clippy warnings
* fix yet more clippy warnings
* fix a few more warnings
* fix a clippy warning
* remove a commented out line
* silense too many arguments error
* fix more clippy warnings
* prefix underscore to unused vars/functions to fix warnings
* use filter instead of map
* move raw-rs-tests feature flat to module level to fix unused imports warnings
* fix a couple of unused result warnings
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* possible location of the change is decided.
* fix for issue #1774
* possible location of the change is decided.
* fix for issue #1774
* fix for #1706
* fix for #1706, code reformatted
* fix for #1706, Label input removed from Properties
* fix for #1706
* deleted the comment
* Click node using click targets based
* Display graph transform based on state stored in Rust, fix zoom and pan.
* Migrate node selection logic
* Move click targets and transform to NodeNetwork
* Keep click targets in sync with changes to node shape
* Click targets for import/export, add dragging
* Basic wire dragging
* complete wire dragging
* Add node selection box when dragging
* Fix zoom operations and dragging nodes
* Remove click targets from serialized data, fix EnterNestedNetwork
* WIP: Auto connect node when dragged on wire
* Finish auto connect node when dragged on wire
* Add context menus
* Improve layer width calculations and state
* Improve context menu state, various other improvements
* Close menu on escape
* Cleanup Graph.svelte
* Fix lock/hide tool tip shortcuts
* Clean up editor_api.rs, fix lock/hide layers
* Start transferring network and node metadata from NodeNetwork to the editor
* Transfer click targets to NodeGraphMessageHandler
* Fix infinite canvas
* Fix undo/redo, scrollbars, and fix warnings
* Unicode-3.0 license and code cleanup
* License fix
* formatting issue
* Enable DomRect
* Fix layer move crash
* Remove tests
* Ignore test
* formatting
* remove white dot
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Gradient picker
* Fix up color picker layout CSS problems
* Begin hooking up SpectrumInput for gradient in the ColorPicker
* Working gradient picking on the frontend only
* Plumb FillColorChoice into the backend
* Hook everything else up, just with a weird bug remaining
* Fix some svelty reactivity issues
* Add and remove stops
* Cleanup
* Rename type
* Fill node document format upgrading
* Fix lint
* Polish the color picker UX and fix a bug
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* dot grid
* fix warning: unreachable pattern
* grid color select
* add color for all grid types
* Dot grid checkbox and remove prefixed Color functions
* Display dot grid as grid aligned pixels
* Dashed line comment
* Code review and UI design widget placement updates
* Isometric dotted grid
* Early return when cos = 0
* Add spacing, x offset, and color to dot grids
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>